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My typical set up is 1 large cabinet attached to fabricator. Metal storage containers are stuffed to the brim with items. No matter what type. As long as its a stack of 5-6 items+ inside, then I dont care that they are mixed.
Every few rounds I go through and take items with stacks of 1 or 2 and combine the stacks.
So in 1 big large cabinet, depending on how far along we are I have between 5-15 storage containers max. All full. Rather than 25-30 containers all with different amounts.
Using multi-threading introduces overheads and potential problems that could make tracking bugs etc much harder, and could also make lower end systems less viable. If the devs can just recover the performance levels they had only a couple of updates ago then I think most fps problems will go away.
Items being cleaned is not really a feature its just a unspoken requirement because of the item/container build up over time in a campaign or level.
And they are more or less impacting the general game play in a bad way.
There are more things you can do to get better fps, at the cost of playability.
- You can set dead body despawn delay to 30 seconds from the default 10 minutes.
- Disable enemy spawns completely. Would run much better but be a dull world.
- Only play in Single Player.
And about items stored in containers (like stationary cabinets), they should not impact gameplay fps. If it currently does (I haven't tested myself) the devs should look into sqlite or another database for storing items.
Mods and the like and custom subs. There will always be those that are too demanding to run, and not the devs responsibility.
But I think that the base game, in multiplayer with 16 people, vanilla subs should run without any major problems regarding FPS. The whole campaign and back. And that you should be able to have 10 000 clown masks stored in cabinets if you wanted to.
Worked for Space Engineers.
You are right about the game should allow for 16 player subs easily. However currently it does not work with 100% performance like it used to.
That is why I made this thread. If you find yourself in a sub and the performance has dropped, this is what you can do to regain some performance. As a captain in a 99% complete campaign public server, I used these tricks in my first post to end the game smoothly with several more players. We killed 100's of monsters, worms, and looted tons of items, shot 10's of thousands of rounds and fps lag was almost none.
This is not a message to the devs or a commentary on whats wrong with the game. Simply stating how to fix some fps and lag.
Screw that, I need my alien blood.
The devs have to fix their engine.
Lets be honest, it's 2022, if you don't have a multi core processor, then that's your problem, what are you doing trying to play modern games with a single core processor, lol. You've got more issues than barotrauma.
I tested it out anyway, it's nothing to do with the amount of items in your storage cabinets, it's purely monster spawns (and monster bodies) causing the lags. It's not water currents, either. And the bodies / monsters cause big ones, massive drops when monsters are spawned. Feel free to check it out yourself, try spawning 10-20 tiger threshers or crawlers, watch your FPS bottom out. Kill them, and watch your FPS still bottomed out. I know Buggy Boy knows of my testing, but if anyone else cares, I made a post on my results further down the forum. And it's an easy test to do yourself "enablecheats", "spawn "tigerthresher" cursor" x10-20. Watch your FPS go from 200+ to under 40- in an instant. And stay there even when they are dead.
Heh, well I don't expect anyone to be playing much on even a dual core these days, but I'll bet there are plenty of otherwise viable quad and six core CPUs around, I actually have an old AMD X3 (not my main gaming system) which I think is a three core from around the Core2Duo era, Baro did run OK on that system a couple of updates ago, a bit choppy in big multiplayer games but playable. I'm not saying that the game should be compromised to accommodate every old system out there, but clearly plenty of people are having problems so if the devs aim for the lowest common denominator then for everyone else it should be plain sailing.
My own experience with items would confirm to me that they also play a big part in fps. Test thusly: 8 bots (or maybe players, I've only done this with bots), two dufflebags full of stacked items each, watch the fps totally tank as you order them all to follow you around (inside the sub while docked). Have a couple of the bots drop their bags and the fps returns to usable. If it was just the bots and their AI then carrying bags wouldn't make any difference.
Hm, I haven't tested the bag thing, maybe i'll have to do that. I really hope they get these issues fixed sooner rather than later.
https://imgur.com/a/e2SXU7n
11% of people are still on 2 cores. I'm guessing it's mostly old laptops, though.
Edit: This is sort of a joke. Unless someone really wants to do it.
I think that would likely open a rift in space and time, allowing beasts of chaos into our realm, starting an era of despair and death about the earth.