Barotrauma

Barotrauma

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Fosty Nov 24, 2021 @ 1:06pm
What makes a sub a "Deep Diver"?
We can't edit the hull strength in the sub editor (as far as I know), so what is the difference between one of these and an attack sub, or transport?

Is it just an indication that it's designed for campaigns?
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Showing 1-13 of 13 comments
teravisor Nov 24, 2021 @ 1:08pm 
As of now difference is only depth it can handle. Deep diver has higher depths pressure resistance. All other roles currently have no effect.
it's a role in editor when you save submarine.
Last edited by teravisor; Nov 24, 2021 @ 1:10pm
FourGreenFields Nov 24, 2021 @ 1:09pm 
The roles aren't clearly defined in the lore, afaIk. So a deepdiver is whatever you want it to be... or just a regular sub when you want the additional crush depth from designating her a deepdiver.
Bwixie Nov 24, 2021 @ 1:13pm 
the sub type itself increases the sub's crush depth
a default sub would start crushing at 3500m
full upgrades would bring it to 6000m
and a deep diver has a 20% buff over that
Katitoff Nov 24, 2021 @ 1:13pm 
Its like a longer pp, it goes a tad deeper.
DuckieMcduck Nov 24, 2021 @ 2:58pm 
The reading on the tin. Literally.
Simply being called "deep diver" gives it the bonus.

Originally posted by Bwixie (She/Her):
the sub type itself increases the sub's crush depth
a default sub would start crushing at 3500m
full upgrades would bring it to 6000m
My humpback that crushed at 5599m would like to file a complaint for misleading advertisement.
Buggy Boy Jan 9, 2022 @ 4:16am 
I've just now been testing the theory that simply setting the submarine class as 'Deep Diver' adds the 20% buff to crush depth. Conclusion: it doesn't.

I took a stock Humpback and teleported it down to near crush depth, it gave the warning and a crush depth of 3500m. I did the same with a Humpback that I had resaved with a class of Deep Diver instead of Attack, it gave the same warning at the same depth. I tried the same with the Remora, crush depth was reported as 4200m.

So what's going on here, how do I actually go about making a Deep Diver submarine, and is it impossible to 'upgrade' an existing submarine simply by resaving it with the Deep Diver class?
アンジェル Jan 9, 2022 @ 4:29am 
Originally posted by Buggy Boy:
I've just now been testing the theory that simply setting the submarine class as 'Deep Diver' adds the 20% buff to crush depth. Conclusion: it doesn't.

I took a stock Humpback and teleported it down to near crush depth, it gave the warning and a crush depth of 3500m. I did the same with a Humpback that I had resaved with a class of Deep Diver instead of Attack, it gave the same warning at the same depth. I tried the same with the Remora, crush depth was reported as 4200m.

So what's going on here, how do I actually go about making a Deep Diver submarine, and is it impossible to 'upgrade' an existing submarine simply by resaving it with the Deep Diver class?

That is... surprising. Very. Since there are no visible differences from the editor view aside how you save the submarine, I am expecting it is all about the class selection.

As in: class X affects upgrade multiplier Y

How do you actually test that? I do not know the teleport command and it took me always quite a while to get to the 3000m limit in the editor.

Could you test it for my submarine as well?
https://litter.catbox.moe/3qbl4b.zip
Last edited by アンジェル; Jan 9, 2022 @ 5:12am
Buggy Boy Jan 9, 2022 @ 5:34am 
Originally posted by アンジェル:
That is... surprising. Very. Since there are no visible differences from the editor view aside how you save the submarine, I am expecting it is all about the class selection.

As in: class X affects upgrade multiplier Y

How do you actually test that? I do not know the teleport command and it took me always quite a while to get to the 3000m limit in the editor.

Could you test it for my submarine as well?
https://litter.catbox.moe/3qbl4b.zip

The sub editor test bed auto-kills the crew at 3000m regardless, it doesn't simulate crush depth.

