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Saline or bloodpacks to heal bloodloss. Bandages or plastiseal to heal bleeding and burns. Opiates for "everything else". Congratulations, you're now a medic.
If somebody puts on a clown-suit, use a revolver or handcannon.
trust me
Tips on staying alive: Always keep a wrench, a screwdriver, a welder, a diving mask and preferably a reliable weapon in your inventory. If hull is breached and you don't see it gonna be repaired any time soon, go grab a diving suit along with 3+ oxygen tanks immediately. Don't panic if the submarine has completely sunk and your crew are all dead; as long as you are alive in a diving suit with sufficient oxygen, the game is not over. Carefully take care of intruders, repair the hull, then the reactor and junction boxes to activate water pumps, and you'll find your sub back alive and ready in no time.
Once you got a hold of staying alive, you'll figure out everything else by yourself soon enough. Check the wiki for detailed info of stuff. Enjoy the game!
Ships need interesting flaws for engaging gameplay.
In all seriousness, to the OP, keep in mind baro borrows IRL physical and chemical laws… so if a chemical is water-reactive in real life, maybe think twice about diving with it on your person…