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Have the ballast tanks and/or engines invert input. Bonus points for having that activate/deactivate regularly.
Anything to do with detonators. Duh.
Wire up false alarms. Combine with system to overload the reactor.
System to open all doors at the same time.
Also, I'd just like to say that simply unwiring things is lame, and you should feel ashamed. That's just low-effort, and doesn't even have any humour to it.
But what do I know, the only wiring I've ever done in game was connecting a relay to a junction box and then connecting that to few diving lockers.
I've heard it's even possible to wire up a dead mans switch or something like that and then hold the ship hostage, which sounds pretty cool. But no self respecting Europan submariner would ever do anything like that, right?
A few memory modules ^
Completely innocent and yet, for some, completely maddening.
if you know what your doing you can rig the ballast tanks where they will show differt numbers (this is really dumb) aka the cap will see the the at 20% where in fact it is at 100%
also you can LOWER the hell out of the FPS with doors
(im not going to tell you know because GOD is REALLY BAD)
Ive been looking for a way to do this! I was going to hook the color components to velocity Y on the nav terminal.
On that note Ive been curious what wiring a not component into the line between velocity x and the engine would do. It isnt clear to me if not inverts a signal or if it simply a "for on turn off, for off turn on" deal.
You'll need a multiply component and a memory component (or anything else capable of outputting -1).
what's the memory for? I dont think there is any data there that needs storage.
ah multiply doesnt store a number to multiply an input by ok I see now.