I took the subs into a private hosting session in Sandbox mode then used the console:

lighting (so that you can see the scenery)
freecamera
(now you can see and move around the map freely, go down quite a way and find an empty space, then...)
teleportsub

This should place the sub where your cursor is. Now...

control <your character name>

to get back into the sub and check the depth on the nav console. Assuming you didn't teleport too far down you should then either pilot the sub the rest of the way or follow the procedure again to take it down further.

Maybe I did something wrong, can't think what, or maybe a game update has changed the way Deep Diver subs can be created. It could just be that once initially set the class doesn't update. I'm going to build a deep diver sub anyway, it just would have been nice if I could have used one of my existing subs as a starting point.
アンジェル Jan 9, 2022 @ 6:03am 
Originally posted by Buggy Boy:
Originally posted by アンジェル:
That is... surprising. Very. Since there are no visible differences from the editor view aside how you save the submarine, I am expecting it is all about the class selection.

As in: class X affects upgrade multiplier Y

How do you actually test that? I do not know the teleport command and it took me always quite a while to get to the 3000m limit in the editor.

Could you test it for my submarine as well?
https://litter.catbox.moe/3qbl4b.zip

The sub editor test bed auto-kills the crew at 3000m regardless, it doesn't simulate crush depth.

I took the subs into a private hosting session in Sandbox mode then used the console:

lighting (so that you can see the scenery)
freecamera
(now you can see and move around the map freely, go down quite a way and find an empty space, then...)
teleportsub

This should place the sub where your cursor is. Now...

control <your character name>

to get back into the sub and check the depth on the nav console. Assuming you didn't teleport too far down you should then either pilot the sub the rest of the way or follow the procedure again to take it down further.

Maybe I did something wrong, can't think what, or maybe a game update has changed the way Deep Diver subs can be created. It could just be that once initially set the class doesn't update. I'm going to build a deep diver sub anyway, it just would have been nice if I could have used one of my existing subs as a starting point.

I have tested as you described with the modified Humpback and my custom-made flagship which I created a month ago. All four - ships and drones did work as intended.

https://ibb.co/0BgkFFJ
https://ibb.co/8x3mPH6
https://ibb.co/92dgxC7
https://ibb.co/B6Vqvd4
https://ibb.co/FDVWbGL
https://ibb.co/mb30Yfb
https://ibb.co/1QxDCh6
https://ibb.co/Bw1mqRr

I have done nothing specific aside from assigning them the Deep Diver class tag.

Since sandbox did not work for me, I did a cargo mission with 100% difficulty to get some map with depth.
Buggy Boy Jan 9, 2022 @ 6:04am 
OK, so I'm not sure what was different but this time my 'Deep Diver' class Humpback reported a crush depth of 4200m instead of the stock 3500m. I also tested your sub as well and it reported 4200m too. I can only think that I must have got confused and picked the wrong sub somehow the first time around. Crisis averted!

PS I forgot that one needs to first issue the console command 'enablecheats' for the others to work.
Last edited by Buggy Boy; Jan 9, 2022 @ 6:05am
アンジェル Jan 9, 2022 @ 6:05am 
Originally posted by Buggy Boy:
Crisis averted!

Yay ~ then we can look forward for your ongoing deep diver project ~
Buggy Boy Jan 9, 2022 @ 6:30am 
Originally posted by アンジェル:
Originally posted by Buggy Boy:
Crisis averted!

Yay ~ then we can look forward for your ongoing deep diver project ~

I will probably make two - a small one and a Humpback based one.
YellowKnight Jan 11, 2022 @ 11:58pm 
Originally posted by UnluckyDuckie:
The reading on the tin. Literally.
Simply being called "deep diver" gives it the bonus.

Originally posted by Bwixie (She/Her):
the sub type itself increases the sub's crush depth
a default sub would start crushing at 3500m
full upgrades would bring it to 6000m
My humpback that crushed at 5599m would like to file a complaint for misleading advertisement.
*ROUND UP COMPONENT SOUNDS INTENSIFIES*
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Date Posted: Nov 24, 2021 @ 1:06pm
Posts: 13