Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For example on manual is faster:
Normally in an non-upgraded sub I'll be moving at ~15-18 kph in automatic. Stopping is fairly quick.
In manual I can reach ~30 kph but holy cow stopping can be scary.
lmao
Inertia can be hard to manage, so going above 40 or 50 can be near suicidal if you're not used to the scanner or quick to pull reverse, you're more likely to hit a wall before you can break that speed anyway. The real problem is vertical. I've never found a sub that could go above 20 vertical. Even applying rediculous amounts of ballasts (up to 90% of the ship) won't do anything to help vertical speeds, and what's worse is that there are no upgrades that make that any better. They just change the speed water adds/drains.
So realistically, most ships will top out at 20ish on vertical and around 40 on horizontal. Map design and ballast design on a fundimental programming level won't allow you to change this.
I.E. larger boat with more walls, and larger ballast areas for more water to hold. Sinks faster. You can supplement the sinking speed by wiring your airlock doors to flood which makes it sink a little faster. If you dont want to dink around in the editor
Large spaces also mean more oxygen in the sub which means more bouyancy. I.E. floats faster.
I've experimented a lot with this in editor with my new ship, added a drone to it which added -2 sinking speed to my over all ship sink speed (due to the extra weight). The speed at which your Pumps work also affects how quickly you can change direction from Up/Down.
I am really impressed with how well they did the mechanics for over-all sub motion physics.
So basically, if you have a sub that has lots of large open spaces (i.e Berilla) it can take on a lot more water without actually sinking.