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I've found that the persisting solution to this issue is to do the beacon repair as the absolute last thing you do on a map before heading to the end of the map.
I.E. if you have multiple missions, do them in whatever order you want BUT DO THE BEACON LAST. Once the beacon has been repaired and activated, haul ass to the end of the level and dock/transition asap, this gives the broadest margin of error and allows for fewer things to go wrong with the beacon from when you fix it, and when you have the completion register at the end of the map.
This can be very tedious depending on map layout because you may have to backtrack a considerable ways, or even prep for a rather extensive EVA in order to sort everything out; I once had a beacon that was in a deep crevice that took three minutes just to reach the beacon since the sub couldn't get close on its own.
so either you plan out the order in which you do your missions and do the beacon last, or you ONLY do the beacon mission, or just don't do the beacon.
I don't know, I'm not a cop.
The problem is that the mission status shows as successful and switches to failed only when you switch to next area or dock. Some checks that happen on mission finish do not happen periodically while mission is ongoing.
And it seems like one has to repair the reactor and various other stuff, but mission is marked as success right when you turn on the sonar of the station. And if you shut down the sonar the mission is still marked as success in the mission status...this is just a bug obviously because you MUST keep the sonar on, something I now know lol.
I wouldn't recommend saving the beacon for last and then trying to rush to the end of the map. Backtracking would be annoying. I always just go towards the exit, doing the missions as I come across them. Haven't had any trouble so far.
Try turning on the sonar at the beacon, notice the mission being completed, then turn it off and observe mission tracker. Notice that the beacon mission is marked as completed. Now finish the round while monitoring the mission status, it will be marked completed until you finish the round, at which point the mission will be shown as failed.
It'd be nice if the icon on the map updated right away when you activate the station.
That said, I'm okay with the game not showing me things I can't possibly know. I don't want the map or mission status to give me omniscience into the state of the beacon station. Just update to show the status of the beacon as of the last time I was close enough to detect its status (i.e within 100 meters, say). If you turn it off, it should go back to incomplete.
You just mean to do this as a test right? You are always leaving the sonar ON in the beacon when you go to finish the level? If you are turning the sonar off before leaving the station, that is probabaly your issue. If not, do you have any mods on? There could be one that is breaking the mission.
Like Buggy Boy and Adam, I haven't failed a beacon station mission for the last two patches, I don't even need to leave a crew member on them anymore.
"your issue"
Do these steps.
1. complete the mission
2. turn off the sonar
3. check that the mission still is marked as complete (green checkmark)
4. finish the round (mission failed, RED CROSS)
THE BUG IS THAT THE STATUS DOES NOT GET UPDATED MID ROUND.
Ah, sorry I misunderstood. I thought this post was about you not being able to complete beacon missions, now I understand it is reporting a bug with the mission UI.
Hurm, based off of what everyone's been posting here, I wonder what the root cause of the issue is; but THIS post specifically makes me wonder why the devs don't just have the actual completion flag just set the moment you activate the sonar.
I know in previous updates, they had made it so that the wiring and everything is supposedly set to invincible when you activate the sonar, and was meant to remedy this exact issue of getting to the end and still not getting credit for the mission completion.
The only process that ever worked for me was to do them last and haul off to the end of the map under the assumption that the issue was tied to something breaking or degrading, but if the stupid flag is liable to flip upon entering and exiting the map again like Adam said, I have no idea what a good core remedy to this problem is supposed to look like.
I've had very few beacons fail on me, especially after I started doing them last, so I had hoped it was a matter of just that, but it certainly sounds like a much more egregious bug tied to how missions recognise completion when you end the map
If the beacon station is made invincible upon activation, I think that's kinda lame, but it certainly makes it easier to know whether the mission will succeed. :-)