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The AI does simple tasks fine for me. Only time they start to fail is when it comes to more difficult tasks in that area. I.E, My reactor runs perfectly under AI control but they don't know how to kickstart it. They do meds fine. They can repel invaders if given guns in advance. They follow fine. They man the guns fine but waste ammo on ice spikes. I often step in to do certain tasks like heal someone in particular or man the rail gun but that's about it. Otherwise the AI is perfectly usable.
As for the fire in your reactor thing. It makes no sense for a couple of reasons. One being you should be able to put out the fire and heal your crew easily if it only just started. Only way it would be uncontrollable is if you put multiple rods in the reactor resulting in a big meltdown (OR) you weren't maintaining the condition of the reactor which meant that the fresh rod the AI put in was instantly exhausted in a meltdown. Either way, both are your fault... And you can repair the condition of parts in the sub while in the station or even pay for repairs. I've only ever had reactors meltdown when my ship was practically sunk anyway. Should never happen immediately after leaving the station so it makes no sense for the game to have an autosave feature built around people who don't know how the game works... They can either autosave before you do the 15m of messing around at the station, or after. And I, and most others, would prefer after.
As for the fuel gauge, why do you need too? I really don't think you know how the reactor works... It's not the captains job to maintain it, and the AI doesn't have many issues with working it. Not once did I think about needing to know that. And the camera's, when is that ever a problem? Just get off the steering and walk to where you interact with the camera. Both, by the way, are obviously made that way to encourage cooperative play when playing multiplayer. Both, by the way, are so insignificant to singleplayer that I never cared once about it. This game is very vocal about being a multiplayer focused experience anyway. Despite that, it's got a pretty good singeplayer system that I enjoy quite a bit. Sure, the AI could be better, but playing around them is part of the fun.
They keep wasting all my railgun shells on crawlers and miss half the time.
Most of the time it is just micromanaging inventory and other BS crafting more ammo and other things that waste my time. Then you quickly realize this is just an management game where I have to manage the ship, supplies, money and dumb crews.
Then I forget this is an deep sea exploration game because half the time you give up not because of the dangers of the deep but rather the tedium of playing the game.
This game is literally a chore to play.
The AI is predictable and reliable at doing their job.
And despite all their annoying quirks at this point its very possible to finish the campaign, so definatly not "broken".
But I still wish for a "Pulsar-Lost Colony"-level access to setting bot behaviour. Its just dope in Pulars and should be a foundation for lots of AI crew games.
Now, since this is a complaint about bots in SINGLEPLAYER, you underestimate how strong they can be, by merely switching characters and giving them items.
A few examples: Bots can use diving scooters in the water/flooded submarine, keeping extra medical supplies on bots will allow you to switch characters and switch a bot to "heal and rescue" incase you get downed. They don't self-heal from items in their inventory. (Sadly.) They can carry nearly anything for any situation, and generally know how to use it. They will actively switch items out of their toolbelt to use them, and use spare tanks like oxygen from a toolbelt. i've sunk my entire 12 crew submarine once in the lategame and all my bots grabbed our Combat Suits, used their scooters to rush to the walls (which were all broken), and we were up and running again in merely 20 seconds or so. In regards to orders...
