Barotrauma

Barotrauma

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Jiblith Mar 20, 2022 @ 4:26am
Beacon Stations being far too easy to complete after Rising Tide
Before, the beacon stations would randomly go offline due to a creature attack, which kinda sucks. Now, they're trivially easy, simply being a 20-second jaunt, where I cut my way through the glass, slap a rod in the reactor, and turn on the beacon before leaving back through the glass. Maybe there's a bit of rewiring to do, but it's much too easy.

Since turning on the station makes the wiring invulnerable (makes the damage status constant, so cannot be fixed or damaged), leaving a station flooded is perfectly acceptable.

A reasonable and nice fix would be to make the wiring vulnerable, but the station's hull cannot be damaged (but it can still be repaired) once the station has turned on. It still results in the water damaging wires properly, and the station will now not be damaged by creatures.

Anyone have better suggestions to this?
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Showing 1-9 of 9 comments
Buggy Boy Mar 20, 2022 @ 6:14am 
I was in a game the other day where we got the notification that the station was back online yet at the end of the round the beacon mission failed. I'd like to understand how that happens if the station becomes invulnerable once activated, and they don't use fuel.
Error3000 Mar 20, 2022 @ 6:43am 
+1 to the comment above, feels like we would have to leave 1 person behind to micro-manage the beacon so it doesnt break somehow
Lipi Mar 20, 2022 @ 11:49am 
Originally posted by Buggy Boy:
I was in a game the other day where we got the notification that the station was back online yet at the end of the round the beacon mission failed. I'd like to understand how that happens if the station becomes invulnerable once activated, and they don't use fuel.

If at the last moment some spawned crawlers get inside it, it can go offline.

I think not being flooded is probably a requirement.

Also all equipment (reaction, junction boxes) can break if flooded. Today itself I had to constantly repair them until the water drained out, even after turning on.
Jiblith Mar 21, 2022 @ 1:17pm 
That's quite intriguing. Even just yesterday I could go in, throw a fuel rod into the reactor, wire up the beacon and leave, where the station is still flooded. Every time I got the reward
Buggy Boy Mar 21, 2022 @ 2:55pm 
I always drain the station fully and do a final sweep repairing everything before I switch on the sonar. Might not leave the doors 100% properly wired up (sometimes it's impossible to rewire the main airlock pump anyway without cutting into the walls to reach the signal component) but that never results in a failure for me, so long as they can be shut after me and the station doesn't flood.
Darkside99x May 27, 2022 @ 6:04am 
Did they change something on these jobs?

I have plugged the hull.

Fixed the reactor.

Inserted fuel.


Reactor wont start as temp is critically low, even with multiple fuel rods.

Vexing.
Error3000 May 27, 2022 @ 10:44am 
Originally posted by Darkside99x:
Did they change something on these jobs?

I have plugged the hull.

Fixed the reactor.

Inserted fuel.


Reactor wont start as temp is critically low, even with multiple fuel rods.

Vexing.
sometimes (most times, at least from my experience) you need to wire some things since they are unwired
Jiblith May 27, 2022 @ 9:16pm 
Happens especially near mid to late-game. You should be able to scrounge some wires within the station itself, and connecting the display to a junction box right next to the reactor instead of the box near the display.
Darkside99x May 28, 2022 @ 1:56am 
Never saw that before.

Good to know.

This one was on my second trip in biome 1.
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Date Posted: Mar 20, 2022 @ 4:26am
Posts: 9