Barotrauma

Barotrauma

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beacons
when I doc it always says I didnt complete the beacon, but I turn them on and deflood them and it says its on. What is happening?
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Showing 1-15 of 32 comments
FourGreenFields Dec 3, 2021 @ 4:27pm 
You also made sure no enemies are nearby that'd flood it again?
Bloodyboo12 Dec 3, 2021 @ 4:40pm 
yeah, we were there for a good while. nada left. thing was fine when we left twice now.
MagikarpMagi Dec 3, 2021 @ 5:24pm 
You left the fuelrod, right?
If you take the rod out after you get the mission passed popup you still fail.
Bloodyboo12 Dec 3, 2021 @ 5:27pm 
yup, left the rod, both times
Last edited by Bloodyboo12; Dec 3, 2021 @ 5:27pm
MagikarpMagi Dec 3, 2021 @ 5:30pm 
I dunno. I've heard that creatures can come wreck it after you leave, but I've never experienced that.
As long as I repair everything, rod up, drain it, repair again (b/c that water wrecks as it drains slowly), flip the beacon and kill the spawns that always happen when you power up, it always works for me.
Bloodyboo12 Dec 3, 2021 @ 6:56pm 
hmm done it twice now and both times no good
McGarnagle Dec 4, 2021 @ 2:23am 
i'm pretty sure you have to use a full fuel rod so it doesn't burn out by the time the mission ends
SOOOOO many people say "put in a 1% rod its fine"
it is NOT fine . we've tested this multiple times and the low % rods always fail, the near full fuel rods always succeed. everyday in my server i have to challenge someone to this and fail one or two and then succeed on the full ones just to prove to them i am right
literally happens everyday >.>
Rosh+ Dec 4, 2021 @ 3:08am 
Originally posted by McGarnagle:
i'm pretty sure you have to use a full fuel rod so it doesn't burn out by the time the mission ends
SOOOOO many people say "put in a 1% rod its fine"
it is NOT fine . we've tested this multiple times and the low % rods always fail, the near full fuel rods always succeed. everyday in my server i have to challenge someone to this and fail one or two and then succeed on the full ones just to prove to them i am right
literally happens everyday >.>

Well, they are saying it because it's true. It is fine to just stick in a 1% rod, unless you're using modded beacon stations. The single vanilla beacon station, and a vast majority of the modded ones that I've had experience with all have reactors with a Fuel Consumption Rate value of 0.000, meaning they don't use the rods you put in. More than likely what is happening is that the beacon is drawing critters with it's sonar after you leave and they're cracking open the beacons, you're not sealing all floods and making sure EVERY pump+junction is on and repaired, or you're using modded beacons with a faulty Fuel Consumption Rate value.

I can personally attest after 500 hours and only a couple of failed beacons that 1% rods WILL work fine, and if you go into the editor you will see that I'm corroborated by the actual game mechanics. Usually what causes beacons to fail is hanging around too long after activating it, giving critters time to crack it open.

Or, you're using modded beacons with a faulty Fuel Consumption Rate and it's actually eating the rods.
Last edited by Rosh+; Dec 5, 2021 @ 1:18am
Shiro Dec 4, 2021 @ 5:34am 
whats very, very likely is that after you leave, enough time passes so that junction boxes of beacon break, Either by themselves, or via spawned creature.

It is highly recommended to leave beacon until every other mission (nnot counting transport/escort) is completed. Then activate the beacon and rush towards your destination or, preferably, closest of level ends. Finish the round before beacon has chance to break.

worse yet working alternative is to leave a volunteer there to keep it fixed. Works 100% of the time, unless volunteer gets bored (which he surely will be)
Happyscientist Dec 4, 2021 @ 7:37am 
Beacons are a pain in the ass. Make sure all the wiring is correct. Gotta seal all the leaks. You then need to make sure all the the rooms are dry enough that nothing is sitting in water. Pop a fuel rod in the reactor and set that to auto. Make sure the sonar is running. Then charge to next port and pray that the game doesn't decide to give you the finger.
Bloodyboo12 Dec 4, 2021 @ 10:11am 
I did everything that made sense from a standard persons view, repaired everything, sealed leaks. killed everything after start up, the whole thing. but twice now we leave shortly after the killings and repair and maybe make one sop on the way to the station if not any at all. and failed. Seems like kinda a broken system
DuckieMcduck Dec 4, 2021 @ 10:22am 
Originally posted by Bloodyboo12:
I did everything that made sense from a standard persons view, repaired everything, sealed leaks. killed everything after start up, the whole thing. but twice now we leave shortly after the killings and repair and maybe make one sop on the way to the station if not any at all. and failed. Seems like kinda a broken system
The beacon station doesn't care if you fixed leaks or anything else. It cares if the sonar in the monitor panel in the station is on, by the time you exit the level.

Fixing the station up simply allows the monitor panel to stay on. If it somehow stopped by the time you left, then something in the station got damaged to the point it caused the monitor to cease functioning.
Hackie P4ckie Dec 4, 2021 @ 10:31am 
For me the issue was that I wasn't activating the sonar on the beacon. Apparently you have to ping it at least once for the beacon mission to actually complete.

Also I don't think creatures would even attack it, because it's not moving and has no active sonar after you leave. They shouldn't even be able to find it really, and if they are able to find it and break it then that's just bad game design
FourGreenFields Dec 4, 2021 @ 10:35am 
Originally posted by Hackie P4ckie:
For me the issue was that I wasn't activating the sonar on the beacon. Apparently you have to ping it at least once for the beacon mission to actually complete.

Also I don't think creatures would even attack it, because it's not moving and has no active sonar after you leave. They shouldn't even be able to find it really, and if they are able to find it and break it then that's just bad game design
It has an active reactor, which makes noise, and an active sonar, which makes noise. And it's still visible, so they might see it.

If you've been successfully completing it with the active sonar off at round end then something's wrong.
Happyscientist Dec 4, 2021 @ 11:52am 
Originally posted by UnluckyDuckie:
Originally posted by Bloodyboo12:
I did everything that made sense from a standard persons view, repaired everything, sealed leaks. killed everything after start up, the whole thing. but twice now we leave shortly after the killings and repair and maybe make one sop on the way to the station if not any at all. and failed. Seems like kinda a broken system
The beacon station doesn't care if you fixed leaks or anything else. It cares if the sonar in the monitor panel in the station is on, by the time you exit the level.

Fixing the station up simply allows the monitor panel to stay on. If it somehow stopped by the time you left, then something in the station got damaged to the point it caused the monitor to cease functioning.

True technically you dont strictly have to fix the leaks but junction boxes and the like tend to break faster when sitting under water.
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Date Posted: Dec 3, 2021 @ 4:10pm
Posts: 32