Barotrauma

Barotrauma

View Stats:
The Warden Mar 7, 2023 @ 11:37pm
loss of 75% of all skills is absurd
that is all
< >
Showing 76-90 of 93 comments
kingmagma111 Mar 13, 2023 @ 4:22pm 
Originally posted by Saul Goodman (Official Gaming):
Haven’t played the new update isn’t it only 75% of skill gains that round?
I’m pretty sure it’s total skills gained.
Originally posted by kingmagma111:
Originally posted by Saul Goodman (Official Gaming):
Haven’t played the new update isn’t it only 75% of skill gains that round?
I’m pretty sure it’s total skills gained.
In the prior update is was 75% of skills gained that round, I'll do some research
Jack Reaver Mar 13, 2023 @ 7:28pm 
Originally posted by Bookslayer10:
Originally posted by Rotiart:
It's absolutely sloppy. Can you imagine if you needed a talent to craft calyxanide? Patching over a glaring flaw in the base game by using talents that not every crew will have access to is the very definition of sloppy.
I don't see the problem with a talent crafting calyxanide. You could still buy it, and taking ABX is still a decently effective solution. There are boatloads of ways to quickly gain skill, so it will never take as long to grind it back. Captains and Assistants have talents that can help other people. Getting loads of skill is one of the primary ways talents buff you, probably because gaining skill is so important.

Honestly you could argue this makes picking traits that increase skill gain more valuable since there's not point where they truly cap off and stop providing benefits. Still a good safety measure "just in case."

There are also actual perks which benefit from not dying. 75% is pretty harsh but keep in mind in singleplayer when somebody dies they lose 100% of skills and perks because they're ♥♥♥♥♥♥♥ dead. If you want to savescum it that's a legit choice I wouldn't look down on someone for it. I do it all the time in singleplayer. Sometimes I let people die because yeah I don't want to re-do an entire stressful mission.

People are replaceable even if they're vital, and I'd argue the most important reason to keep someone alive is perks not skills.
Last edited by Jack Reaver; Mar 14, 2023 @ 1:25pm
Foxtrot39 Mar 13, 2023 @ 7:46pm 
Originally posted by Zothen:
... as if character skills matter much in this game... *facepalm*
Engineers having to repair for the 70th time the electrical grid would like to have a word with you
Last edited by Foxtrot39; Mar 13, 2023 @ 7:46pm
45 Mar 13, 2023 @ 9:49pm 
Originally posted by Rotiart:
Yeah it's pretty clear they haven't payed a second thought to what the skill loss mechanic does in effect to people's playstyles. They are, as I said, blissfully unaware.

Makes it so you dont want to die and have to make smart decisions, think on the fly and be prepared for challenges? Its almost like it encourages you to play the game properly...?

So whats the downside?
Rotiart Mar 13, 2023 @ 10:14pm 
Originally posted by 45:
Originally posted by Rotiart:
Yeah it's pretty clear they haven't payed a second thought to what the skill loss mechanic does in effect to people's playstyles. They are, as I said, blissfully unaware.

Makes it so you dont want to die and have to make smart decisions, think on the fly and be prepared for challenges? Its almost like it encourages you to play the game properly...?

So whats the downside?
The downside is it takes hours to regain what you lost.
Falsified Mar 13, 2023 @ 10:34pm 
I guess for the minority of the playerbase that is hardcore players it's fun, but in a game where dying frequently is to expected, taking away 3/4 of your progress every time can get fairly frustrating, especially for new players

I'd imagine this would be solved for all parties if server hosts could configure the penalty for dying, that way hardcore servers can stay hardcore and casual servers can actually have fun
Last edited by Falsified; Mar 13, 2023 @ 10:35pm
DoubleOSpanky Mar 25, 2023 @ 12:20pm 
Just found out about the 75% penalty. Server connection flickered, disconnected, have to restart game because console error. Rejoin, says I've died to suffocation. Was on our ship with a suit on. No combat or anything, just managing inventory. 75% skill loss for nothing.
lunaris80 Mar 25, 2023 @ 1:19pm 
Originally posted by DoubleOSpanky:
Just found out about the 75% penalty. Server connection flickered, disconnected, have to restart game because console error. Rejoin, says I've died to suffocation. Was on our ship with a suit on. No combat or anything, just managing inventory. 75% skill loss for nothing.

