Barotrauma

Barotrauma

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The Lorax Dec 15, 2020 @ 4:06am
How do you make the ship go faster
thank you
Originally posted by Elyrien Valkyr:
You can make your ship go faster horizontally with either upgrades in campaign (safer way) or by adding engines / modifying engine values in editor. It was said earlier, but you really don't want a sub to go too fast.

Inertia can be hard to manage, so going above 40 or 50 can be near suicidal if you're not used to the scanner or quick to pull reverse, you're more likely to hit a wall before you can break that speed anyway. The real problem is vertical. I've never found a sub that could go above 20 vertical. Even applying rediculous amounts of ballasts (up to 90% of the ship) won't do anything to help vertical speeds, and what's worse is that there are no upgrades that make that any better. They just change the speed water adds/drains.

So realistically, most ships will top out at 20ish on vertical and around 40 on horizontal. Map design and ballast design on a fundimental programming level won't allow you to change this.
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GreySciTe Dec 15, 2020 @ 6:15am 
In campaign you can upgrade your ships engines at a station. In other playmodes you need to edit the ship in the subeditor and make the engines more powerfull.
THEOTHERJESTER Dec 16, 2020 @ 3:21am 
Paint it Red
Lipti Dec 16, 2020 @ 5:24am 
Originally posted by THEOTHERJESTER:
Paint it Red
and add flames it makes it like 10% faster
FUBAR! Dec 16, 2020 @ 11:02am 
All of the above work, but also if you are using only automatic mode...you can go MUCH faster in manual but it can be tricky to steer. This only works for horizontal speed. For vertical you have to increase ballast size, though this may sacrifice how well you can stop and change direction.

For example on manual is faster:

Normally in an non-upgraded sub I'll be moving at ~15-18 kph in automatic. Stopping is fairly quick.

In manual I can reach ~30 kph but holy cow stopping can be scary.
(Secondlt2) Dec 17, 2020 @ 4:12am 
go to the sub editor, load the sub that you want to make faster then click on the engine, there you can edit a certain variable that decides how much force the engine makes. Another way is to once again go into the sub editor and either add more engines or replace the preexisting engine with the "large engine", 2 usually does the trick, depends on how big your sub is really
Last edited by (Secondlt2); Dec 17, 2020 @ 4:12am
Shadeball Dec 17, 2020 @ 1:15pm 
honestly if you're piloting in manual you'll have the capacity to go fast enough that you won't want to go faster in most subs. The problem is stopping.
GreySciTe Dec 17, 2020 @ 2:42pm 
I edited the engines of one of my subs once to maximum possible power output in the editor and persuaded an unexperienced friend of mine to play as captain for the first time on that ship... chrchrchr.
(Secondlt2) Dec 18, 2020 @ 6:22am 
Originally posted by GreySciTe:
I edited the engines of one of my subs once to maximum possible power output in the editor and persuaded an unexperienced friend of mine to play as captain for the first time on that ship... chrchrchr.

lmao
The author of this thread has indicated that this post answers the original topic.
Elyrien Valkyr Dec 18, 2020 @ 1:57pm 
You can make your ship go faster horizontally with either upgrades in campaign (safer way) or by adding engines / modifying engine values in editor. It was said earlier, but you really don't want a sub to go too fast.

Inertia can be hard to manage, so going above 40 or 50 can be near suicidal if you're not used to the scanner or quick to pull reverse, you're more likely to hit a wall before you can break that speed anyway. The real problem is vertical. I've never found a sub that could go above 20 vertical. Even applying rediculous amounts of ballasts (up to 90% of the ship) won't do anything to help vertical speeds, and what's worse is that there are no upgrades that make that any better. They just change the speed water adds/drains.

So realistically, most ships will top out at 20ish on vertical and around 40 on horizontal. Map design and ballast design on a fundimental programming level won't allow you to change this.
DaoMuShin Dec 28, 2020 @ 2:08am 
To Increase vertical speed, the ship needs to be heavier to sink faster.

I.E. larger boat with more walls, and larger ballast areas for more water to hold. Sinks faster. You can supplement the sinking speed by wiring your airlock doors to flood which makes it sink a little faster. If you dont want to dink around in the editor

Large spaces also mean more oxygen in the sub which means more bouyancy. I.E. floats faster.

I've experimented a lot with this in editor with my new ship, added a drone to it which added -2 sinking speed to my over all ship sink speed (due to the extra weight). The speed at which your Pumps work also affects how quickly you can change direction from Up/Down.

I am really impressed with how well they did the mechanics for over-all sub motion physics. :musket:

So basically, if you have a sub that has lots of large open spaces (i.e Berilla) it can take on a lot more water without actually sinking.
Last edited by DaoMuShin; Dec 28, 2020 @ 2:10am
GreySciTe Dec 28, 2020 @ 2:15am 
Originally posted by DaoMuShin:
To Increase vertical speed, the ship needs to be heavier to sink faster.

I.E. larger boat with more walls, and larger ballast areas for more water to hold. Sinks faster. You can supplement the sinking speed by wiring your airlock doors to flood which makes it sink a little faster. If you dont want to dink around in the editor

Large spaces also mean more oxygen in the sub which means more bouyancy. I.E. floats faster.

I've experimented a lot with this in editor with my new ship, added a drone to it which added -2 sinking speed to my over all ship sink speed (due to the extra weight). The speed at which your Pumps work also affects how quickly you can change direction from Up/Down.

I am really impressed with how well they did the mechanics for over-all sub motion physics. :musket:

So basically, if you have a sub that has lots of large open spaces (i.e Berilla) it can take on a lot more water without actually sinking.
What were your max speeds vertically you could achieve?
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Date Posted: Dec 15, 2020 @ 4:06am
Posts: 11