Barotrauma

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What are some fun and ""productive"" things I can do with wiring?
I know of some of the really basic stuff like disconnecting cables from pumps and O2 generators and disabling alarms, but what else can I do to grief the sub?
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Showing 1-15 of 24 comments
FourGreenFields Nov 29, 2021 @ 1:56pm 
Flood the ballast and lock the door when movement is detected inside.

Have the ballast tanks and/or engines invert input. Bonus points for having that activate/deactivate regularly.

Anything to do with detonators. Duh.

Wire up false alarms. Combine with system to overload the reactor.

System to open all doors at the same time.


Also, I'd just like to say that simply unwiring things is lame, and you should feel ashamed. That's just low-effort, and doesn't even have any humour to it. :captainclown:
Last edited by FourGreenFields; Nov 29, 2021 @ 1:57pm
Originally posted by FourGreenFields:
Also, I'd just like to say that simply unwiring things is lame, and you should feel ashamed. That's just low-effort, and doesn't even have any humour to it. :captainclown:
That's why I'm asking for more wire tips to spice up my clowning aroound
Zahk Nov 29, 2021 @ 2:48pm 
Reactor SCRAM wired to a door they don't use often, such as ballast door.
Greb Nov 29, 2021 @ 7:31pm 
Supposedly a funny prank is wiring stun grenades and detonators to things. Things like doors. Especially the door that leads to the bridge.

But what do I know, the only wiring I've ever done in game was connecting a relay to a junction box and then connecting that to few diving lockers.

I've heard it's even possible to wire up a dead mans switch or something like that and then hold the ship hostage, which sounds pretty cool. But no self respecting Europan submariner would ever do anything like that, right?
Happyscientist Nov 29, 2021 @ 10:12pm 
Reactor power -> junction power - > Reactor shutdown.
Yian Yan Nov 30, 2021 @ 12:46am 
Oscillator ->multiplier -> Color component -> relays -> Disco Sub
A few memory modules ^

Completely innocent and yet, for some, completely maddening.
[MadTs] Phyrys Nov 30, 2021 @ 4:24am 
Putting a water detector and an alarm into the ballast, wherever the level you want it to rage against the ship. Everyone, especially the captain, will hate it.
iforgotmeword Nov 30, 2021 @ 7:41am 
dewire/lock the hole for the water to deflood so people have to open the doors

if you know what your doing you can rig the ballast tanks where they will show differt numbers (this is really dumb) aka the cap will see the the at 20% where in fact it is at 100%

also you can LOWER the hell out of the FPS with doors
(im not going to tell you know because GOD is REALLY BAD)
Last edited by iforgotmeword; Nov 30, 2021 @ 7:43am
Happyscientist Nov 30, 2021 @ 7:48am 
Originally posted by Yian Yan:
Oscillator ->multiplier -> Color component -> relays -> Disco Sub
A few memory modules ^

Completely innocent and yet, for some, completely maddening.

Ive been looking for a way to do this! I was going to hook the color components to velocity Y on the nav terminal.

On that note Ive been curious what wiring a not component into the line between velocity x and the engine would do. It isnt clear to me if not inverts a signal or if it simply a "for on turn off, for off turn on" deal.
FourGreenFields Nov 30, 2021 @ 7:52am 
Originally posted by Happyscientist:
On that note Ive been curious what wiring a not component into the line between velocity x and the engine would do. It isnt clear to me if not inverts a signal or if it simply a "for on turn off, for off turn on" deal.
NOT is a logic component. Any non-0 signal is "true", and leads to an output of 0. 0 will yield the output 1. NULL has either 1 or NULL as output, depending on the settings of the component.

You'll need a multiply component and a memory component (or anything else capable of outputting -1).
Last edited by FourGreenFields; Nov 30, 2021 @ 7:55am
Happyscientist Nov 30, 2021 @ 9:28am 
Originally posted by FourGreenFields:
Originally posted by Happyscientist:
On that note Ive been curious what wiring a not component into the line between velocity x and the engine would do. It isnt clear to me if not inverts a signal or if it simply a "for on turn off, for off turn on" deal.
NOT is a logic component. Any non-0 signal is "true", and leads to an output of 0. 0 will yield the output 1. NULL has either 1 or NULL as output, depending on the settings of the component.

You'll need a multiply component and a memory component (or anything else capable of outputting -1).

what's the memory for? I dont think there is any data there that needs storage.
FourGreenFields Nov 30, 2021 @ 9:47am 
Originally posted by Happyscientist:
Originally posted by FourGreenFields:
NOT is a logic component. Any non-0 signal is "true", and leads to an output of 0. 0 will yield the output 1. NULL has either 1 or NULL as output, depending on the settings of the component.

You'll need a multiply component and a memory component (or anything else capable of outputting -1).

what's the memory for? I dont think there is any data there that needs storage.
Multiply multiplies the two inputs. One input would be the velocity_x from the navterminal - if you want to invert you need a -1 on the other input. The -1 you store in a mem (just manually). Or, as said, use something else that simply outputs -1.
Last edited by FourGreenFields; Nov 30, 2021 @ 9:47am
Happyscientist Nov 30, 2021 @ 9:51am 
Originally posted by FourGreenFields:
Originally posted by Happyscientist:

what's the memory for? I dont think there is any data there that needs storage.
Multiply multiplies the two inputs. One input would be the velocity_x from the navterminal - if you want to invert you need a -1 on the other input. The -1 you store in a mem (just manually). Or, as said, use something else that simply outputs -1.

ah multiply doesnt store a number to multiply an input by ok I see now.
The Flaming Pike Nov 30, 2021 @ 11:38am 
The wifi component and terminal ( the "computer-like" object, not navigation terminal ) are two things you can mess around with quite a lot. For example, if the wifi component is linked to chat and is on the same channel, you can potentially transfer all kinds of data to the chat, creating massive spam, or you can send signals wirelessly to things that are also connected to another wifi component on the same channel, interacting with them at a safe distance, without wires that could identify you as the culprit. :captainclown: The terminal allows you to send signals that can produce all kinds of effects if the receiving end is programmed for it. The signal component is probably the simplest to interact with, you just need to type the correct input that the component is waiting for. You can also simply write things in it - most people don't see to check out what's written on them most of the time. It's quite safe to plot a mutiny by using a terminal because no one can hear you, nor can they identify you since what you type isn't linked to your name on the terminal's screen. :evilhero:
Last edited by The Flaming Pike; Nov 30, 2021 @ 11:39am
DuckieMcduck Nov 30, 2021 @ 3:33pm 
Wire a motion sensor next to the railgun to have it fire. Guaranteed to give people a spook and start accusing people inside.
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Date Posted: Nov 29, 2021 @ 1:47pm
Posts: 24