Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for the calculations, still would be interesting to know and if there's a better ballast controller available, one that will operate faster and smarter than the default in the Nav terminal. I did find one but it looked horrendously complex and people reported peculiarities with it, possibly broken by game updates or relies on minutely accurate ballast sizing.
I know about that, that's how I got them to near as dammit 0.5.
It is default to 0.5000.
Having a ballast at .5000 just makes the up and down max speed more even.
You can have a ballast tank neutral level of 0.6000 and input it into the nav terminal and it will operate normally just has higher max upward speed than down.
Likewise a ballast tank neutral level of 0.4000 and input that into the nav terminal, will have a higher max down speed than up.
edit:
Also having someone on the helm will effect the time it takes to reach the maintain position position.
More visible when you flood an airlock while holding position without someone on the helm. (the sub will drop, then rise back to position faster with someone on the helm)