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it's a role in editor when you save submarine.
a default sub would start crushing at 3500m
full upgrades would bring it to 6000m
and a deep diver has a 20% buff over that
Simply being called "deep diver" gives it the bonus.
My humpback that crushed at 5599m would like to file a complaint for misleading advertisement.
I took a stock Humpback and teleported it down to near crush depth, it gave the warning and a crush depth of 3500m. I did the same with a Humpback that I had resaved with a class of Deep Diver instead of Attack, it gave the same warning at the same depth. I tried the same with the Remora, crush depth was reported as 4200m.
So what's going on here, how do I actually go about making a Deep Diver submarine, and is it impossible to 'upgrade' an existing submarine simply by resaving it with the Deep Diver class?
That is... surprising. Very. Since there are no visible differences from the editor view aside how you save the submarine, I am expecting it is all about the class selection.
As in: class X affects upgrade multiplier Y
How do you actually test that? I do not know the teleport command and it took me always quite a while to get to the 3000m limit in the editor.
Could you test it for my submarine as well?
https://litter.catbox.moe/3qbl4b.zip
The sub editor test bed auto-kills the crew at 3000m regardless, it doesn't simulate crush depth.
I took the subs into a private hosting session in Sandbox mode then used the console:
lighting (so that you can see the scenery)
freecamera
(now you can see and move around the map freely, go down quite a way and find an empty space, then...)
teleportsub
This should place the sub where your cursor is. Now...
control <your character name>
to get back into the sub and check the depth on the nav console. Assuming you didn't teleport too far down you should then either pilot the sub the rest of the way or follow the procedure again to take it down further.
Maybe I did something wrong, can't think what, or maybe a game update has changed the way Deep Diver subs can be created. It could just be that once initially set the class doesn't update. I'm going to build a deep diver sub anyway, it just would have been nice if I could have used one of my existing subs as a starting point.
I have tested as you described with the modified Humpback and my custom-made flagship which I created a month ago. All four - ships and drones did work as intended.
https://ibb.co/0BgkFFJ
https://ibb.co/8x3mPH6
https://ibb.co/92dgxC7
https://ibb.co/B6Vqvd4
https://ibb.co/FDVWbGL
https://ibb.co/mb30Yfb
https://ibb.co/1QxDCh6
https://ibb.co/Bw1mqRr
I have done nothing specific aside from assigning them the Deep Diver class tag.
Since sandbox did not work for me, I did a cargo mission with 100% difficulty to get some map with depth.
PS I forgot that one needs to first issue the console command 'enablecheats' for the others to work.
Yay ~ then we can look forward for your ongoing deep diver project ~
I will probably make two - a small one and a Humpback based one.