Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Although I do wonder why that isn't already the way it works. Since we already have diving suits it would be familiar. Is there some reason I'm missing that going off depth would be worse?
The inability to speak/give orders is particularly harmful in solo or with friends (if you're a captain anyway), while i wouldn't mind this downside the upsides of active husk are really.. minor?
First, as you guys pointed out, the resistance to pressure is badly defined. Is it simply the "below the map" area that the husk genes won't protect you from? If so , why? That lowers the value of either playing dangerous with a active non-controlled husk infection or downplays the benefit of the husk genes.
It'd be cool to make this a refinable gene splice, depending on the gene quality, improve the pressure resistance?
The stinger attack is only useful for griefing or spreading husk to other gene spliced crewmembers. I can't even think of a way to improve it, because that's the nature of the beast.
The water breathing, is effectively useless unless i'm mistaken, because if you need to wear diving suits still to avoid barotrauma... well you need O2, so that benefit is removed.
Pressure protection is really frustrating. But when it comes to shallow depths, a hasconified in a bulletproof vest and a helmet is a fairly strong combat diver. Because body armor + helmet > diving suit
If the no oxygen one is true, that's cool as it adds a bit to the thing. But I don't recall a 25% damage resistance ever being mentioned on the wiki? All it says is that at active stages : Water breathing, pressure immunity*, Special attack, Death at 100
25% damage resistance and no o2 requirements would make it a highly competitive strain because of the fact it also technically protects from husk in of itself.