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Zgłoś problem z tłumaczeniem
I'm pretty sure a torpedo is equivalent to a railgun turret that is simply locked to a 90 degree angle, so you could totally make it in the editor.
Torpedoes would be fantastic but torpedoes are enormous in reality, right? Like the ammo is loaded via pulley systems and cranes, or whatever. They'd sure as hell be fun to have, extremely powerful weapon to mount on the front of your sub, high risk high reward kind of impacts, can completely reduce a Moloch, Endworm or Charybdis to chum, or a pirate vessel into shrapnel, but not sure how they'd go about letting them be reloaded.
Perhaps they could make 'em in 5 pieces or something, the loader is this huge long barrel tube and you have to place 1x torpedo tailjet, 1x torpedo warhead and 3x torpedo body casing or something. It'd be just like loading a large rail gun loader with its 5 railgun shells, only all of them would be consumed in a single shot.
Or it just has a single shot which you buy at outposts to get it reloaded there or something, like replacing drones at the submarine upgrade guy.
I mean, this game is mostly set in small caverns and not open seas so I guess it'd be really weird and situational, but yeah submarines without torpedoes are like clowns without bike horns or something, lol.
Conning towers exist mostly to make docking at outposts less of a hassle. I've experienced at least one situation where a custom sub we were using clipped into a station because it was L shaped sorta, and I became wedged inside some alternate dimension that was both the sub, the outpost, and also none of them all at the same time, and it felt like hell. Rule of cool and utility, I guess.
The Ulysse III workshop submarine has done this. It contains a shuttle bay, within which are three shuttles. Two Nautilus attack shuttles fitting one person uncomfortably and two intimately, and one larger Aqua Evac shuttle, for long distance and long duration forays away from the sub, or actually just abandoning ship. The two Nautlous, when piloting their navigation terminal, have a "FIRE TORPEDO" button. The Nautilus have no railgun, at least not one that I can visibly see in-game(and their files aren't listed in the submarine editor so I can't pick them apart to check), but they *do* have railgun shells packed in their cramped compartment. Three or four of them. Unfortunately, even with a highly maneuverable, tiny, fast vessel, it can be difficult to line up a shot and time the launch correctly. Still neat.
I've been working on a nuclear torpedo that's an unmanned shuttle with a fueled reactor, two dirty bombs, and two IC-4s wired up to an intelligent detonation logic circuit. It makes a hell of a show on sonar when it detonates, the visible flash when detonation is close enough is a nice touch too.
One could almost think of the sub combat system in this game to be far more like that of blimps, if blimps had big gun turrets mounted on them; they probably wouldn't have rockets or guided missiles (these didn't feature heavily in WWI as I recall from history books). It's just the style and gameplay choice that the devs have decided to go with which doesn't include such high tech things (in vanilla at least).