Barotrauma

Barotrauma

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Bloop Oct 28, 2020 @ 10:03pm
Periscopes are Overrated
Firing at blips from a sonar screen is much more thrilling than using periscopes. While it's nice seeing the monsters gib, and distinguishing between what you're shooting at it is a whole lot more eerie not knowing what that blip is on your sonar. Not enough custom subs, and zero vanilla subs use the Atan component along with nav terminals to fire guns from a sonar screen, and it's a shame as it, in my opinion, adds more to the game than dragging a crosshair onto a monster and holding left-click. :barotrauma:
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Showing 1-7 of 7 comments
GreySciTe Oct 29, 2020 @ 4:46am 
At least if you want a more real submarine style gameplay. I honestly didn't know that firing from sonar screens is possible until know :D I will certainly consider this if I decide to create a ww2 style submarine.
Develin Oct 29, 2020 @ 2:44pm 
That sounds cool, but I'm still new to wiring the components. Can you link a template or explain how to build it, please?
LillCrazy Oct 29, 2020 @ 3:58pm 
i didnt see a sub yet onda workshop dad has dis feature would be cool to ahv subs like dad for coop (2pep) campaigns so da captain can pewpew abit, also tday odna first mission start got eff by da new watcher xD and later another 3 spawned, sadly no loot from em, crew got crazy
Lunafox Oct 29, 2020 @ 9:00pm 
I Agree that this is a missing part of the game. As it is now, works well for up close contacts.

For long range contacts to be implemented as is, I would say give, all guns and sonar a directional overlay so that the person checking sonar can call for fire at a direction, be that rail or coil guns. To improve further on this, give explosive ammo and rail proximity fuse and/or bigger AOE when fired at a longer ranges.

Range of sonar would also need to be improved, extra clarity/resolution would also be nice (both of those could possibly be linked to Helm skill)

This implementation both keeps the gunners in a job (and makes having a higher gunner skill much more valuable for long ranger) and prevents having everything fall to the captain/helmsman. Thus rewarding co-operation and communication within the game itself...
Bloop Oct 29, 2020 @ 9:10pm 
Originally posted by Develin:
That sounds cool, but I'm still new to wiring the components. Can you link a template or explain how to build it, please?

1.Link the x-in and y-in on the Atan component to the x-out and y-out on a nav terminal, preferably not the one you use to steer your sub.

2.Connect the signal-out on your Atan component to a coil's or railgun's position. This should let you move your turret with a nav terminal.

For the next part you either have to link your nav terminal's signal-out1 to your turret's fire input, or wire up a togglable continuous signal. For railguns you'll probably want to skip the next step.

1.Wire your nav terminal's signal-out1 to a relay component's toggle state, and to a RegEx component's input. (it's important that the RegEx component is set to continuous and has an input expression of 1)

2.Wire the RegEx component's signal-out to the relay component's signal-in1.

3. Wire the relay component's signal-out1 to a turret's fire input.
Last edited by Bloop; Oct 29, 2020 @ 9:22pm
Bloop Oct 29, 2020 @ 9:16pm 
Originally posted by Lunafox:
I Agree that this is a missing part of the game. As it is now, works well for up close contacts.

For long range contacts to be implemented as is, I would say give, all guns and sonar a directional overlay so that the person checking sonar can call for fire at a direction, be that rail or coil guns. To improve further on this, give explosive ammo and rail proximity fuse and/or bigger AOE when fired at a longer ranges.

Range of sonar would also need to be improved, extra clarity/resolution would also be nice (both of those could possibly be linked to Helm skill)

This implementation both keeps the gunners in a job (and makes having a higher gunner skill much more valuable for long ranger) and prevents having everything fall to the captain/helmsman. Thus rewarding co-operation and communication within the game itself...

To this note it may be better implemented as a periscope and sonar monitor link. Giving players the ability to fire at distant sonar blips while looking through a periscope and sonar monitor at the same time.
Last edited by Bloop; Oct 29, 2020 @ 9:23pm
Katitoff Oct 30, 2020 @ 2:13am 
Originally posted by lillc:
i didnt see a sub yet onda workshop dad has dis feature would be cool to ahv subs like dad for coop (2pep) campaigns so da captain can pewpew abit, also tday odna first mission start got eff by da new watcher xD and later another 3 spawned, sadly no loot from em, crew got crazy
Cyclops mk II has this feature for its railgun.
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Date Posted: Oct 28, 2020 @ 10:03pm
Posts: 7