Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
yes I have a null signal to erase any text, just can't find how to get it to work when no relays signal are on, a not signal wired to their out_state just get both 1 & 0 causing to consatntly switch between text
when I activate the first, it flickers very fast
If I only activate the second one it works as intended
If I activate both, the flicker make the second circuit override the first until its turned off
Just want the flicker to stop tbh, its the main thing screwign my circuit
Can you explain exactly how you wired it? It doesn't make sense that one would flicker if both are wired the same way.
Does the combiner component thingy work when both are activated?
(to display both messages scrolling together)
Can you post a screen capture of the circuit layout so we can see it clearly, to help troubleshoot.
Up is the reset circuit, left & right are the message relays controled by toggle button (planned to link it to a constant signal)
Null signal is send if the = block receive a 0 value (addition block tell when a message relay is on and block the reset)
Can't send 2 message at once the first send stays until its deactivated then whatever signal was after is shown
Try to use the CONCATENATION component to join both messages together when both messages are activated.
But only when both messages are active, so second set of relays linked to an AND component will be needed to cut off the single message from reaching the text display.
edit. Changed the AND component to a Equals, Mem and Signal components.
the only thing is that it doesn't seem to scroll the text anymore. Bugger.
https://steamcommunity.com/sharedfiles/filedetails/?id=2477181662
Would be better to settle for a 3 screen layout instead at this point
Beside I don't even know how you linked & configured the extra relays & signal check
Still getting flicker from the first circuit wich make the concetenation block useless
And the concetenation block didn't worked because I forgot to set a target value on my signal checks...
So far all is working now
Have a look at the notes next to the components i modified and see it in the test room.
https://steamcommunity.com/sharedfiles/filedetails/?id=2477268333
edit. Forgot to mark the left most setup is your original, centre is the noted and modified and the right is the test room.
Takes a sec for the text to start scrolling once both are on.
Try to avoid using the toggle state on relays with constant signals coming in, that causes the flickering.
(ノಠ益ಠ)ノ彡┻━┻
Well thanks for the help, hope this help anyone else with the same issue
Swaped the conectathing block for a memory-relay onein order to fit the whole message so its a 3 text display rather than a 2 one
Copy pasted it on a empty map and it works
Edit : sensor signal overlap cause relays to be constantly turned off, have to link all detectors to an OR signal system to fix it