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I personally prefer smaller subs because they're easier to navigate and if they're well designed they can be quite compact without being cramped, and it's easier to run around and keep on top of everything. Huge subs almost always have convoluted layout issues because if they don't they look really boring, but having a boring layout where it's literally just 3 floors and a shaft on a smaller sub is less of an issue. I've used a huge sub once and when shít hits the fan in combat and your hulls are being torn apart every which way through Sunday there's basically nothing you can do to stop the sub sinking short of killing what is messing you up...whereas a smaller sub is easily repaired before the sub sinks into the depths.
tl;dr anyway gimmicks. If a big sub is well designed with a nice floorplan and it offers luxury streamlined features that smaller subs toss out due to lack of room (or become extremely cramped trying to include it all) they're fun to use. It also gives players more space to do their own thing and, if you swing that way, allows traitors more opportunities for mischief without being detected immediately.
Otherwise medium small submarines no bigger than Dugong all the way.
Otherwise, most big subs are only really good for mission multiplayer since it's effectively a "level" to play in with more room for shenanigans/roleplaying. Smaller subs everyone is gonna be watching you every second (good for pve, bad for pvp) so if you want to learn missions the small ones are pretty good.
In Big subs, you'll naturally be bothered by design by having only a couple of people because of the constant maintenance. You'll definitely need to hire bots for them. The one good thing I noticed is that they generally take much longer to sink during an attack (since more rooms need to be filled with water).
Thats why i love the humpback, all the things you need (except for diving distance) in a small package