Bots are monsters on guns, no question. They just outshoot you if they have any decent level of shooting, no doubt about that. Bots on guns also have wallhacks, allowing them to scout enemies in Wrecks and Ruins for you while you remain outside, they can usually spot Leucocytes before a Thalamus will spear you, so you can easily escape. Bots on repair can and will kill themselves on repairs by repeatedly repairing and taking no breaks for medical (they only take breaks to heal themselves with nearby supplies if they are idle, this mechanic is in place for them not to waste all your medical supplies), but they instantly know when something gets in the repairable threshold and will scramble to go do it. Bots on steering are okay, but you mainly have to take control of the submarine when Ice Spires are in play. They can't avoid them. Bots are gods at patching leaks, they instantly know where they start and will rush to patch them, making them better than ANY human player. Bots in indoor combat are generally pretty good, they will take spare rounds from their inventory to load their guns if they need them, however they tend to aim for the body, not the head. Bots in outdoor combat can suffer against enemies, they don't really do well against them. They tend to flee if they aren't set to "Fight Intruders", from what I've noticed. Bots can actually go into Wrecks and Ruins, if you set them to follow you, go inside the Wreck or Ruin, switch to the bot, move them inside, then switch back to yourself, they will follow you through the Wreck/Ruin. They can also carry crates and be used as another player to help cut down the number of trips. Bots can't kickstart reactors because they use auto-control, putting them on reactor is essentially useless, put your reactor bot on something else. Medic bots suck, they will use medical supplies once you hit around 75% HP and will keep using them AS you are healing the injury off, making them potentially waste 1 or 2 morphine when they would only need one. They also use naloxone against even 1% opiate addiction, so they lose that quickly. They can still heal efficiently though. Bots will NOT steal jobs from you, if you take steering/reactor away from a bot doing it, they will leave, and they will NOT steal from you. I don't even know how you encountered this. Even if you order bots on reactor/steer as top priority, once you take it, they leave you alone. Set atleast one bot to cleanup items as it's last order. It will put diving suits back, if it doesn't and drops them, all your diving suit lockers are likely full. (If not, then I don't know why you are encountering this.) Diving suits with no oxygen on the ground will be dropped (because the Bot would suffocate, so again, don't know how you encountered this). One bot can do nearly everything if your any good at juggling orders. Bots have alot of their problems circumvented by just giving them items in singleplayer, which makes them so much stronger as teammates. They're worthy sailors in my book.
RELIABLE and predictable? You call it RELIABLE?
Once had an entire fire going on, only for 2 people to die because AI legit cannot use fire extinguishers, they run through it like nothing is hapenning, surely the devs can code that, if they can detect the fire why not "search for nearby fire extinguisher, which doesn't have fire in the way and grab it, combat the fire".
Medic just uses all medicine as usual, micromanaging 2 characters at the same time (medic and captain) to not waste medicine is not easy job, it's best not to get fentanyl with the bots because you can't really trust the medic one if you get damaged.
AI grabs an suit with no oxygen and dies with it, once docked in a station to buy stuff only for the AI to die because they wouldn't drop their suits at the station and put back on the sub. Guess they cant acess the sub while im docked.
AI for me doesn't even replace the reactor rod for some reason, they're all apparently free and don't do anything, even if i set someone to auto reactor control (an useless order), nothing happens.
Somewhat opposite experience here. AI can fix leaks and do his job right and all but sometimes they can't fix a specific leak or they take literal ages to fix it because they keep screaming diving suit once oxygen goes lower than 99% due to minimal flooding.
AI is functional but still has ALOT to improve from.
Adding a good medical AI which calculates your HP + the medicine used (including skill check) and have a order which tells the AI only to heal above X percent.
Making the AI use items, stop spamming the chat every 5 seconds because "wheres my diving suit?????", make them use oxygen masks and etc.
They have to come up with a system where the AI has a way to exit the sub and help the player without the player aiding in it's pathfinding (aka AI following player), fight monsters, or repair the hull sub if possible. Shouldn't be hard, they have a way of knowing what the hull zone is and what is the part outside the hull (pressure).
Always had my stuff repaired.
Again i haven't seen this happen, haven't had a crew suffocate while in a suit yet.
Never had this ether, for me they always replace the rod after they finish repairing something if its needed.
Never had a bot not be able to fix a leak unless i was in a workshop sub that had bad waypoints, and cant say i have noticed them complaining about a suit constantly unless there are no suits for them.
They might say they need a suit once and then go get it.
I can agree about the medic but i just take manual control of them to heal.
Give them a mask and they tend to use it.
So you want them to have free will and make the decision to leave their assigned job to aid you?
Why don't you tell them to follow you in the first place if your going out, that's what its for problem solved.
I think a lot of your problems might come from issuing orders wrong and expecting too much of them, like behaving like a PC.
And/or your pulling up past experiences from an earlier AI.
I never said they are perfect and don't need more work, but like i said they are predictable and reliable at their job, don't give them a job if you know they cant do it properly yet (medic).
AstraAegis says it better.
