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Using any legacy objects as decoration that might be getting destroyed by the water? Might help to mark them as indestructable just to be safe, I dunno.
Can anyone offer a possible explanation as to why my mechanic bots periodically insist on leaving the submarine via the airlock to go fix and/or repair a mechanical device? They do not do it for repairing leaks, only for mechanical device repairs - but I have nothing outside of the submarine that would require repair and I have double checked that all mechanical devices can be reached from inside the submarine with way points... no device shows as broken down either.
It has me stumped. Ideas?
I changed it from a custom hatch to a regular hatch with buttons and hope that it has fixed their behaviour, but I had to forbid the use of the button on the custom hatch so they wouldn't just stand there forever ignoring everything else, lol.
I guess maybe the AI has changed in the last update?
Ah now I'm getting the issue too. They want to leave the sub to repair something, but there doesn't seem to be anything out there to be repaired...? I thought it might have been the Sonar Transducer but nope. I have to forbid the doors to stop them drowning us all and also to make them continue to do their other jobs. Definitely frustrating lol.
Got a snap of them in (in)action for what it's worth:
https://steamuserimages-a.akamaihd.net/ugc/1688275651003937899/C0275AE3EFE09868C83327EAF5BD3832502F7897/
Hi, I took the liberty of merging your thread with this one since it's about the same issue. I have also moved this to "Help & Technical Support".
As a sub builder myself, I would believe this is a faulty waypoint issue. Sometimes the subs we create aren't exactly like the vanilla submarines made by the developers and since they design their AI according to their own sub configurations, it's possible that they might not behave as they should with community-created subs. That's why, when making your own sub, you should be careful when making things that are different from the vanilla subs. The more different it looks from a vanilla sub like the Typhon or Dugong, the bigger the chances are that the bots will behave erratically.
I would first try resetting the waypoints and then focus on the areas that are problematic. Sometimes, doors or hatches in workshop subs are too close to another or are located in areas with odd designs. In other cases, users may have reduced their size or cramed a lot of things in a specific area, which may confuse the bots.
Make sure your waypoints that lead outside of the sub are placed correctly. Remember that "waypoints dots" also rely on the links that tie them to other dots. If you incorrectly link waypoints, this will confuse the AI. I've had issues in the past with bots seemingly not entirely understanding that there was a wall somewhere in one of my subs and I corrected this issue by simply moving the waypoint dots a bit on both sides of the wall. There are key waypoints that have a small icon related to doors; make sure they are properly placed, as this may very well be the cause of your issue.
As a stop-gap until something better comes along, I've just removed the route through the airlock they were getting stuck in so they shouldn't even try to go there. One thing they're always saying is that they can't reach somewhere in Airlock B, my waypoints are set nicely (perhaps I need to fiddle with them a bit more) and they do eventually seem to get to where they need to so I'm not sure what's going on there, by the time I go and find them they've scurried off.
Earlier today my AI crewman kept complaining that he couldn't get to anywhere outside of the room he was in, the internal hatch was working fine and I was able to move in and out without any trouble, not sure why his AI seemed to stall.
The other work around is to suspend the task of mechanical/system repair when they say "i need a diving suit". You can periodically reactivate it and they will repair other systems first and then you can resuspend the task when they start doing it again.
No problem, but keep in mind I'm not a dev, just a regular veteran player who can destroy your entire Barotrauma forum existence if you rub me the wrong way!
Me and some friends had ran the campaign a few times (constantly restarting due to problems with my sub, as mentioned) and we never saw the bots get stuck like they do, standing below the upper airlock in a constant repair task they can't complete. That's a recent thing, I don't want to say it happened after the latest update because I can't say for sure if that's the case.
The waypoints seem fine to me. They're pretty much the same as they've always been almost since the sub was first made, too. They've been regenerated a bunch of times, which has problems of its own but I fix them every time manually and it looks good, but I could be overlooking something. Sometimes the airlock door waypoints turn blue? But then go back to green when I reload the sub.
It's like they want to leave the submarine but can't. The damaged hatch sounds like a potential culprit though, aliens bashing into it or something might be making them confused, not sure. I've already set most of the outer items to be invulnerable but I didn't consider the hatches and doors.
I don't know how to 100% reproduce the problem, it just seems to happen as you go about your typical campaign playthrough. All of a sudden you'll notice your mechanic / electrician bots permanently undertaking a repair task, standing near the airlock, sometimes climbing the ladder and dropping back down. It wouldn't be much of a problem worth mentioning really, except they tend to let the submarine decay around them, which can be bad if you're off the submarine on a diving mission, lol.
Anyway though, would love to know what's causing it and what I could do to potentially fix it on my end, if it's not a bug or anything anyway. Thanks for looking into it too, if you choose to.