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I think they understand that more global things are needed, but resources do not allow them to be done, so only simple things have to be introduced.
The problem with the game is that it still requires global changes or additions. Some of them are gameplay reworking, which is difficult even in the head, not to mention in the implementation in the code. The other part is simply too much work, such as the content of sunken cities with ancient gods, physical and mental mutations of those who visited them. Sounds cool, but it's too costly to do that right now.
Therefore, it seems to me that the developer is at an impasse. Some parts of the game are not interesting enough or do not work to their full potential, which causes boredom. To dilute it, they introduce "at least something", at the request of the players, but this does not improve the general condition.
I think they deserve:
1) Publicly express your thoughts about the project and where they want to go in order to find a common language with the players and understand whether it is worth developing and taking risks at all.
2) Focus on the gameplay and rework it, perhaps abandon past ideas or even put something under the knife, expecting that the players will be unhappy (for example, make the game more hardcore, which will scare away some. Or vice versa, make it more fun)
3) If the developer’s situation is difficult and options 1 and 2 cannot be done, and there are few resources, focus on adding simple entertainment content and help the game develop through the efforts of the players and expand it in a non-independent way
Doesn't seem like that matters.
https://steamcharts.com/app/602960
So much for the "downfall".
(also if at every encounter you get pinned down to the ocean floor / abyss and it takes you +4 hours to advance missions in biome 4 then all i can say is skill issue, sorry)
The Captain's 3rd skilltree also wasn't removed on purpose but is on hold until the ending and faction overhaul are released this year. Unless anything changes regarding the 3rd tree during development the Captain should still be able to give out medals I think.
https://steamcommunity.com/sharedfiles/filedetails/?id=2532991202
Correct. It's also a great exaggeration to say anything other than medals and the extra mission availability were removed, since pretty much all the other features are still available, and they've even been improved. Both of the missing features will be reintroduced in the Politician spec when it's available, you can already take a sneak peek at what it holds in the game files.
In fact, I'd say that making even more bonuses available to the captain would make the role more interesting while also making it overpowered. They can already buff skill gain and repair capability of the crew by crazy amounts. It's quite clear to see that each spec was originally intended to be mutually exclusive with the others, so I wouldn't expect more buffs to talents at this point other than implementing the missing Politician spec.
Plus, some of the stuff on the horizon is looking good. Politician branch? I’m a captain main, sounds awesome. I can put up with 2 branches until then. Finishing the endgame? Cool, can’t wait. Medical item cooldown? Makes sense, might make it harder, but strength rejoices in the challenge. All these things are gonna be great, if you’re not a fan of where the games going, that’s fine. Just don’t try and claim the people who do enjoy it should stop.
True dat. It's completely fine to express one's concerns over game features of course, but masking it or drumming it up with BS like "veterans quit", talking about devs doing something wrong when you're not actually affiliated with them, or other things you're not actually aware of but pretend to be, is not useful.
I overall strongly disagree with your criticisms but there's two concessions i must give:
1) I agree that the skill rework results in my character having mediocre talents for 50% of the game... I imagine I MIGHT have one tree maxed out by the end of the game. I like the skills themselves but I agree that some skills are mind bogglingly useless, real head scratchers that make you ask "Why is this even an option?" I guess the devs don't want skills to be OP anymore?
2) I agree with your criticism of captain skills and the removal of bonus XP from captains. The captain tree is lack-luckster and the inability to give out XP medals sucks. I never thought this was too broken? Overall I think the skill rework was alright, removed a lot of downright broken talents but replaced them with mediocre useless talents. Im a little salty that security no longer gets paid 200mk per kill, but I can understand how this is overpowered as id often make an extra 2,000+mk after a good run.
If you read some of our comments above, you can see that they have only been removed temporarily until the faction overhaul is in place so the Politician spec will actually work.
I also can't relate to feeling of not being able to max even a single branch/spec of talent tree during the campaign. We just went through one with Jovian radiation on and 6 out of 9 crew members had fully unlocked two specs in addition to some extras from the first two rows of talents.
Funnily enough you did not pick on my multithreading point.
On the topic of "veterans quit", I can literally see 55 of my friends owning the game, only 20 of whom have played recently. A large portion of the remaining 35 are with 1000+ hours and years of playing, what else can I say? If veterans in your opinion are the one's chatting in discord today, well suit yourself, but I mean people who have played and engaged with the community for a very long time (a bunch of whom are even mentioned in the game credits), and its sad to see them quitting.
Sure the game is developing. It's great to see more people joining in either case. I personally play it. Simply put, the fact that there is an element of repetitiveness is undeniable, and stating that it does get boring, is normal. Nothing more nothing less on my end.
But I am sure that the game can be improved and made a bomb if the developer thinks hard. Of course, I could give a detailed commentary on where exactly I see holes and how they could be repaired. But I'm not a developer and don't know the resources they own. And it seems to me that the developer should understand these things better than us.
I love this game and wish it could get better, but right now it's not the kind of game you want to go back to and repeat the same experience (for me it's endless random server adventures in every aspect of the game, but there's a limit to that as well repetitions).
In summary, I think the game is just going through a slump that can be straightened out. Many games cannot be corrected, because of their original idea and mechanics, and they remain boring forever. But not barotrauma.
The best thing you could do is to remove this post.
Just read what you wrote, if devs actually tried to comply and keep up with your demands they'd work day and night without rest until you're satisfied by a service they've provided you themselves. Just imagine how much of their life would they need to give out if you weren't the only greedy/impatient one?
Such irony...
You've splendidly stated the state of a game in development, that I can approve.