Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They recently changed ballast flora a bit so it regenerates, and I hear there is/was some bug where it was unkillable. Before it was a simple maintenance task, if a little annoying.
A: I lack any understanding of wiring in this game.
B: It causes me to get burned head to toe no matter what, making attempting to burn it away a pain.
C: Grenades work, only if I'm not going to sink deeply.
2) Ballast must be dry
3) Burn, wearing maximum fire protection (electrician suit, seat belts, diving suit.
If the ballast is not de-energized or left in the water, you will not kill the flora, it will quickly regenerate
Wire it so that it cuts power to the ballast pumps via their relay, empties the water then detonates. Each grenade only does 33% damage to your pump on explosion and the fire that ensues can last for as long as you like until flora root gets burned off. The fire doesnt seem to keep ticking damage to your pumps either. Just the explosion damages them.
Then you hit the switch again and pumps will reactivate, flood the ballast tank, put out the fire and the only impact is 33% damage to pumps, which can still operate at that damage level.
Once detonated you simply reload the detonators with incindium nades to make it work again.
In game you would run all your ballast pumps through a relay that gets toggled to off when you hit a button.
Set up a water purge door / hatch / duct to remove all ballast water or simply make your ballast pumps go -100 speed for 5 seconds to purge water via signal checks and the detonators delay switch, then toggle themselves off before you detonate.
Place detonators above the pump spike that has two gauges coming out of it, wire them to a delay comp set to 5 seconds.
Then button to relay toggle - same button to ballast water purge system - same button to delay component - Delay component to detonators.
I wired up a similar system on one of my subs once, it ended up destroying most of my bot crew who were either killed in the initial blast or they died trying to put out the fire / repair damage as for some unknown reason one of the bots pulled the lever! The rest died while the ballast flora was still active. While I'm sure your system is tried and tested, I just don't want to take that risk again.
Tiny problem is that it often appears too late on the radar, Or I have to go downwards to continue.
Ballast are considered wetrooms, bots should not even be in there unless they are repairing the ballast pumps and if they are trying to rep ballast pumps when flora is in the tank they are probably already dead from the flora.
And that issue can be mitigated by simply installing a door lock that closes and seals doors. Seal the doors if you know there is flora or you are going through the spore clouds that cause flora and bots cant even get in there. Unseal them after the fire is gone.
Yep. I do this and just chuck a couple of frag grenades into the ballast tank. That usually sorts out the ballast flora pretty quickly. I struggled with ballast flora for a long time before I figured that out.