Barotrauma

Barotrauma

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Polarization 19 listopada 2021 o 10:45
Damn the torpedoes, full speed ahead !
I absolutely love this game.
But how can there be no torpedoes in a submarine game ?
Please tell me these will be added eventually as this seems like a colossal oversight ?

(Also why do the submarines have conning towers when they are miles under the ice and will never see the surface, because they look cool ?)
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FourGreenFields 19 listopada 2021 o 10:49 
Just explain the towers away as a means of making docking with things less problematic.
teravisor 19 listopada 2021 o 11:19 
Początkowo opublikowane przez Polarization:
(Also why do the submarines have conning towers when they are miles under the ice and will never see the surface, because they look cool ?)
That's one way to make an airlock. Especially because submarine needs to dock with top and someone might want to flood the station, flooding submarine as well...
DuckieMcduck 19 listopada 2021 o 11:52 
Torpedos are superseded by the Railgun turret. You can add additional payloads to the shells and there's a "nuclear" variant.

I'm pretty sure a torpedo is equivalent to a railgun turret that is simply locked to a 90 degree angle, so you could totally make it in the editor.
Ostatnio edytowany przez: DuckieMcduck; 19 listopada 2021 o 11:52
WahooSSN238 19 listopada 2021 o 12:23 
Some subs do have torpedoes, they're usually drones with nothing but a battery, engine, and nuclear depth charge
Smetrix 19 listopada 2021 o 13:09 
This game isn’t “Hunt for Red October”, that’s why lol. Also given the 2D setting, it’s much easier to have turrets rather than torps, considering they traditionally fire from the front of the sub, which is a little awkward to do when you only have the x and y axis’ to work with.
Greb 19 listopada 2021 o 13:37 
You can make a torpedo launcher by locking a railgun to 90 degrees (or whatever it is) in the sub editor, but that's a terrible solution because railgun shells are heavily effected by gravity and lack any form of their own propulsion, I believe.

Torpedoes would be fantastic but torpedoes are enormous in reality, right? Like the ammo is loaded via pulley systems and cranes, or whatever. They'd sure as hell be fun to have, extremely powerful weapon to mount on the front of your sub, high risk high reward kind of impacts, can completely reduce a Moloch, Endworm or Charybdis to chum, or a pirate vessel into shrapnel, but not sure how they'd go about letting them be reloaded.

Perhaps they could make 'em in 5 pieces or something, the loader is this huge long barrel tube and you have to place 1x torpedo tailjet, 1x torpedo warhead and 3x torpedo body casing or something. It'd be just like loading a large rail gun loader with its 5 railgun shells, only all of them would be consumed in a single shot.

Or it just has a single shot which you buy at outposts to get it reloaded there or something, like replacing drones at the submarine upgrade guy.

I mean, this game is mostly set in small caverns and not open seas so I guess it'd be really weird and situational, but yeah submarines without torpedoes are like clowns without bike horns or something, lol.

Conning towers exist mostly to make docking at outposts less of a hassle. I've experienced at least one situation where a custom sub we were using clipped into a station because it was L shaped sorta, and I became wedged inside some alternate dimension that was both the sub, the outpost, and also none of them all at the same time, and it felt like hell. Rule of cool and utility, I guess.
Dreadales 20 listopada 2021 o 9:25 
Początkowo opublikowane przez UnluckyDuckie:
Torpedos are superseded by the Railgun turret. You can add additional payloads to the shells and there's a "nuclear" variant.

I'm pretty sure a torpedo is equivalent to a railgun turret that is simply locked to a 90 degree angle, so you could totally make it in the editor.


The Ulysse III workshop submarine has done this. It contains a shuttle bay, within which are three shuttles. Two Nautilus attack shuttles fitting one person uncomfortably and two intimately, and one larger Aqua Evac shuttle, for long distance and long duration forays away from the sub, or actually just abandoning ship. The two Nautlous, when piloting their navigation terminal, have a "FIRE TORPEDO" button. The Nautilus have no railgun, at least not one that I can visibly see in-game(and their files aren't listed in the submarine editor so I can't pick them apart to check), but they *do* have railgun shells packed in their cramped compartment. Three or four of them. Unfortunately, even with a highly maneuverable, tiny, fast vessel, it can be difficult to line up a shot and time the launch correctly. Still neat.
TheSuit 20 listopada 2021 o 12:49 
Torpedoes don't really work well because of the movement system of this game and "visual" range
Vorell 3 listopada 2022 o 14:18 
If you want torpedoes, build them, the pieces are all there. I would enjoy if they added more mechanical elements like chains, winches, and movable hull sections.

I've been working on a nuclear torpedo that's an unmanned shuttle with a fueled reactor, two dirty bombs, and two IC-4s wired up to an intelligent detonation logic circuit. It makes a hell of a show on sonar when it detonates, the visible flash when detonation is close enough is a nice touch too.
Buggy Boy 3 listopada 2022 o 14:47 
Some real subs also have Polaris rockets but they, like real torpedoes, would be highly impractical in a close-quarters 2D video game... If you know anything about torpedoes, they take a while to arm themselves probably to prevent them from harming the firing sub, the range would just be too short in Barotrauma. Instead, we have close-quarters style shooty shooty stuff which I think most people appreciate more than having a one-shot-kill weapon.

One could almost think of the sub combat system in this game to be far more like that of blimps, if blimps had big gun turrets mounted on them; they probably wouldn't have rockets or guided missiles (these didn't feature heavily in WWI as I recall from history books). It's just the style and gameplay choice that the devs have decided to go with which doesn't include such high tech things (in vanilla at least).
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Data napisania: 19 listopada 2021 o 10:45
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