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Unlocking wiring and dealing with trouble.
And once again, you are wrong. The people I abhor are not the people who would fix wire problems.
The people I abhor would keep wiring locked during play and only make changes to the sub with the editor because leaving wiring enabled during play invites sabotage and that ruins the profit margin on the productive campaign.
Furthermore, I do not believe for a second that you found anything about this hilarious.
The notion that you find your alleged irony and the fallout around it hilarious is just another invention from your mind.
Just like your claim that I think that you have a problem with my solution.
Where is that in my post you quoted? Nowhere.
You pulled that out of your ass.
Getting personal? Making assumptions on my part?
Well, you clearly are sore about wire sabotage and griefing, and this game, compared to SS13 has so few ways to be a nuisance.
So, yeah, I think it's pretty reasonable to extrapolate that to the games 'spiritual big brother'.
As for "wiring is not taught by the game" yes it is. There's an entire sub editor that provides a safe environment to get to grips with the components, and it even has a quick test mode.
Anyway, I think it's best for you to take a small break from this discussion, not a permanent one, but the past two replies to me you did a lot of projection and invention of problems where there are none.
Like the notion, again, of me thinking you have a problem with my book suggestion.
Perhaps you mixed it up with me wishing for you (or anyone) to make suggestions that remove gameplay like that, or put it behind silly prerequirements.
The game already has a lock on wiring you can use if you're that hung up on the thing.
Also, perhaps I did strike a nerve with my claim about the worst gamer groups, and if that is the case then maybe let that pass through, too.
It's true, it's the worst two demographics, but an easy fix to that is simply to reject their suggestions to save the games that they want to affect.
Cause, leaving them bored (if they're so good at the game due to metagaming that nothing is left, and they want more grind, not gameplay, just more grind, then you can just ignore them) or frustrated is perfectly fine and will not harm the game.
No game.
So, there's that. If you are part of that problem group, it's fine. As long as the developers ignore you, it's all good.
There won't be pointless grind to slow down the consumption of numbers, there will be no pointless prerequisites, etc.
Just a good game, that simply doesn't sit well with people who, if they had their druthers, would sap it all away.
I don't see games as work at all - I've seen it many times in multiplayer games, players who might as well have been the computer playing to maximise efficiency to win and thus end the round as quickly as possible. Whatever you may imagine is going on when I play this or other games, that's all it is - your perception and imagination - as I don't play that way at all. I enjoy taking my time, exploring, trying things out, playing in a relaxed way; what I do not do is purposefully attempt to sabotage as that's counter-productive to the mission, campaign, and other people's fun when it's explicitly discouraged by the host in the server rules, with bans or other harsh punishments for anyone disobeying their rules.
The problem here is that you're chopping and changing what other people are saying, or you're misinterpreting the words and trying to put your own in other's mouths. I didn't say any of those lines you appear to be quoting with >, those are things you've written yourself and making entire arguments based on those, so in effect you're arguing with yourself over things that nobody said.
As for sandbox and other non-campaign modes, that's a fair point but easily solved with a server setting - just turn off the talent requirement so that anyone can do wiring, in fact nobody is going to be using talents in sandbox or non-campaign modes anyway (unless they cheat them with the console) so the entire talent system can be disabled, or let the host or clients choose which talents to have (maybe following the existing talent trees per class and exclusive talent choices, i.e. cannot just choose any or every talent in the game nor either/or ones), before the round begins, I think that would add a lot to those modes.
This has nothing to do with griefing, it's just misdirection from the topic. FWIW I've farmed pomegrenades in solo quite a lot, it's a bit of a non-event when one does explode as my bots quickly put out the flames and repair any damage. Also, I don't grow plants in my hold or ballast tanks, I grow them in the medbay (vanilla Humpback). Never lost a crewman to it.
Pedantry and silent allusions to Criken and other youtubers that've given this game exposure does not an argument make.
