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Ragnaman Oct 7, 2022 @ 9:11pm
Activate Beacon - The beacon remains inactive when finishing mission
1. do a beacon
2. monitor the mission UI and see that its completed
3. when you finally dock/change navigation to a new region, oops the beacon remains inactive

I dont believe that at the split second something went wrong when i changed to new region, what is this nonsense ?
Last edited by Ragnaman; Oct 7, 2022 @ 9:12pm
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Showing 1-15 of 18 comments
qwerm Oct 8, 2022 @ 12:21am 
I've found that despite the devs efforts to make the beacon stay active all the way to the end of the mission can vary hugely on what you do throughout the round.

I've found that the persisting solution to this issue is to do the beacon repair as the absolute last thing you do on a map before heading to the end of the map.

I.E. if you have multiple missions, do them in whatever order you want BUT DO THE BEACON LAST. Once the beacon has been repaired and activated, haul ass to the end of the level and dock/transition asap, this gives the broadest margin of error and allows for fewer things to go wrong with the beacon from when you fix it, and when you have the completion register at the end of the map.

This can be very tedious depending on map layout because you may have to backtrack a considerable ways, or even prep for a rather extensive EVA in order to sort everything out; I once had a beacon that was in a deep crevice that took three minutes just to reach the beacon since the sub couldn't get close on its own.

so either you plan out the order in which you do your missions and do the beacon last, or you ONLY do the beacon mission, or just don't do the beacon.

I don't know, I'm not a cop.
Adam Oct 8, 2022 @ 12:58am 
Another thing: the beacon doesn't show as active until you leave the area and go to the next map.
Ragnaman Oct 8, 2022 @ 1:03am 
I did the beacon last and finished mission in 30s after that,
The problem is that the mission status shows as successful and switches to failed only when you switch to next area or dock. Some checks that happen on mission finish do not happen periodically while mission is ongoing.

And it seems like one has to repair the reactor and various other stuff, but mission is marked as success right when you turn on the sonar of the station. And if you shut down the sonar the mission is still marked as success in the mission status...this is just a bug obviously because you MUST keep the sonar on, something I now know lol.
Adam Oct 8, 2022 @ 1:07am 
Yeah, gotta keep the beacon on. :-) For what it's worth, I've never had a problem with a beacon station getting shut down by monsters, and I must have done 30 of them at least. When you first turn it on, a few monsters will spawn nearby, but usually the sub is parked right on top and takes them out before they can do anything. If not, just turn on your sub's sonar to draw them in.

I wouldn't recommend saving the beacon for last and then trying to rush to the end of the map. Backtracking would be annoying. I always just go towards the exit, doing the missions as I come across them. Haven't had any trouble so far.
Buggy Boy Oct 8, 2022 @ 1:51am 
I'm with Adam, I can't remember ever having trouble completing beacon stations in solo play, I've only seen problems with it in multiplayer and when I wasn't doing the beacon station, I know some people don't do them thoroughly or just have no idea what they're supposed to do. My method is to wire it up so that I can operate the airlock doors correctly, repair everything, set any pumps that need setting to pump out water, turn on the reactor / power generator, do a final sweep of anything that needs repairing again, turn on the sonar, leave. Always results in success. Sometimes there are enemies inside the station which you'd have to kill anyway, but I think the beacon stations have been made so that once the sonar is active they become invulnerable so they shouldn't take any damage, it could be that something was damaged before this that results in a technical failure of the mission. Note that sometimes it's impossible to do all of the wiring unless you're willing to cut open walls to get to components, I've never known this to cause the mission to fail though (not wiring it 100%).
Last edited by Buggy Boy; Oct 8, 2022 @ 1:53am
Ragnaman Oct 8, 2022 @ 5:01am 
There is no problem with "completing" the beacon. The problem is that the game does not correctly track whether the beacon is successful/failed later during the mission and can instantly fail it on round completion.

Try turning on the sonar at the beacon, notice the mission being completed, then turn it off and observe mission tracker. Notice that the beacon mission is marked as completed. Now finish the round while monitoring the mission status, it will be marked completed until you finish the round, at which point the mission will be shown as failed.
Last edited by Ragnaman; Oct 8, 2022 @ 5:02am
Adam Oct 8, 2022 @ 10:32am 
Yeah, I was confused about it myself. My first time, I got to the exit of the map and saw that it still showed as inactive on the map, even though I'd activated it. So I went back and double-checked everything, killed some monsters, etc. And then went back yet again when it still showed inactive, until I was like "whatever, screw it", exited the map, and got the mission successful popup.

It'd be nice if the icon on the map updated right away when you activate the station.

That said, I'm okay with the game not showing me things I can't possibly know. I don't want the map or mission status to give me omniscience into the state of the beacon station. Just update to show the status of the beacon as of the last time I was close enough to detect its status (i.e within 100 meters, say). If you turn it off, it should go back to incomplete.
KnEe_GrOw Oct 8, 2022 @ 10:48am 
Originally posted by Ragnaman:
Try turning on the sonar at the beacon, notice the mission being completed, then turn it off

You just mean to do this as a test right? You are always leaving the sonar ON in the beacon when you go to finish the level? If you are turning the sonar off before leaving the station, that is probabaly your issue. If not, do you have any mods on? There could be one that is breaking the mission.

