Barotrauma

Barotrauma

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johnsir Jan 23, 2023 @ 3:16am
These metal crates are a really annoying problem now
A long while ago you used to have an incentive to deconstruct the metal (and other) crates you got your bought goods in for 1 steel bar each, but these days there's no gain in deconstructing them and it just feels like an extreme waste of time. If I don't deconstruct them they will literally pile up eventually enough to make the entire game lag though!

Please either add an incentive to make it not a waste of time to deconstruct the random crates you don't need, or do something like making them despawn if left in the ship for 2 rounds. This is not ok as it is and really bogs down the game experience, especially when you're playing solo.
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Showing 1-15 of 44 comments
Саныч Jan 23, 2023 @ 4:08am 
For developers - earlier the box gave 1 steel, after the update with cutting the exhaust of resources - the box does not give anything.
Just make it so that the box gives 1 steel or iron after processing by increasing the crafting cost (so that the dismantling logic will work and give 1 unit of the resource as output)
Rhapsody Jan 23, 2023 @ 4:24am 
Why not ask for free steel while we're at it?

I'd instead suggest the following:

Get a sub with cargo spawn point set close to engineering equipment.

The devs could fix up a few of the vanilla subs to do that too, though the same can easily be done by players. Just create something like "Humpback (m)" or another easily identified modified variant of your favorite vanilla subs. Another method would be featuring the option of setting the cargo spawn point during campaign. But overall it's a very negligible problem not worth ruining resource economy for.
Last edited by Rhapsody; Jan 23, 2023 @ 4:25am
DarkFenix Jan 23, 2023 @ 4:28am 
...Seriously?

You have an incentive to deconstruct those crates, it stops them cluttering up your sub.
kingmagma111 Jan 23, 2023 @ 4:53am 
I mean, we could kill two birds with one stone here. I’ve heard people complain about the fact that supplies are always given after the sub has already left the station. It could be made so the supplies you order are delivered immediately. That way, you can craft, deconstruct, and organize as needed while still docked, then leave any unwanted crates at the station. Heck, there could even be some sort of incentive to not taking the crates with you, like a few marks for every crate you return. That would take two individually small problems, and solve them both together in a simple way.
Edit: Grammar and Spelling
Last edited by kingmagma111; Jan 23, 2023 @ 4:54am
Rhapsody Jan 23, 2023 @ 5:00am 
Originally posted by kingmagma111:
That way, you can craft, deconstruct, and organize as needed while still docked, then leave any unwanted crates at the station.

That doesn't seem to make any sense to me... on most subs, the deconstructor is much closer to essential storage cabinets than the outpost facilities are to the sub.

Having the goods delivered instantly would be nice, but there's couple other sides to that aspect too.

1) if you're playing with Jovian radiation on, you should probably try to do the sorting while on the go, especially in multiplayer, because the radiation will progress on the background even while docked AFAIK
2) if you're playing single player and/or Jovian radiation off, there's not much cause to rush things in the first place

So to me it really does seem like a non-issue at the present.
Last edited by Rhapsody; Jan 23, 2023 @ 5:01am
kingmagma111 Jan 23, 2023 @ 6:37am 
Originally posted by Rhapsody:
Originally posted by kingmagma111:
That way, you can craft, deconstruct, and organize as needed while still docked, then leave any unwanted crates at the station.

That doesn't seem to make any sense to me... on most subs, the deconstructor is much closer to essential storage cabinets than the outpost facilities are to the sub.

Having the goods delivered instantly would be nice, but there's couple other sides to that aspect too.

1) if you're playing with Jovian radiation on, you should probably try to do the sorting while on the go, especially in multiplayer, because the radiation will progress on the background even while docked AFAIK
2) if you're playing single player and/or Jovian radiation off, there's not much cause to rush things in the first place

So to me it really does seem like a non-issue at the present.
For the proximity of the cabinets to the deconstructor, yeah, the sub is better, but I’m talking about utilizing power from the station. Sure, you still need to run around a bit, but instead of going back and forth to destroy empty crates, you’re packing all the necessary stuff into one crate, returning any empties, then running to either your sub or the station facilities, whichever is closer, to make/break down what you need. Also, keep in mind that some subs don’t have medical fabricators, or fabricators at all.
As for Jovian radiation, unless they changed it without me noticing, it progresses 1 space forward per 2 rounds, not progressively over time, so you’re able to spend as much time as you want at a station regardless.
Edit: Also, yeah, they’re both really small issues, but that’s the point of ‘fixing’ them in one little move. It’s just a bit of QoL. Frankly, I don’t really care, I whine a little bit about moving crates and that I can’t just get the supplies upon docking, but it takes maybe 3 minutes every round and the rest of the game easily makes up for the little bit of prep. I’ll play the game either way, I just think it would solve the problem as presented by the OP.
Last edited by kingmagma111; Jan 23, 2023 @ 6:45am
Lagmanor Jan 23, 2023 @ 8:33am 
Originally posted by Саныч:
For developers - earlier the box gave 1 steel, after the update with cutting the exhaust of resources - the box does not give anything.
Just make it so that the box gives 1 steel or iron after processing by increasing the crafting cost (so that the dismantling logic will work and give 1 unit of the resource as output)

Not a dev, just a tiny modder — but your wish has been granted.
https://steamcommunity.com/sharedfiles/filedetails/?id=2903424986
johnsir Jan 23, 2023 @ 10:09am 
Originally posted by Rhapsody:
Why not ask for free steel while we're at it?

I'd instead suggest the following:

Get a sub with cargo spawn point set close to engineering equipment.

