Barotrauma

Barotrauma

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Humpback, Stupid ballast...
Why in the world would anyone split the ballast to two sections, Man they gotta get rid of it, Yes yes I know that there are modified versions of the ship in the workshop, Still quite dumb that is that way...
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Showing 1-9 of 9 comments
Orphanage Sep 10, 2021 @ 3:21am 
I have to disagree with your statement.
The second part of that ballast (the one behind the door) actually helps you to control the descending\ascending, so if that part got hull breaches, you just seal it off with that door and move on, allowing you to focus on something else...unless you somehow allowed these monsters get in that section.
ComradeDiamond Sep 10, 2021 @ 3:55am 
Originally posted by Orphanage:
I have to disagree with your statement.
The second part of that ballast (the one behind the door) actually helps you to control the descending\ascending, so if that part got hull breaches, you just seal it off with that door and move on, allowing you to focus on something else...unless you somehow allowed these monsters get in that section.

So far it didn't really help me in any shape... I feel like the split ballast made water to get cleared out more slowly and inefficiently.
Buggy Boy Sep 10, 2021 @ 7:28am 
I normally run with that door (in the forward ballast) closed, however it annoyed me that when running with AI they would always leave it open. Having it closed gives good enough ballast control under normal operations, leaving it open allows the boat to descend when there is a strong upward current. In my modified Humpback I added another pump to the forward section so that when the door is closed the pump empties water out of the room, but that pump doesn't run when the door is open... it's a bit complex to explain but basically I wanted that room to be a dry cargo room that can be optionally flooded for extra ballast when necessary (cargo is always in waterproof crates so shouldn't be affected).

It would be a disaster not to allow the AI in that small room to weld the hull, thus they can go in there if they want, I added an extra button on the main deck to close the door manually without having to go down there.

I think all of the vanilla subs have excellent strengths and weaknesses, the player can learn to work around them or modify the subs to their liking, all part of the game.
ComradeDiamond Sep 10, 2021 @ 7:38am 
Originally posted by Buggy Boy:
I normally run with that door (in the forward ballast) closed, however it annoyed me that when running with AI they would always leave it open. Having it closed gives good enough ballast control under normal operations, leaving it open allows the boat to descend when there is a strong upward current. In my modified Humpback I added another pump to the forward section so that when the door is closed the pump empties water out of the room, but that pump doesn't run when the door is open... it's a bit complex to explain but basically I wanted that room to be a dry cargo room that can be optionally flooded for extra ballast when necessary (cargo is always in waterproof crates so shouldn't be affected).

It would be a disaster not to allow the AI in that small room to weld the hull, thus they can go in there if they want, I added an extra button on the main deck to close the door manually without having to go down there.

I think all of the vanilla subs have excellent strengths and weaknesses, the player can learn to work around them or modify the subs to their liking, all part of the game.

Yup that's exactly the problem, I have no other problems with the other subs, But the front ballast on the humpback vanilla is just... Frustrating.
Zothen Sep 15, 2021 @ 3:35am 
Originally posted by Orphanage:
I have to disagree with your statement.
The second part of that ballast (the one behind the door) actually helps you to control the descending\ascending, so if that part got hull breaches, you just seal it off with that door and move on, allowing you to focus on something else...unless you somehow allowed these monsters get in that section.
No you dont, you fix it instead of "sealing it off". What nonsense.
Slaiiz Sep 15, 2021 @ 4:19am 
My only issue with that split ballast is the permanent flowing water noise it makes when left open.
Buggy Boy Sep 15, 2021 @ 8:13am 
Originally posted by Slaiiz:
My only issue with that split ballast is the permanent flowing water noise it makes when left open.

That's likely due to the gap (water moving from one hull to another). It annoyed me too which was more motivation for me to modify that section and install the pump.
Flavalicious Sep 19, 2021 @ 3:07pm 
Humpbacks got plenty of larger issues then the split ballast in the front lol.
Geck0 Sep 21, 2021 @ 6:27am 
apparently a split ballast is actually good, because it means a puncture only results in at most a 50% performance failure. A lot of player-made ships have 4+.
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Date Posted: Sep 10, 2021 @ 3:03am
Posts: 9