Barotrauma

Barotrauma

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Ragnaman Oct 12, 2022 @ 5:15am
Deep Sea Slayer talent
Is actually a negative talent ? Because it might fill an item slot where a genetic material might spawn instead ?
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Showing 1-15 of 15 comments
FourGreenFields Oct 12, 2022 @ 5:25am 
Pretty sure it does not delete anything. Used to just drop the item if the creature's "inventory" was full, not sure if that's still the case.
Ragnaman Oct 12, 2022 @ 5:29am 
hang on a sec, so lets hypothetically say that if you have 100 medics and 100 Security Officers with the loot talents, killing fauna in the sea would explode them into items like piñata ?

As far as I know there is a limited inventory space for fauna and if all slots are filled, no additional items have a chance to spawn.
sokolov Oct 12, 2022 @ 6:26am 
Only one Security Officer with the talent while outside the submarine can actually trigger it.
"When YOU kill a monster outside your submarine, it has a 40% chance of having additional alien material."
The skill also works on bandits at abandoned outposts / pirate beacons iirc.

For Gene Harvester it is still a 35% chance to receive an item from each Medical Doctor.
(35% chance for 1 gene, 35% chance for 2nd gene etc.)
It's easier to trigger than Deep Sea Slayer anyway because it works for anybody that is outside the submarine.
Last edited by sokolov; Oct 12, 2022 @ 6:29am
Ragnaman Oct 12, 2022 @ 6:33am 
Ok fine, one Security Officer, but that is not my question, my question is whether Deep Sea Slayer talent can reduce Gene Harvester yield because fauna has limited inventory space and if that space is filled with alien material from Security Officer proccing its talent then what happens with the Gene Harvester ?
Last edited by Ragnaman; Oct 12, 2022 @ 6:33am
ν Oct 12, 2022 @ 11:03am 
Originally posted by Ragnaman:
Ok fine, one Security Officer, but that is not my question, my question is whether Deep Sea Slayer talent can reduce Gene Harvester yield because fauna has limited inventory space and if that space is filled with alien material from Security Officer proccing its talent then what happens with the Gene Harvester ?

I've had genes appear after looting a corpse then re-looting it.
qwerm Oct 12, 2022 @ 8:45pm 
ALL the "scavenging" skills only activate when the character that possesses the talent interacts with an eligible container. From previous testing and anecdotes, none of these skills are mutually exclusive, and can be activated repeatedly per character with an eligible skill per eligible container. The proc that generates the specific materials activates when that character first interacts with a container, and multiple characters can farm the same container by interacting with it one after the other.

I.E. multiple mechanics can proc both their scavenge talents per container in the same wreck, and a tandem fire team of two security or two medics should be able to tag team the same mobs and/or ruins container( for medics) and IF both characters talents proc, special materials should be generated each time.

One caveat regarding the security talent; I've had multiple instances of killing mobs and when the skill procs, it spits out the item causing it to drop to the floor. I don't know if this has been fixed like the mechanic talents were "fixed" regarding certain containers just ejecting proc items since the last time I had checked for it's activation.
Pretty sure overflow items will spill out of the inventory at the location of the character whose inventory the item is being added to and gravity takes it from there.
qwerm Oct 12, 2022 @ 10:11pm 
Originally posted by climbingeastofwinter:
Pretty sure overflow items will spill out of the inventory at the location of the character whose inventory the item is being added to and gravity takes it from there.

This is true, but I've also noted, that some of the things that deep sea slayer can spawn don't seem to want to stay in the mobs inventories. I've had instances where I grab the mob to check their pockets, and the proc item poops out and sinks, while one or both of the mobs pockets are empty.
Ragnaman Oct 13, 2022 @ 3:41am 
So if I have 1000 medics and my soldier boy kills a mutagen possible target outside of the sub there will be mutagen explosion when I open his corpse up ?
qwerm Oct 13, 2022 @ 4:01pm 
For the Medics( specifically genetic material), no; they each have to touch the corpse one at a time. Their proc happens PER medic character when they first interact with the "container" so if an item is going to generate, it'll only happen then, and will keep happening for each new pair of hands that has that talent when opening the mobs inventory.

If you keep pulling the newly generated stuff out each time, there shouldn't be any overflow.

As for the deep sea slayer part of the equation, I believe the item won't get ejected until the soldier goes to grab the corpse and functions mostly the same as the generation for the medics, it's just that some of the items Deep sea slayer can generate don't like to stay in the mob inventories and should drop to the ground.


Heh, procsplosion...
Last edited by qwerm; Oct 13, 2022 @ 4:02pm
Ragnaman Oct 13, 2022 @ 5:11pm 
"they each have to touch the corpse one at a time"

this is false, anyone can loot the corpse, it does not have to be the medic with the talent.
Last edited by Ragnaman; Oct 13, 2022 @ 5:11pm
qwerm Oct 13, 2022 @ 11:06pm 
Originally posted by Ragnaman:
"they each have to touch the corpse one at a time"

this is false, anyone can loot the corpse, it does not have to be the medic with the talent.

Well, that changes things then doesn't it?

Now I'm curious about an actual procsplosion being possible...
Ragnaman Oct 14, 2022 @ 1:55am 
The wiki states:
"Having multiple medics with this talent will increase the chance of finding Genetic Material. For each medic, there will be a 35% chance to increase the number of Genetic Material by +1.
This means that for creatures with larger inventories, it is possible to harvest multiple Genetic Materials if there are multiple medics with the talent."

And this is the reason why I created this thread. If wiki has such a statement, then maybe creature inventory sizes are limited and if they are filled by some alien material when looted by security officer then no genetic material would spawn ?
qwerm Oct 14, 2022 @ 4:32pm 
Hum, I am skeptical as to whether that implies the procs happen together or not.

Have you had a chance to verify that it's not one at a time in personal testing?

I'll admit, my assumptions had been based off of what limited experience I could have with the talent activating, since most of my playtime has been on a solo campaign and I've never had a crew(both MP and SP) with more than one eligible medic.
Last edited by qwerm; Oct 14, 2022 @ 4:33pm
Ragnaman Oct 15, 2022 @ 1:23am 
I havent really done an exhaustive test, thats why I thought I could ask on the forums.

My understanding is that creature inventories are limited -> limited amount of things that can spawn in them -> multiple talents that "generate" stuff in their inventories -> conflicting talents.

However, some people say they see more loot when opening creature inventories multiple times, so maybe these extra items exist in some invisible "buffer". Testing this would be interesting...need to get 10 medics lol.
Last edited by Ragnaman; Oct 15, 2022 @ 1:23am
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Date Posted: Oct 12, 2022 @ 5:15am
Posts: 15