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Finding minerals on sonar is currently impossible. You may find hope in that this feature is listed on Baro's Trello page for their "hopes and dreams". Right now the best you can do is use exterior guns and spotlights to find minerals on walls.
Ruins can be visible on sonar, yes. They often look very similar to wrecks except for being a bit more boxy. Ruins have a habit of spawning a hundred or more meters behind background rock, meaning you'll usually have to go spelunking and hope you run into a ruin at the end of a cave
The chemical thing is a bit odd. Then again sodium was only recently made reactive to water so not everything is perfect.
Unless morphine got enhanced in the future, how exactly does it close wounds? Yes, they can be internal but to say opioids can heal cuts when there are specifically bandages gives me pause.
The wounds don't need to be closed in this situation. Lacerations in the game are cuts on the body, not necessarily bleeding. The wounds are already bleeding so little the game doesn't mention it, or no bleeding is happening. You're using opiates to treat the pain caused by closed lacerations.
I like that the medic is a bit more complex. One of my favourite roles because of that.
Maybe add an easy difficult mode for those who don't bother to learn the mechanics.
In general in the beginning of my journeys on Europa I also found it confusing that gunshot wounds and lacerations don't need to be bandaged and that bleeding and blood loss are two different thing and treat them correctly. Maybe the game could be clearer with some of the notations.
Stitching is a nice thing but i wouldn't say it's a priority. You could comparatively easy create a mod that makes it happen.
As you already mentioned I think it's a balancing thing. Flame weaponry like the flamethrower and incendiary grenades only make sense in pvp to me. I saw the flamethrower only once successfully used against a crawler in 100+ hours of gameplay. Frag grenades and grenade launchers could be useful in clearing ruins but i never bothered to bring them at raids so far. EMP is maybe good in traitor missions and i am not sure if it's working vs some alien installations.
"Holy trinity of healing items" xD When i know the medic is new i am prepared to treat myself. In my rounds i have more of the problem that everybody thinks morphine treats everything (and of course the roleplaying morphine addicts ). :D