We have no real counterplay. Your argument is circular as ♥♥♥♥. You're claiming it's acceptable that there's no counterplay because people getting trolled will teach them to learn to rewire things. But that's just self-justification. I've met far more people that got tired of the game because all it takes is one ♥♥♥♥♥♥♥ with an entitled attitude and a screwdriver to screw over basically every campaign they come across than I have any evil min-maxers.
Also, hilariously enough, default subs can't even do the wiring lock. That requires taking it into the editor. The vast majority of people don't do that. And even if they did, that just means you've completely removed all forms of wiring to prevent the one potential bad apple.
Either way, you're pretty good at concern-trolling. Though you might want to take a break because you're clearly getting even more heated my guy. I'm worried for your health. I know you're super duper amicable despite literally everything you're saying being thinly-veiled personal attacks, but it's not good for your health to assume everyone has an issue with you personally. Sorry man, I think you need to chill out. Calm down a bit bro, it's just a game. A forum about a game, even. A bit of harmless discussion about how some people feel entitled to remove all the wires on the ship and act like everyone else isn't the bad guy for spending 20 hours learning wiring.
aka you saying i sabotage ships, and yet am i right now playing the game like any other normal person which does not grief the crew.
again, you lost after you insulted, came with the dumb strawman argument and then attacked my english grammar even tho you cant write english on your own correct and having tons of punctuations and capital letter mistakes in your posts.
wiring is part of the game, period. the dev putted it in, so its part of the game. just because you and others dont like how peoples grief and/or sabotage submarines with it means not that you can say "its not part of the game" the only thing you can say is "its not the goal of the game" but thats as far as you can fight this.
and i say again, if peoples dont want to have those griefers on their submarine, play with trusted peoples/friends just like i do. if peoples start to play with randoms is it their own fault that they take the risk that one idiot joined the group which wants to ruin everyones fun.
Insulting people is part of language. Etymologists and those who invented linguistics put it in, so that makes it okay. So I'm just going to do that from now on. Because hamfisting the same moronic argument automatically makes it acceptable by your logic. Your pathetic attitude doesn't mean that everyone else should be forced to suffer. When the game has counterplay or you're required to get your hand off your ♥♥♥♥ for a single moment and need to put in even a tenth of the effort those you're harassing do, then I'll be all for your incoherent blithering and victim complex. Until then, you'll keep arguing semantics and fallacies like a rat.
And because I almost forgot to argue at your level, I accept your concession. Thanks for losing. You can stop (barely) talking now.
You hate so called griefers because they get in the way of your productive campaign.
>I don't say what you quote with > marks that makes you argue with yourself
Wrong. If I > your words directly, then it's a direct quote and I argue based on that.
If I > some thing that you did not say, but is related to the topic then that's that, it's a relation, an angle of the topic
Like a Q&A, but I admit that I could do that more elegantly, perhaps. I won't though.
>Exploding pomegrenades have nothing to do with griefing
Yeah, that was a statement about safety regulations from the sides of the developers.
Drop a casual little bomb from your plant that can totally surprise a newcomer.
Which, *could* be construed as a grief, but...I didn't, but if this discussion was not charged with us butting heads, then...well, someone could interpret that as the devs being dickish...
And the little bit about griefing, when I did not refer to it...
Brings me to the next point
>you misconstrue words
Again, not really. I attack the core of an issue and that usually ends up extremely accurate.
You on the other hand, have done several grievous bending of definitions and scopes of the matter to suit your argument.
LIke the virus thing, or the 'do you sabotage your bot' thing, etc.
While I stay on the ball with my >'s
As for your suggestion, I consider it bad and still do so.
No need for all the contrivances just to please you. If you want a relaxed productive campaign? Play it with vetted people and enable all the safety precautions.
That's objectively wrong. I just tested this, disabling friendly fire prevents other players from being overdosed, and players are smart enough to not fall for the welding fuel in diver suit.
Most newbies come into this game knowing how goofy and chaotic this game is, in fact this reason is why most want to play the game.
Then why get mad about players killing others or rewiring if it adds more to your game?
