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Just make it so that the box gives 1 steel or iron after processing by increasing the crafting cost (so that the dismantling logic will work and give 1 unit of the resource as output)
I'd instead suggest the following:
Get a sub with cargo spawn point set close to engineering equipment.
The devs could fix up a few of the vanilla subs to do that too, though the same can easily be done by players. Just create something like "Humpback (m)" or another easily identified modified variant of your favorite vanilla subs. Another method would be featuring the option of setting the cargo spawn point during campaign. But overall it's a very negligible problem not worth ruining resource economy for.
You have an incentive to deconstruct those crates, it stops them cluttering up your sub.
Edit: Grammar and Spelling
That doesn't seem to make any sense to me... on most subs, the deconstructor is much closer to essential storage cabinets than the outpost facilities are to the sub.
Having the goods delivered instantly would be nice, but there's couple other sides to that aspect too.
1) if you're playing with Jovian radiation on, you should probably try to do the sorting while on the go, especially in multiplayer, because the radiation will progress on the background even while docked AFAIK
2) if you're playing single player and/or Jovian radiation off, there's not much cause to rush things in the first place
So to me it really does seem like a non-issue at the present.
As for Jovian radiation, unless they changed it without me noticing, it progresses 1 space forward per 2 rounds, not progressively over time, so you’re able to spend as much time as you want at a station regardless.
Edit: Also, yeah, they’re both really small issues, but that’s the point of ‘fixing’ them in one little move. It’s just a bit of QoL. Frankly, I don’t really care, I whine a little bit about moving crates and that I can’t just get the supplies upon docking, but it takes maybe 3 minutes every round and the rest of the game easily makes up for the little bit of prep. I’ll play the game either way, I just think it would solve the problem as presented by the OP.
Not a dev, just a tiny modder — but your wish has been granted.
https://steamcommunity.com/sharedfiles/filedetails/?id=2903424986
Sure I would remember if they all spawned in engineering but that doesn't fix a thing, you still have to EMPTY the crates first and store everything you bought. Sometimes you get a huge haul and have to run around the entire ship with the crate in hand to put everything away, so making it spawn at the deconstructor would just be more of an inconvenience if anything in a lot of cases.
The problem is that I find myself having to put 20+ CRATES in the deconstructor and get absolutely nothing for it! Like I was absolutely fine doing that if it meant getting 1 steel per crate, as that was a ton of incentive for me to deconstruct huge piles, knowing I would get more steel the more I deconstructed. It also absolutely ruins speedrunning the game as you're going to start to get cluttered in only a few rounds if you buy literally anything.
To me that sounds like you're getting what you deserve if you leave the crates lying around for multiple rounds.
It's literally three steps: Grab the stuff, put the stuff where it belongs, deconstruct crate. There's no way of automatizing distribution of gear in a way that suits every sub and every usage scenario, and providing essentially free steel, a very useful commodity especially in late game, would be the worst solution and that's why it was removed from the game already several updates ago. It's not going to come back.
That's reason enough for it to drop items...