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Mining can bring in quite some cash (probably close to 1k marks per cluster depending on the minerals present?), or save you some. If you have a full fabricator set it can allow you to survive without needing stations - your own fuel rods, ammo, medicine (if you add plants and creature-loot to it)... all for free.
money is for upgrades and crew which you can't replace by just going outside for a few minutes.
You can have someone else operate the mineral scanner thing I think, but until you've got a lot of fuel rods to spare stopping is usually dubious at best when you think you're stopping for uranium but instead you just find some elastin or something lol. I guess you could use weapons or searchlights to scout the ores from inside the sub but, eh. By the time you have that many fuel rods that stopping every five minutes to do some quick gathering, you're usually at the point where gathering is mostly a novelty.
I love mining though myself, there's just something cool about gearing up, heading out, approaching the mineral vein and then setting to work with your hands or plasma cutter, orientating yourself in the water etc, it's just cool lol.
I'd love to see it expanded though. Some stuff you can't find anywhere else, for example. Some stuff like matured aquatic poppies that can be turned into extra strength morphine or something like that, perhaps. Flawless diamonds end up being worth a lot of money if you're lucky enough to find some, rather than just being turned into comparatively worthless carbon, etc. I think it'll probably see an expansion at some point, the fabrication and deconstruction system seems a little placeholdery to me. Especially how you break down plants and organs into stuff instead of processing them at a medlab, which is weird lol.
But uh yeah tl;dr I'd love to see mining become more important in the future. Maybe for exclusive stuff like upgraded stuff you can't get anywhere else, but ultimately aren't too essential in the grand scheme of things.
Actually, this game could do with a mining tutorial, thinking about it. We spent way too long thinking the white parts of the ground on the sonar could be minerals, and then trying to figure out how to mine those background elements, lol. It wasn't until we encountered actual ores that we figured it out. It would also be good if it mentioned the mineral scanner on the handheld sonar, as we didn't learn about that until like 50+ hours, lol.
True, I guess waiting until everything is fully released to make a tutorial for it makes a lot more sense, especially for an ever evolving Early Access game.
In multiplayer, however, these always take forever.