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If you take the rod out after you get the mission passed popup you still fail.
As long as I repair everything, rod up, drain it, repair again (b/c that water wrecks as it drains slowly), flip the beacon and kill the spawns that always happen when you power up, it always works for me.
SOOOOO many people say "put in a 1% rod its fine"
it is NOT fine . we've tested this multiple times and the low % rods always fail, the near full fuel rods always succeed. everyday in my server i have to challenge someone to this and fail one or two and then succeed on the full ones just to prove to them i am right
literally happens everyday >.>
Well, they are saying it because it's true. It is fine to just stick in a 1% rod, unless you're using modded beacon stations. The single vanilla beacon station, and a vast majority of the modded ones that I've had experience with all have reactors with a Fuel Consumption Rate value of 0.000, meaning they don't use the rods you put in. More than likely what is happening is that the beacon is drawing critters with it's sonar after you leave and they're cracking open the beacons, you're not sealing all floods and making sure EVERY pump+junction is on and repaired, or you're using modded beacons with a faulty Fuel Consumption Rate value.
I can personally attest after 500 hours and only a couple of failed beacons that 1% rods WILL work fine, and if you go into the editor you will see that I'm corroborated by the actual game mechanics. Usually what causes beacons to fail is hanging around too long after activating it, giving critters time to crack it open.
Or, you're using modded beacons with a faulty Fuel Consumption Rate and it's actually eating the rods.
It is highly recommended to leave beacon until every other mission (nnot counting transport/escort) is completed. Then activate the beacon and rush towards your destination or, preferably, closest of level ends. Finish the round before beacon has chance to break.
worse yet working alternative is to leave a volunteer there to keep it fixed. Works 100% of the time, unless volunteer gets bored (which he surely will be)
Fixing the station up simply allows the monitor panel to stay on. If it somehow stopped by the time you left, then something in the station got damaged to the point it caused the monitor to cease functioning.
Also I don't think creatures would even attack it, because it's not moving and has no active sonar after you leave. They shouldn't even be able to find it really, and if they are able to find it and break it then that's just bad game design
If you've been successfully completing it with the active sonar off at round end then something's wrong.
True technically you dont strictly have to fix the leaks but junction boxes and the like tend to break faster when sitting under water.