The devs could fix up a few of the vanilla subs to do that too, though the same can easily be done by players. Just create something like "Humpback (m)" or another easily identified modified variant of your favorite vanilla subs. Another method would be featuring the option of setting the cargo spawn point during campaign. But overall it's a very negligible problem not worth ruining resource economy for.
This would be the worst possible thing, making the players have to deal with an issue they freakin made.... I specifically choose spots in my subs for cargo where it makes sense and is easy to remember.

Sure I would remember if they all spawned in engineering but that doesn't fix a thing, you still have to EMPTY the crates first and store everything you bought. Sometimes you get a huge haul and have to run around the entire ship with the crate in hand to put everything away, so making it spawn at the deconstructor would just be more of an inconvenience if anything in a lot of cases.

The problem is that I find myself having to put 20+ CRATES in the deconstructor and get absolutely nothing for it! Like I was absolutely fine doing that if it meant getting 1 steel per crate, as that was a ton of incentive for me to deconstruct huge piles, knowing I would get more steel the more I deconstructed. It also absolutely ruins speedrunning the game as you're going to start to get cluttered in only a few rounds if you buy literally anything.
johnsir Jan 23, 2023 @ 10:11am 
Originally posted by DarkFenix:
...Seriously?

You have an incentive to deconstruct those crates, it stops them cluttering up your sub.
That's definitely not an incentive. When your parent tells you to clean your room just because it's cluttered, is that an incentive? No. An incentive is when you're told of a reward to get afterwards. A task or problem cannot in and of itself be an incentive, that's ridiculous. If anything it's a deterrent, a deterrent from enjoying buying stuff...
johnsir Jan 23, 2023 @ 10:13am 
Originally posted by Lagmanor:
Originally posted by Саныч:
For developers - earlier the box gave 1 steel, after the update with cutting the exhaust of resources - the box does not give anything.
Just make it so that the box gives 1 steel or iron after processing by increasing the crafting cost (so that the dismantling logic will work and give 1 unit of the resource as output)

Not a dev, just a tiny modder — but your wish has been granted.
https://steamcommunity.com/sharedfiles/filedetails/?id=2903424986
I'm almost exclusively a vanilla player and would prefer the game itself to have something like this, but I am strongly considering trying this mod out. I love when people mod things back in which were likely controversial to take out in the first place. :steamthumbsup:
Bookslayer10 Jan 23, 2023 @ 11:37am 
I don't see the problem. You buy stuff, you put it in its place, you dispose of the packaging. The packaging isn't supposed to be helpful to dispose of, the most it can do now is be trashed or saved to use for later storage of materials. If you care about having a clean sub, you tidy it up instead of having crates lay around. I don't understand why you should be rewarded with free resources as well.
Rhapsody Jan 23, 2023 @ 12:32pm 
I almost always buy more stuff than I can place in my pockets, the only hassle is when multiple crates are spawned as part of purchases, but different types make it easier to figure out where everything goes too.

Originally posted by johnsir:
The problem is that I find myself having to put 20+ CRATES in the deconstructor and get absolutely nothing for it!

To me that sounds like you're getting what you deserve if you leave the crates lying around for multiple rounds.

It's literally three steps: Grab the stuff, put the stuff where it belongs, deconstruct crate. There's no way of automatizing distribution of gear in a way that suits every sub and every usage scenario, and providing essentially free steel, a very useful commodity especially in late game, would be the worst solution and that's why it was removed from the game already several updates ago. It's not going to come back.
Sianae Jan 23, 2023 @ 5:06pm 
On the Orca 2 where the run from the default crates storage to the deconstructer is long, I just cut a hole in the hull and drop all the crates out then reseal it.
Last edited by Sianae; Jan 23, 2023 @ 5:07pm
johnsir Jan 26, 2023 @ 12:09am 
Originally posted by Rhapsody:
I almost always buy more stuff than I can place in my pockets, the only hassle is when multiple crates are spawned as part of purchases, but different types make it easier to figure out where everything goes too.

Originally posted by johnsir:
The problem is that I find myself having to put 20+ CRATES in the deconstructor and get absolutely nothing for it!

To me that sounds like you're getting what you deserve if you leave the crates lying around for multiple rounds.

It's literally three steps: Grab the stuff, put the stuff where it belongs, deconstruct crate. There's no way of automatizing distribution of gear in a way that suits every sub and every usage scenario, and providing essentially free steel, a very useful commodity especially in late game, would be the worst solution and that's why it was removed from the game already several updates ago. It's not going to come back.
I don't know what kind of ridiculous ideal dreamland you come from, but in REALITY I'll be the captain AND host, and everyone will be getting impatient ALREADY just waiting on me to put away some stuff I bought, ain't NOBODY gonna wait for me to sort literally every item bought AND deconstruct every single crate. And my crews don't deconstruct the crates either. I don't care how small of an incentive I get, I NEED to have a reward for my mentality for having to go through that about every single round. I'm like the only competent one who gets about anything done and doesn't goof around in the entire bloody public servers in about any of my experiences on the game.
johnsir Jan 26, 2023 @ 12:12am 
Originally posted by Bookslayer10:
I don't see the problem. You buy stuff, you put it in its place, you dispose of the packaging. The packaging isn't supposed to be helpful to dispose of, the most it can do now is be trashed or saved to use for later storage of materials. If you care about having a clean sub, you tidy it up instead of having crates lay around. I don't understand why you should be rewarded with free resources as well.
I either need an incentive so I'm not like "ugh here we go AGAIN" making up to FOUR bloody trips EVERY time I buy stuff, (which they literally HAD before if you somehow didn't know) or just have some sort of system to get rid of them on the spot, like a button you can press when mousing over them. There's literally no logic in deconstructing a crate and it has NOTHING, HOW IS IT MADE OF NOTHING? :DSTskull:

That's reason enough for it to drop items...
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Date Posted: Jan 23, 2023 @ 3:16am
Posts: 44