1. Many new players start this game after watching videos made by YouTubers (Criken, Bucklington, Charborg, etc.) where funny adventures take place. They want to reenact these videos because they're fun and exciting.
2. Playing the game in a calm and productive manner gets boring and stale to newcomers. You can only replay the campaign so many times before it gets monotonous. Doesn't help when serious players aren't willing to socialize with these type of players and rather look down on them for not taking the game seriously.
3. Some servers straight up deserve the griefing. I hate saying this but it's true. I've seen so many new and normal players have their games ruined by abusive admins, that they decide to become griefers out of retaliation. Wanna fix the griefer issue? Might help to hold these servers accountable.
But at the end of all of this. It's just a 2D submarine game. It's not that hard to play and shouldn't be taken seriously.
Most people don't have an ADHD-riddled need to be as outright malicious as they can be at all times. Those streamers do that for fun because everyone's in on it; people who pull out every wire in public lobbies where traitors aren't even enabled do so knowing they get their laughs from schadenfreude, not from a desire to get everyone have fun.
Fact is though, the game is backed by memery more than serious play.
Although the honkmother of course is the pinnacle of seriousness.
Also, you're inventing yet another thing.
>You're claiming it's acceptable that there's no counterplay because people getting trolled will teach them to learn to rewire things
No.
What I said, which you conveniently did not even bother to >' in spirit but snipped it all away was:
Working with wiring...increases knowledge about wiring.
And it's not my argument that is 'circular' or whatever, it's yours.
your entire argument is hung up on the fact that anyone can, swiftly like the wind, with a screwdriver do a lightning drive by to change 1s and 0s in installations and mess up all the wirings.
And that's awful because noone knows how to wire.
And because noone knows how to wire, wiring shenanigans must be curbed.
...as if THAT increases wiring intimacy...it does not.
But that's your side of the argument, not mine.
Mine is the completely sensible notion that...by not stifling wiring, and workign with it, even through hardship, and nurturing and furthering the usage of wiring, generally, or even better, as a community.
Wiring knowlege/intimacy will increase and that itself will be at least a step toward defensibility, the thing you decry so ...for its lack of it.
But how will it ever not lack if wiring should be under lock and key, etc?
I'm also not the concern troll.
I'm literally supporting the entire breadth of gameplay the game offers, you (and Buggy Boy) are the ones concerned about the perils of wiring, etc.
This is why I suggested to you to take a break.
You're in an almost complete state of projection.
tl;dr - "Civilians will learn how to not get stabbed by being stabbed. The criminals are doing a service"
Concern-trolling 101. Hopefully this helps your mental state though, man. I worry about you, I really do.
-I hate spicy burgers, they hurt my stomach and burn in my mouth, there shouldn't be spicy burgers, who would like that?!
-But man, the spiciness is what I bought this burger for.
- You don't understand, you shouldn't want spicy food!
-But...
-Not!
-Oh, okay *changes oxygen tank to fuel*
-I don't like being shot, though. Have you ever even found someone who said they like being shot?
-No, but man, shooting people is why you buy a gun!
-If you want to shoot people, join the military or find another person consenting who wants to be shot. Or at least let people know you intend to shoot so the police can be ready
-Noooo, I deserve to shoot anyone I want. I paid for this gun. Even though I'm in a place with a no guns policy and everyone said they don't want to be shot
>By the way, by normalizing and nurturing the interaction with wires for all players so they learn how to deal with wiring is the same as stabbing people until they learn not to get stabbed
What...
But even in this extreme non sequitur...you're still right, even though you're trying to one up me with it.
If you stab people with safe knives that have a spring that makes the fake blade push harmlessly into the grip...you can actually train people to defend against stabbings.
That's how some self defense classes are actually set up.
Now...use your projection skills ...which you are demonstrating so consistently, and extrapolate that on wiring.
If we could get people to play with wiring more...then...they might just learn about it...and can then defend, even if it's just a tiny bit more, better against wire sabotage.
You know...it makes sense.
Ah, the duality of man. : )