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No point in making an entire medical system just for someone to die instantly within a single shot
There are different damage modifiers for different limbs, so head shots do better burst damage and torso shots do better bleed, but I think the problem is that arms and legs probably catch a lot of bullets/absorb a lot of hits in most fights. The character models are so lanky lol
But yeah, armor really makes the difference.
Armour makes waaaay too much difference imho. For real, you can empty two mags from SMG into someone wearing either armour or diving suit. PvP might aswell not exist in this game due to this. How is for example security supposed to kill someone using its tools, the guns, when syringe guns are apparently only thing that works at range?
The SMG will have a slight knockback on targets, but it's negligible, so they can still run up to you and attack you with melee.
As stated, headshots inflict more damage than limb shots.
It's true that the whole PVP aspect has been nerfed a few updates ago. Stun batons for example used to stun immediately with the first strike. Now it takes a few and a little bit of patience until the target falls unconcious.
However if you look at the game's trello, you will notice there's a heavy difficulty mode that's in the long term plans ( https://trello.com/b/hBXI8ltN/barotrauma-roadmap-known-issues ). I would believe this mode will be brought in near the latest stage of Barotrauma's development, once the dev team has a good grasp on what could make the game hardcore, and also once they have implemented all the features that could be modified with this mode.
Not even headshot does enough damage to justify using firearm in a first place. And shotgun doesnt stunlock or kill fast either. If the traitor, clown or just idiot has syringe gun or something similar, you will die, Guns are practically useless on anything except few critters.
PvP wasnt "nerfed", PvP was destroyed and it resulted in people being able to grief even more.
How is it that the griefers are able to PvP but you can't? Guns do enough damage and you can stun lock players with SMG or 2xRevolvers. If they have armor on back up and let them bleed out after you empty your gun.
The moment someone has Syringe Gun and lets say Diving Suit (not that hard to get lol) or any piece of armour, you might aswell throw away your SMG or Shotgun, or any other normal firearm. He *will* score that one hit he needs while you need to empty mag or two to kill them, provided you are willing to wait for bleed out or similar ♥♥♥♥ to happen. Instead of gun just outright flooring anyone you empty your mag into.
And yes, gas mask with fuel n similar stuff is viable. But its not the PvP "as intended", you are basically forced to grief the other griefer instead of using "intended" PvP tools as they simply dont work fast enough. Especially due to ridiculous dmg reductions outfits provide. People dont tend to go into PvP without protective stuff...
Yeah by guns i mean actual gunpowder using guns, not harpoon gun.
Im sure as game development progresses that hand weapons effectiveness will change, I don't think the game is really geared towards PvP at the moment, more P v Monsters, so maybe in the future if we see more mission types involving Coalition vs Separatists the weapon damage vs humans might get a rebalance.
Also, harpoons are very effective from what I can see and are easy to manufacture, why the negativity towards them? Seems there's an unhealthy obsession with SMGs.
There is no negativity against harpoon, i love that weapon. But harpoon is not part of the topic here because i am talking strictly about actual guns, firearms, however you want to call them.
Jokes aside, if There was a megalomaniac German doctor that shoots "Medicine" from their syringe gun at you, well I guess that's one more reason to fear Doctors who know poison or medicine better than others. I mean, if you really are a Juggernaut that is being hunted down, then no hunter would hesitate or try to exploit your weaknesses.