Barotrauma

Barotrauma

View Stats:
Faerl Apr 29, 2021 @ 8:39pm
Issues During Campaign
-We couldn't cure paralysis even with the anti-paralysis. Tried an injector gun, applying to the body, ect. Waited till the end of the mission, loaded up the next one, tried it all again and it still didn't work. Perma-paralysis.

-Doors close on you and it appears you get through, but you don't.

-Ladders are rough to deal with when moving horizontally to get to a higher level. Have to move up higher or else you'll fall.

-Beacon station didn't give completed at the end of the mission. We fueled the reactor and activated the sonar with the water pumped out. used a full fuel rod, got to end, not considered activated. Had some work and some fail.

-Killed an Endworm and didn't get the achievement.
Last edited by Faerl; Apr 29, 2021 @ 8:48pm
< >
Showing 1-5 of 5 comments
Shiro Apr 29, 2021 @ 10:23pm 
Was it all without mods?
Is the door issue happening during mp? and for the beacon it need to be powered by the time you leave the mission, if anything happens to it (flood, broken or fuel run out)while you leave you dont get the mission complete
Faerl Apr 30, 2021 @ 7:00pm 
We were using the Explorer submarine that was downloaded. No other gameplay changing mods - just submarine build mods.

This was in multiplayer with the server being hosted by me. I was playing with one other person the whole time.

For the beacon one I was pointing out, we did not get a prompt for completing the activation of the sonar. We did everything we could in a dry room with a working reactor with a full fuel rod. The only thing I could think of was that it could've been disconnected to the sonar via wiring, but I didn't see that being the case; although, it is still possible. It was beeping as any other active sonar.
Last edited by Faerl; Apr 30, 2021 @ 7:01pm
MMM May 2, 2021 @ 5:54am 
My crew had the same paralysis problem. We turned off team kill option and it worked fine. Paralysis cure has some kind of debuff and TK option disables the whole cure thing. So turn off the option and try it.
Faerl May 2, 2021 @ 10:53am 
Yea we had no friendly fire on because the NPCs would shoot the coilguns at us if we were outside the sub with an enemy near us.
Last edited by Faerl; May 2, 2021 @ 10:53am
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Apr 29, 2021 @ 8:39pm
Posts: 5