Barotrauma

Barotrauma

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ABAEX Jul 5, 2021 @ 10:06pm
Tobacco problem
Tobacco reduce the "gameplay".
Tobacco is safe、high productivity、Low risk plant,and No Mutat risk.
it make Barotrauma player can Don't choose any task , just go to the outpost and selling Tobacco or Pipe Tobacco.
Compared with other plant,Tobacco Easy to save,never explosion, never setting fire.
Mutated Raptor Bane、Pomegrenade make not in time to harvest the farmer lost production.
Tobacco can Sprinkle with Water once,can support the whole task.
If the tobacco is dead? It doesn't matter.sea water will not damage the tobacco bud.
before tobacco dead it can make A ton of bud.
get some tobacco bud from sea water、 floor、container,and drop into Deconstructor.
now you can use Tobacco Seed on the box,Sprinkle with Water again.and keep ignore the Planter Box Until you find that you don't have enough money to Empty the merchant's purse and goods.
salvage mission? risk too High only thousands of mark Tobacco is better.
Monster Mission? money is not a problem,so ammo too. Piercing ammo to Crawler,Nuclear
shell to No matter what do you see.
Cargo Mission?okey, is just ok if no other mission.
other mission? salvage for fuel、Medical supplies?mining? Don't need. Tobacco+outpost
and just Stay for a little time.

maybe can reduce the production of tobacco,but player can increase Planter Box to against.
or Let the tobacco can't Deconstructor the seed. because bud is not a fruit.This makes sense
or A huge amount of Tobacco trading is violation of the Europa Coalition law(reduce prestige
)
or Tobacco bud can Destroyed by the sea water.Because smoke need to dry tobacco bud.
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Showing 1-6 of 6 comments
Shiro Jul 5, 2021 @ 11:13pm 
Just restrict how much of same item can be sold to a single shop and that's it. Gardening was an economics buster for many months, they really ought to fix it.
einstein20202 Jul 6, 2021 @ 7:01am 
I highly dislike gardening because of this reason. They should become worthless so it would be used for the sub itself, because that is the idea of gardening
Mountain King Jul 6, 2021 @ 7:23am 
If you think it's unbalanced don't use it.
i tried tabaco and compared to other plants i seen i make less money , for time you need to water it and how much "time you need to spend procesing it" tabaco not seams worth it at all

Raptor bane while it supposingly produce slower , and procesing needs 4 , but 1 raptor bane drug sells for like 420ish , making each pod worth 100

meanwhile tabaco needs 3? if i remember and 1 packet sells for like 110ish , and you will be sitting at assembler 4 times more procesing that tabaco and watering plants back and fourth



honestly seeing how you can make lots money from manufactoring , and reprocesing purchased goods , farming tabaco feels really weak

Last edited by Varenvel The Festive Dinosaur; Jul 6, 2021 @ 4:08pm
ABAEX Jul 6, 2021 @ 8:05pm 
Originally posted by Varenvel The Festive dinosaur:
i tried tabaco and compared to other plants i seen i make less money , for time you need to water it and how much "time you need to spend procesing it" tabaco not seams worth it at all

Raptor bane while it supposingly produce slower , and procesing needs 4 , but 1 raptor bane drug sells for like 420ish , making each pod worth 100

meanwhile tabaco needs 3? if i remember and 1 packet sells for like 110ish , and you will be sitting at assembler 4 times more procesing that tabaco and watering plants back and fourth



honestly seeing how you can make lots money from manufactoring , and reprocesing purchased goods , farming tabaco feels really weak

tobacco and Raptor bane Both of them can watering once completely Don't need people to management.
but Raptor bane can variant to Mutated Raptor Bane. it makes Production to reduce.(≈20%chance)
and if ship hit the ice wall or Hammerhead etc. Raptor bane also Damage or splash.
Raptor bane also splash when: drop high > Human stand posture neck high. this also reduce the Production.
Tobacco only splash when throwing.

Raptor Bane Extract need 4 Raptor bane.Extract selling average 260£, each worth 65£. Raptor bane selling average 40£.

Tobacco pipe need 3 bud, average 90£,each 30£
Tobacco bud average 40£.
Tak Jul 7, 2021 @ 9:50am 
I think that this highlights a greater issue within Barotrauma. What happens in real life when you add a surplus into a market? The prices plummet. Barotrauma should have a similiar economy system that effects not only 1 station and takes a set amount of rounds to equalise
Last edited by Tak; Jul 7, 2021 @ 9:50am
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Date Posted: Jul 5, 2021 @ 10:06pm
Posts: 6