Like Buggy Boy and Adam, I haven't failed a beacon station mission for the last two patches, I don't even need to leave a crew member on them anymore.
Ragnaman Oct 8, 2022 @ 11:44am 
"that is probabaly your issue"
"your issue"

Do these steps.

1. complete the mission
2. turn off the sonar
3. check that the mission still is marked as complete (green checkmark)
4. finish the round (mission failed, RED CROSS)

THE BUG IS THAT THE STATUS DOES NOT GET UPDATED MID ROUND.
Last edited by Ragnaman; Oct 8, 2022 @ 3:25pm
KnEe_GrOw Oct 8, 2022 @ 12:07pm 
Originally posted by Ragnaman:
"that is probabaly your issue"
"your issue"

♥♥♥♥♥ SAKE DO THE STEPS I DESCRIBED.

1. complete the mission
2. turn off the sonar
3. check that the mission still is marked as complete (green checkmark)
4. finish the round (mission failed, RED CROSS)

THE BUG IS THAT THE STATUS DOES NOT GET UPDATED MID ROUND, IS THAT UNDERSTOOD NOW ?

Ah, sorry I misunderstood. I thought this post was about you not being able to complete beacon missions, now I understand it is reporting a bug with the mission UI.
Last edited by KnEe_GrOw; Oct 8, 2022 @ 12:07pm
qwerm Oct 8, 2022 @ 12:18pm 
Originally posted by Adam:
Yeah, I was confused about it myself. My first time, I got to the exit of the map and saw that it still showed as inactive on the map, even though I'd activated it. So I went back and double-checked everything, killed some monsters, etc. And then went back yet again when it still showed inactive, until I was like "whatever, screw it", exited the map, and got the mission successful popup.

It'd be nice if the icon on the map updated right away when you activate the station.

That said, I'm okay with the game not showing me things I can't possibly know. I don't want the map or mission status to give me omniscience into the state of the beacon station. Just update to show the status of the beacon as of the last time I was close enough to detect its status (i.e within 100 meters, say). If you turn it off, it should go back to incomplete.

Hurm, based off of what everyone's been posting here, I wonder what the root cause of the issue is; but THIS post specifically makes me wonder why the devs don't just have the actual completion flag just set the moment you activate the sonar.

I know in previous updates, they had made it so that the wiring and everything is supposedly set to invincible when you activate the sonar, and was meant to remedy this exact issue of getting to the end and still not getting credit for the mission completion.

The only process that ever worked for me was to do them last and haul off to the end of the map under the assumption that the issue was tied to something breaking or degrading, but if the stupid flag is liable to flip upon entering and exiting the map again like Adam said, I have no idea what a good core remedy to this problem is supposed to look like.

I've had very few beacons fail on me, especially after I started doing them last, so I had hoped it was a matter of just that, but it certainly sounds like a much more egregious bug tied to how missions recognise completion when you end the map
Last edited by qwerm; Oct 8, 2022 @ 12:18pm
Adam Oct 8, 2022 @ 12:21pm 
Originally posted by qwerm:
The only process that ever worked for me was to do them last and haul off to the end of the map under the assumption that the issue was tied to something breaking or degrading, but if the stupid flag is liable to flip upon entering and exiting the map again like Adam said, I have no idea what a good core remedy to this problem is supposed to look like.
Oh, I didn't exit the map yet, I just got to the screen where you're supposed to choose your next destination, and the beacon icon was showing as deactivated there, confusing me.

If the beacon station is made invincible upon activation, I think that's kinda lame, but it certainly makes it easier to know whether the mission will succeed. :-)
Last edited by Adam; Oct 8, 2022 @ 12:21pm
qwerm Oct 8, 2022 @ 12:26pm 
Originally posted by Adam:
Originally posted by qwerm:
If the beacon station is made invincible upon activation, I think that's kinda lame, but it certainly makes it easier to know whether the mission will succeed. :-)

Well that's the problem though, even though the wiring is supposedly status locked, it's still not enough to guarantee that the mission completion will flag properly based off of what Raganman has stated here.

And to clarify; just the wiring is set to invincible, I believe the walls are still fair game, and this may have contributed to my assumption of something still going wrong with the beacon by the time you reach the end of the map.
fredust_air Dec 23, 2023 @ 7:16am 
Mission failed for me. I finished repairing everything in the beacon, turned the sonar ON though set it PASSIVE, not ACTIVE. Might this be the reason of the failure??
sokolov Dec 23, 2023 @ 12:23pm 
Originally posted by fredust_air:
Mission failed for me. I finished repairing everything in the beacon, turned the sonar ON though set it PASSIVE, not ACTIVE. Might this be the reason of the failure??
It has to remain on active sonar through the entire round.
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Date Posted: Oct 7, 2022 @ 9:11pm
Posts: 18