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In solo you will be microing the sub control, crew and inventory, you can switch to and control any of the crew. The crew AI is ok, just give them the right orders and dont expect any more from them.
In multiplayer you only control yourself, your experience is largely influenced by what profession you choose and the other types of people in the server, good or bad.
Either way you should enjoy the game if you like what you have seen on videos.
So you will have a bit more work to do than if you played with a friend or 2.
This game isn't really for everyone. But if you enjoy the game there is plenty of things to do with a good amount of replayability. The game has a sub editor which can add a lot of extra hours sunk into the game.
In this game you don't really have all the information you need. For example, ship security is often fairly reliant on the captain for information about hostile aliens. If its multiplayer you don't really know how other people are going to react to a problem. Or if they are going to create the problem. You may need to try a few servers to fit your play style. As some of them are more trolly than others. Or just don't yet know how to run a server.
I would say this is a quality game. But some updates do introduce problems. It can be hard to play the game if you run into a bug and it doesn't get fixed right away. Usually reserved for right after a large update.
I will say that this game doesn't hold your hand to teach you everything and I had to discover a few things on my own or look it up but once I got a hang of it I have felt more comfortable. I like single player but doing every task yourself is a bit tedious and I do hope at some point the bots will be able to help with some more tasks.
1) First, play a company in a single game. Understand how the basic mechanics work and face the main problems.
This will allow you to leisurely explore and try whatever you want.
2) Then I searched for servers and joined them. Usually I would go to the server with the postscript "start of the game" or go to the boat and see how far they had progressed. If this is the first location - I stayed and tried (without the goal of beating the game).
3) I tried different servers and looked at what players and situations generally happen. I understood with which players or which team it would be fun and interesting for me, and with which everything would definitely end in chaos (but sometimes chaos is fun).
4) Then I went to the servers for the specific purpose - to play around or play seriously. In both cases, I tried to find players that I liked and added them as friends. Later, it was to these people that I went to the server (or called with me) when I enter the game at any time.
5) Very rarely I started the server myself, because it takes a little more time and familiar people. A random server was enough for me to play a few hours a day and not regret the losses in the game.
6) At this point, you will already be mastered in the game and will know what you want and how you want to play.
Unfortunately in most of the servers I've played (the ones who actually want to play the campaign rather than troll the entire round) it has mostly been a case of 'just run to the end' especially towards the end of the campaign, probably because they lack the imagination to spend time exploring each biome properly, even with playing several rounds per sitting which can be five hours or more (too long to maintain interest IMO). In single player you get to decide how much exploring is done, which risks to take, how long to play for in each sitting, and nobody will be nagging you to do x or y like some kids in the back seat of a car (I tend not to stay in those kind of servers). I typically play only one or two rounds in single player, one round can take anything from 30 mins to 2 hours depending on what happens and what exploring / looting I decide to do; multiplayer can sometimes take this long per round too.
Personally, I love solo. It has a very different vibe from playing with other players.
Either you can play with bots (they can do most maintenance jobs), or truly solo (but most pre-made submarines expect you to have at least one other crew members — there is the fantastic sub editor for that, though, where a lot have sunk a lot of hours).
Make and edit submarines (structure-wise or electronics/wire-wise).
It's like having submarine technical Lego, the only real limit is your imagination. Of course the game has its limitations, part of the fun is discovering those and working around them to create things that on the surface look unique, fantastic, or outright impossible.