Barotrauma

Barotrauma

View Stats:
Recel Dec 14, 2021 @ 9:23am
Building a moon pool.
I'm slowly building my own submarine I want to use in a campaign, and I decided I want it to have a moon pool. However building it came with some issues I'm not sure I can, or even can be worked around in general.


First try, it was simply a "hull" with no walls at the bottom. While this works the issue with it is, that if the sub is moving downwards and you are outside the moon pool you will be squished against and pushed down by the "hull" even though technically it is open, you won't go in.

Second try I placed a smaller "hull" underneath with a gap towards the outside. This solved getting in, but brought two new issues. One is that on the Status Monitor you have a huge red leak indicator where the "gap" is. The second is that since this "hull" is always filled up with water it affects bouyancy, and I don't know how to do the math to compensate for it with the ballasts.

Third one I tried to replace said "gap" with an upscaled, open and hidden hatch. This solved the Status Monitors leak problem, but it still shows that there is a breach in said "hull" because the hatch is open and there is still the issue of accounting for the bouyancy.

Anyone has any idea or insight how to make it work properly and appear properly on the Status Monitor?
< >
Showing 1-5 of 5 comments
アンジェル Dec 15, 2021 @ 2:48am 
1. That sounds very interesting! I actually had to Google first to understand what a moon pool is (English is not my native tongue).

2. I wish I could share thoughts and tips, though I am having issues unable to imagine it properly what you describe. I shall look forward to when you decide to share screenshots or put it up as workshop item.

3. There is something I have seen recently which might be helpful for your design?

https://steamcommunity.com/sharedfiles/filedetails/?id=2602920829

Not quite a "moon pool", but the cargo bay with the pseudo open area is a nice design trick which might be helpful for yours. At least that is what I would consider coming close to the idea of having a "moon pool".

What do you think? Is that of any use to you?
A Fish Dec 15, 2021 @ 8:31am 
Neutral Buoyancy is 0.07 of the total hull volume.
There's an ingame trick that will spit out a number for you (ctrl-click) all your ballast hulls)
But it's not accurate enough to be more than a guideline.
What I do is I'll just trial and error in the editor testing grounds until the subs at neutral buoyancy (+/- 1-2 m/s)

Here are some other subs to check out that have dive pools.

https://steamcommunity.com/sharedfiles/filedetails/?id=2678038909&searchtext=delphast

https://steamcommunity.com/sharedfiles/filedetails/?id=2654082410&searchtext=bohr
Tolymeister Nov 23, 2022 @ 11:07am 
You ever figure it out @Recel? I did the same thing as Iroh and it works but it shows up as a hull breach on terminal.
Tolymeister Nov 23, 2022 @ 11:26am 
I ended up using opened hatches and "hidden in game" and it worked the same as gaps. It also doesn't show up as a breached hull on the nav terminal.
Pistoleer Nov 24, 2022 @ 6:26am 
Awesome, I've always wondered if a moon pool was possible
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Dec 14, 2021 @ 9:23am
Posts: 5