Barotrauma

Barotrauma

View Stats:
3 mission limit is probably the worst change
Lowers the chance of finding fun missions.
< >
Showing 1-15 of 73 comments
KnEe_GrOw Jan 31, 2023 @ 10:42pm 
Doesn't it just limit how many missions you can take on at once? How would that lower the chance of finding missions? Or does it limit the amount of missions that can spawn at a colony?
45 Jan 31, 2023 @ 11:07pm 
Originally posted by KnEe_GrOw:
Doesn't it just limit how many missions you can take on at once? How would that lower the chance of finding missions? Or does it limit the amount of missions that can spawn at a colony?

exactly this you can have more missions you just cant get the reward of more per traversal.

Also what exactly are "fun missions" you can run into any threat or occurance regardless of your mission, you can mine, harvest, board, beacon and fight sea creatures even with NO missions. The only thing missing is human transport.
Last edited by 45; Jan 31, 2023 @ 11:09pm
OntologicalWeevil Jan 31, 2023 @ 11:46pm 
Originally posted by 45:
Originally posted by KnEe_GrOw:
Doesn't it just limit how many missions you can take on at once? How would that lower the chance of finding missions? Or does it limit the amount of missions that can spawn at a colony?

exactly this you can have more missions you just cant get the reward of more per traversal.

Also what exactly are "fun missions" you can run into any threat or occurance regardless of your mission, you can mine, harvest, board, beacon and fight sea creatures even with NO missions. The only thing missing is human transport.

People have their preferences and a lot of events and places aren't guaranteed or hard to find.
by flenix fresh Feb 1, 2023 @ 2:50am 
A
cchaha_1988 Feb 1, 2023 @ 2:52am 
agree
Rhapsody Feb 1, 2023 @ 3:26am 
Originally posted by KnEe_GrOw:
Doesn't it just limit how many missions you can take on at once? How would that lower the chance of finding missions?

This.

It's a change in pre-patch for version 1.0. Do you understand what that means? There may be technical limitations or faction feature considerations influencing missions.

I guess you could say that the change was implemented prematurely, but maybe it's better to take this senseless whining before than after the bigger update.

Anyhow. I'm not sure if you can mod it in another way (most likely), but you can very easily increase the number of missions available to you locally by doing this:

1) Open the TalentsCaptain.xml file, and find stattype="ExtraMissionCount" value="1"
2) Change the value to your liking
3) Use the cheat console command givetalent Campaigning crewname

Currently that talent doesn't seem to be doing anything else if I'm reading the code comment right. If anyone has a better solution, feel free to add it.
Last edited by Rhapsody; Feb 1, 2023 @ 8:56am
sokolov Feb 1, 2023 @ 9:59am 
It's to prevent abuse by reloading the game in order to receive more and more missions for free from a single outpost and then doing like 10+ missions on a single fare.
Planewalker Feb 1, 2023 @ 10:39am 
Originally posted by Sokolov:
It's to prevent abuse by reloading the game in order to receive more and more missions for free from a single outpost and then doing like 10+ missions on a single fare.
?

Is the game not a sandbox and a mod can allow you to have 20000000000 missions active at once?


OOTL here i admit, however more options is always better when it comes to escapism.
-case in point the off-brand clowns in the game...
Dervantar Feb 1, 2023 @ 10:48am 
Hrm. I don't get the change. You could just set the number of missions previously. Why change that? If a crew wants 20 Missions or 2 ... leave it up to the player.
Dbat Feb 1, 2023 @ 11:06am 
Originally posted by Planewalker:
Originally posted by Sokolov:
It's to prevent abuse by reloading the game in order to receive more and more missions for free from a single outpost and then doing like 10+ missions on a single fare.
?

Is the game not a sandbox and a mod can allow you to have 20000000000 missions active at once?


OOTL here i admit, however more options is always better when it comes to escapism.
-case in point the off-brand clowns in the game...
The game leans on the side of sandbox, but this mission limit is part of the design of the campaign experience made by the developers. There is an overall story and progression that they intend players to go through. They want to discourage players from sitting in the starting region and abusing the mission mechanics to earn a ridiculous money and xp at the very beginning of the game. Player self-sabotage is a real aspect to be considered in game design (there’s a very good Game Makers Toolkit video that explains with examples). The devs want to encourage people to experience the game in the most interesting way. However, another part of Barotrauma’s design is that players are free to do what they want. You can completely ignore the story, you can turn off Jovian radiation and just hang out in the starting area forever, you can download mods to change aspects of the game. They make their intended experience and leave it up to the player to mess with it how they want via mods. It’s something for the player themselves to seek out.
sokolov Feb 1, 2023 @ 11:16am 
Originally posted by Dervantar:
Hrm. I don't get the change. You could just set the number of missions previously. Why change that? If a crew wants 20 Missions or 2 ... leave it up to the player.
It's to prevent players from abusing the game by reloading their save in order to take new missions infinitely.
OntologicalWeevil Feb 1, 2023 @ 12:02pm 
Originally posted by Sokolov:
Originally posted by Dervantar:
Hrm. I don't get the change. You could just set the number of missions previously. Why change that? If a crew wants 20 Missions or 2 ... leave it up to the player.
It's to prevent players from abusing the game by reloading their save in order to take new missions infinitely.
But like, who cares if someone does that?
OotaOTT[RU] (Banned) Feb 1, 2023 @ 12:33pm 
Sokolov - Friend what are you talking about, what are you talking about? More missions, this only increases the complexity of the game, forcing you to think about your capabilities and resources.
And all these changes and incomprehensible updates to version 1 only say that the developers have no imagination, they are not ready to develop the game and do not understand what they are doing.
Rhapsody Feb 1, 2023 @ 1:45pm 
Originally posted by OotaOTTRU:
Sokolov - Friend what are you talking about, what are you talking about? More missions, this only increases the complexity of the game, forcing you to think about your capabilities and resources.
And all these changes and incomprehensible updates to version 1 only say that the developers have no imagination, they are not ready to develop the game and do not understand what they are doing.

Actually, that's all false, especially the last part. Being able to cherry-pick the missions you want decreases complexity by giving players too much freedom. You'll never have to adapt or change your submarine or your playstyle for different tasks if you can always pick the missions best suited for your sub and your crew and mood.

Besides, you can just mod it. Go do that instead.
Last edited by Rhapsody; Feb 1, 2023 @ 1:47pm
sokolov Feb 1, 2023 @ 2:30pm 
Originally posted by OotaOTTRU:
Sokolov - Friend what are you talking about, what are you talking about? More missions, this only increases the complexity of the game, forcing you to think about your capabilities and resources.
And all these changes and incomprehensible updates to version 1 only say that the developers have no imagination, they are not ready to develop the game and do not understand what they are doing.
*rolls eyes*
By being able to endlessly generate missions to undertake you are able to force wreck, ruins, artefact or specific ore spawns on a single path at the same time.
It kind of defeats the purpose of finding them randomly, no?
Having the max mission limit being able to be set to 10 was even worse.

Ah yes, I also should leave this here just in case, you probably wont use it and continue to whine about "wahhhh modern baro sux" but hey, its worth a shot.
https://steamdb.info/depot/602961/manifests/
https://github.com/SteamRE/DepotDownloader
https://steamcommunity.com/sharedfiles/filedetails/?id=2353930763
< >
Showing 1-15 of 73 comments
Per page: 1530 50

Date Posted: Jan 31, 2023 @ 9:15pm
Posts: 73