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If you just like transport ships, then yes, your transport mission payouts will benefit. Just understand that actually making enough additional profit off them to pay off the cost of the transport is likely to take a very long time, if it happens at all over the course of a hard campaign.
Maybe I've got this wrong, but that's just my reading of how things currently stand after a few dozen hours single player campaigning in the new patch.
Highest paying missions I see tend to be alien ruins clearance.
The only inherent bonus sub-classes give are higher max upgrade levels. For transports that's an upgrade to get a mineralscanner, and another level of quicker fabrication.
I'd like to note though: A transport mission does not slow you down. That can be usefull for jovian radiation. Whether that speedup is enough to overcompensate for most transport-subs being slower I don't know.
Though with how poorly balanced jovian radiation still is afaIk I'd avoid using that as a baseline.
Also, transport missions are the only way to build relations with other factions to get events from them, if you are into that style of play. But, then, you don't need any cargo space to raise your standings, a single crate on the floor will give you the same standing gain.
It's possible.