Barotrauma

Barotrauma

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Plants Getting destroyed upon impact
So when i plant my stuff the fruits just get destroyed instantly when they drop. is there any fix to this or like a mod that prevents this from happening? cuz this is pretty annoying
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Showing 1-10 of 10 comments
kingmagma111 Mar 8, 2023 @ 5:56am 
Some people implement ‘water cushions’ into subs to prevent this. It’s a small amount of water on the floor of your grow room to prevent the plant from blowing. I think it still causes salt bulbs to explode though,
mwperk0122 Mar 13, 2023 @ 2:43am 
either a water cushion as mentioned by king magma or you will have to collect them before they drop to the ground.
CasualV Mar 13, 2023 @ 2:51am 
Once your Mechanic gains the Talent that lets you Craft and Place Portable water pumps its best to usually place it somewhere there is no water vents and set the pump to 10%-15%.
EchoHeadache Aug 12, 2023 @ 6:36am 
.. but what about salt
Go with mass planters so the loss of a percent of them doesn't matter. Alternatively, try planting vertically in a ladder access between vertical levels -- the salt bulbs can grow upwards through the catwalk floors separating vertical levels in ladder access rooms, and the bulbs that fall from those can have a shorter distance to fall. I think height from which the bulbs fall does have an effect on the bulbs probability of destruction.

But really, the best advice is #1 - 20-30 planters then forget about them and do some missions. Bulbs grow real fast when you have a bunch of planters and are engaged with other activities.
Buggy Boy Aug 12, 2023 @ 10:04am 
In a sub like the Humpback if you plant them in the bottom then the fruits will usually fall to the platform and not break, or similarly in the stairwell.

To my mind there are only two plants worth having, and probably only in multiplayer - tobacco and pomegrenade, but you really have to watch the pomegrenade or have a bot or two on fire duty as there will be exploding mutant fruits. I put quite a lot of effort into harvesting both in solo mode but really it wasn't worth the effort, the main benefit of plants is in multiplayer as it keeps your crew from getting too bored.
Bookslayer10 Aug 12, 2023 @ 2:45pm 
Originally posted by Buggy Boy:
In a sub like the Humpback if you plant them in the bottom then the fruits will usually fall to the platform and not break, or similarly in the stairwell.

To my mind there are only two plants worth having, and probably only in multiplayer - tobacco and pomegrenade, but you really have to watch the pomegrenade or have a bot or two on fire duty as there will be exploding mutant fruits. I put quite a lot of effort into harvesting both in solo mode but really it wasn't worth the effort, the main benefit of plants is in multiplayer as it keeps your crew from getting too bored.

Salt vine best plant in the game, gives me infinite sodium so I can craft millions of C4, get my combat skill to 100, and arm every coilgun with enough Explosive ammo to kill every single Endworm on Europa.
Last edited by Bookslayer10; Aug 12, 2023 @ 2:45pm
Buggy Boy Aug 13, 2023 @ 8:51am 
Originally posted by Bookslayer10:
Salt vine best plant in the game, gives me infinite sodium so I can craft millions of C4, get my combat skill to 100, and arm every coilgun with enough Explosive ammo to kill every single Endworm on Europa.

Not so good for solo play as one leak and you're talking explosion city. Also, I really haven't felt the need for it as mining provides plenty of sodium minerals (which are not volatile in water, so safe to store anywhere). I prefer pulse laser to explosive coilgun - more accurate and can do a lot of damage per shot with crew buffs.
Bookslayer10 Aug 13, 2023 @ 9:18am 
Originally posted by Buggy Boy:
Originally posted by Bookslayer10:
Salt vine best plant in the game, gives me infinite sodium so I can craft millions of C4, get my combat skill to 100, and arm every coilgun with enough Explosive ammo to kill every single Endworm on Europa.

Not so good for solo play as one leak and you're talking explosion city. Also, I really haven't felt the need for it as mining provides plenty of sodium minerals (which are not volatile in water, so safe to store anywhere). I prefer pulse laser to explosive coilgun - more accurate and can do a lot of damage per shot with crew buffs.

I find on bigger ships that the danger of explosions isn't really that high, losing the harvest is the biggest annoyance if water gets into the chamber. I've found on multi-player servers that we never seem to get enough sodium from mining missions, so salt vines guarantee we can make a decent amount of ammo.

I find that explosive coilgun ammo is easier to use due to the high fire rate and splash damage, but it still does very large amounts of single target damage. Not to mention, it absolutely destroys pirate submarines.

But it's not just coilgun ammo, sodium is essential for practically every weapon in the game appart from melee ones. It's a critical part in all hand weapon ammo and many grenades, so having lots of sodium means plenty of ammo for the dive team instead of them going out with harpoon guns and knives.
Saltbulb really is invaluable. Phosphorous you get off of the fauna, sodium from the bulb, plastic is readily available. Makes it fairly simple to keep exploding coilgun ammunition stocked.
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Date Posted: Mar 8, 2023 @ 5:30am
Posts: 10