Im sure you will still alive if your crew mates notice you blinking oxygen indicator and take of your suit for you.
lunaris80 Mar 25, 2023 @ 1:27pm 
Originally posted by Falsified:
I guess for the minority of the playerbase that is hardcore players it's fun, but in a game where dying frequently is to expected, taking away 3/4 of your progress every time can get fairly frustrating, especially for new players

I'd imagine this would be solved for all parties if server hosts could configure the penalty for dying, that way hardcore servers can stay hardcore and casual servers can actually have fun

Picking the right talent mitigate dying. And as mechanic you have no business having 100 skill level in other tree anyway.

Only people who want to 100 everything complain about this. And yea, new player will die often and every host need to remind them not to 100 every skill.
The Warden Mar 25, 2023 @ 1:32pm 
Originally posted by lunaris80:
Originally posted by Falsified:
I guess for the minority of the playerbase that is hardcore players it's fun, but in a game where dying frequently is to expected, taking away 3/4 of your progress every time can get fairly frustrating, especially for new players

I'd imagine this would be solved for all parties if server hosts could configure the penalty for dying, that way hardcore servers can stay hardcore and casual servers can actually have fun

Picking the right talent mitigate dying. And as mechanic you have no business having 100 skill level in other tree anyway.

Only people who want to 100 everything complain about this. And yea, new player will die often and every host need to remind them not to 100 every skill.
k
Greb Mar 25, 2023 @ 5:26pm 
Wonder if anyone has made a mod for this yet. At first me and my buddies didn't care about it, because we were at the start of the campaign, but once we got better gear and weapons our survivability increased dramatically and with it did our overall skill gains...

...and thus whenever one of us died we'd just end up restarting the round instead, lol. Nobody wanted to lose hours of skills gained throughout the campaign, gained without grinding for it too, when other players didn't, plus whereas most skills are "useless-useful" grade, stuff like Weapons making it impossible to use stuff like a HMG for the most part was annoying to lose, as an example.

Normally I wouldn't be a bítch about something like that, but eh. I'd rather not have to resort to a mod and instead have a server setting where you could adjust skill loss on death from 0% to 99% (with 100% = permadeath, make a new character) etc. The devs seem eerily strict about their vision for how the player should play the game, often not offering degrees of customisation that would really benefit everyone instead of some, it's a bit sad. I wish they'd make more stuff a sandbox setting.

Then everyone would be happy and nobody would be arguing over it! :stronk:
Last edited by Greb; Mar 25, 2023 @ 5:27pm
Zealwarrior Mar 25, 2023 @ 11:00pm 
Fact of the matter is, people are restarting rounds, "Savescumming" to avoid the death mechanic altogether. That means something to someone who actually is gamedeving. If players are straight up avoiding an entire mechanic because it's "not fun" or "too punishing", then clearly something needs to be checked on.

Dark Souls was not, and is not, punishing to the player.

Edit: On top of that, it's extremely easy to die in Barotrauma. Sometimes even randomly.
Last edited by Zealwarrior; Mar 25, 2023 @ 11:02pm
lunaris80 Mar 25, 2023 @ 11:50pm 
Originally posted by Zealwarrior:
Fact of the matter is, people are restarting rounds, "Savescumming" to avoid the death mechanic altogether. That means something to someone who actually is gamedeving. If players are straight up avoiding an entire mechanic because it's "not fun" or "too punishing", then clearly something needs to be checked on.

I guess they are new to the game? If the game became too hard you can just use cheat code to spawn a bunch of books, Booster, save and restart the server without cheat. Bouncing back cant be more easier today than last year. And you can always use subeditor to customize your own sub.

Originally posted by Zealwarrior:
Edit: On top of that, it's extremely easy to die in Barotrauma. Sometimes even randomly
This is all about experience with the game. You can easily spot newbie because they dont know what to do and try to max all their skill. Expert can solo tiger trasher many times over.
lunaris80 Mar 25, 2023 @ 11:52pm 
Originally posted by Greb:
stuff like Weapons making it impossible to use stuff like a HMG for the most part was annoying to lose, as an example.
You should build more. And build alternative.
< >
Showing 76-90 of 93 comments
Per page: 1530 50

Date Posted: Mar 7, 2023 @ 11:37pm
Posts: 93