While not necessary, I would like the AI to do is prepare for its task itself, or give us options to gear the AI more effectively than manual control. So currently, if you set someone to fight intruders, they won't arm themselves. They'll just run around and get killed unless you already gave them a gun. And with medics, they go and retrieve the supplies one after the other, they don't have bandages/blood on them already. I'd like the AI to either kit themselves out automatically, or give us an interface that allows us to customize the equipment that a role should have. So if you say 'First Aid role' has x5 bandages, as soon as an AI is assigned that task, they'll retrieve 5 bandages and keep them on hand. Another good addition would be an emergency button that overrights all current tasks and gets the AI to equip themselves for whatever the new order is temporarily. So Emergency: Repair leaks. All AI get welders and repair leaks. Or Emergency: Fight Intruders: All AI pick up the nearest most effective weapon and fight off intruders. Basically make the AI a bit more efficient and give us quicker control over their priorities. But they are both rare scenarios that would only be useful if you're sinking in the abyss or coming back to a disaster.
So yeah, the AI could be improved. Definitely. But they're honestly pretty good for a playable experience in a game meant to be coop focused. I can play singleplayer fine and when I die, I don't think it was the AI's fault but my own. So I don't have many complaints concerning it.
I am expecting too much of them because this is a cooperation game between you and your team and not a micromanaging game where you tell AI to do specific orders every 5 seconds, and switch between characters because the AI can't do half of the things an human being can.
You say the AI is predictable and reliable, yet half of the time they take a minute and a half just to put a new fuel in the reactor, AI following you is somewhat bad [streamable.com] from my experience, they go back, they go forth, they only know how to follow you but not follow the waypoints outside the sub.
I check AI inventories and they have a mask... with oxygen tank depleted. Look im not gonna periodically check the AI inventories every minute and switch their gas mask tank.
Dock with an AI with a diving suit on and they will slowly suffocate and won't drop their suits. If you say : "Bro just remove their suit", they should know how to do it themself, like a real player. We should not micromanage them for stupid reasons. (demonstration video) [streamable.com]
And nope, that all hapenned during this new update.
The AI is bad in general but they're gods at guns and good at fixing most of the leaks, if you make a poll on Barotrauma asking if the AI is good, most will aswner with no.
Yes I know that they act like some idiots, but lets look further then that. They are starting to do things on there own. Do you know why the last update wasn't masive? Thats because the devs somehow learned the ai how to do basic ship controls on there own. Now with a ruins update coming they will finaly become smart enough for outside journeys. They have come a really long way from bying a brainless piece a **** to a somewhat usefull piece a ****. So a couple more updates and singleplayer will be fun
When they are idle, they do carry the suits to lockers, for me the biggest problem is that when they are idle they don't put empty oxygen tanks in the oxygen genetor to refill them, they just keep switching between oxygen tanks until all of them are empty.
Regarding this, they also make a very bad inventory management, yesterday i did a test where i spawned 5 oxygen tanks on the upped deck of the sub, spawned an assistant and ordered him to clean up the sub, then he started to carry the oxygen tanks to the oxygen generator ( on the lower deck) ONE AT A TIME, instead of just carrying all the 5 oxygen tanks at the same time in a single travel.
Like when they introduced missions inside caverns in the game, i was trying to reach a crawler nest and noticed that there was no way to get to the nest, then after 30+ minutes struggling to find a way, i gave up and searched on internet to check if it wasn't a bug and discovered that one of the walls blocking the way was an ice wall and it was destructible, a plasma cutter could break it in a few seconds. There was some types of walls/surfaces already in the game that looked different from each other, and none of them was destructible, how would i even imagine that that one particular wall was an ice wall (because of the texture the game uses, it looks like everything but ice) and that it was destructible ? During my first days in the game i tried to break some walls by shooting at them with coilguns, cannons bigger than a normal car, that uses megawatts of energy to shoot big steel rounds at hypersonic speeds and nothing happened. Again, how would i imagine that a small plasma cutter could completely destroy one of them ?
but this is only mainly problem on small ships
fires is mixed bag , sometimes they manage it , other time small fire gets out of control
does not help that ship i decided to try can spontaniously combust all circuit boxes when changing levels , this happens only sometimes but alweys endsup in a fire