Barotrauma

Barotrauma

View Stats:
Latol Jul 1, 2022 @ 10:15am
3-player runs
I was curious since we have 3 person team. medic captain and security.. i hear medic aint really needed?
Last edited by Latol; Jul 1, 2022 @ 10:17am
< >
Showing 1-8 of 8 comments
Buggy Boy Jul 1, 2022 @ 10:56am 
There's some crossover on most of the classes, but I personally like the talent trees of the engineer as power and weapons are probably the most critical things in the game.
Lagmanor Jul 1, 2022 @ 11:13am 
We played a two-player campaign with engineer and captain (me)
A friend was also everyone else needed - a mechanic, SO etc.
I was doing medical stuff - basically I'd have picked medic if we didn't need medals.

Now we're gonna start a new game and I gonna pick medic this time, because talents are not that hard to get as, for instance, endocrine booster or some good genetic modifications.
I imagine my friend gonna pick engineer again, because he has probably most useful recipes and quality items to craft, and because it doesn't make any more difference, since we both gonna do everything the normal full-sized crew should.
ELi Jul 1, 2022 @ 11:15am 
Hmm, I would probably do:
1. Engineer - For PUCS and perhaps depleted ammo.
2. Medic - For better gene drop rate, Endo boosters and advanced splicer.
3. Is between Captain (for medals, faster levels for all), Security (Ammo crafting, boarding axe) and Assistant (True Potential healing talent).
Igni Jul 1, 2022 @ 12:12pm 
Medic is best role imo lol
Latol Jul 1, 2022 @ 12:13pm 
mmm interesting. is the assault rifle from security class any good btw?
Lagmanor Jul 1, 2022 @ 12:16pm 
Originally posted by Alesi Latol:
Is the assault rifle from security class any good btw?
It is powerful enough, but requires relatively rare materials to craft the ammunition for.
I prefer heavy shotgun in that case
Buggy Boy Jul 1, 2022 @ 12:37pm 
Originally posted by Alesi Latol:
mmm interesting. is the assault rifle from security class any good btw?

I'm not that keen on the assault rifle, it's certainly not suitable for intruder defence as it shoots holes in your sub. I've given all of my bot crew full harpoon guns, they seem to work well and they pick up the harpoons afterwards.
Skaer Jul 1, 2022 @ 7:03pm 
Every crew needs to have at least one either mechanic or medic to have enough alien materials. On top of that, medic provides access to endocrine boosters, combat stims, advanced splicers and genetic coupling, all of which are unique and very powerful. It's likely the most overall impactful class currently in the game.

You probably got confused thinking that medic is supposed to heal, while everyone else can do it too. But that's not what medic does, and in fact, a clown can heal way better than a medic.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Jul 1, 2022 @ 10:15am
Posts: 8