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For long range contacts to be implemented as is, I would say give, all guns and sonar a directional overlay so that the person checking sonar can call for fire at a direction, be that rail or coil guns. To improve further on this, give explosive ammo and rail proximity fuse and/or bigger AOE when fired at a longer ranges.
Range of sonar would also need to be improved, extra clarity/resolution would also be nice (both of those could possibly be linked to Helm skill)
This implementation both keeps the gunners in a job (and makes having a higher gunner skill much more valuable for long ranger) and prevents having everything fall to the captain/helmsman. Thus rewarding co-operation and communication within the game itself...
1.Link the x-in and y-in on the Atan component to the x-out and y-out on a nav terminal, preferably not the one you use to steer your sub.
2.Connect the signal-out on your Atan component to a coil's or railgun's position. This should let you move your turret with a nav terminal.
For the next part you either have to link your nav terminal's signal-out1 to your turret's fire input, or wire up a togglable continuous signal. For railguns you'll probably want to skip the next step.
1.Wire your nav terminal's signal-out1 to a relay component's toggle state, and to a RegEx component's input. (it's important that the RegEx component is set to continuous and has an input expression of 1)
2.Wire the RegEx component's signal-out to the relay component's signal-in1.
3. Wire the relay component's signal-out1 to a turret's fire input.
To this note it may be better implemented as a periscope and sonar monitor link. Giving players the ability to fire at distant sonar blips while looking through a periscope and sonar monitor at the same time.