Barotrauma

Barotrauma

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Z.E.R.T. Oct 3, 2020 @ 2:09pm
Anyone can tell me how C4 work on door plz ?
Like i try to make it blow when somone open the door.... but aint working
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Showing 1-7 of 7 comments
Error3000 Oct 3, 2020 @ 2:47pm 
why would you need such knowledge
Darksteelknight Oct 3, 2020 @ 4:17pm 
this is dangerous information indeed. but to answer, you will need a custom door and a button, then make sure the button is wired to the door and a detonator that has c4 in it. (or better yet an ic4) if its a pre existing door with buttons, you could instead hook up the detonator to a motion sensor. just make sure you are not in the sensors radius when you hook up the detonator, bad times.
Z.E.R.T. Oct 3, 2020 @ 5:45pm 
Originally posted by stevend1111:
this is dangerous information indeed. but to answer, you will need a custom door and a button, then make sure the button is wired to the door and a detonator that has c4 in it. (or better yet an ic4) if its a pre existing door with buttons, you could instead hook up the detonator to a motion sensor. just make sure you are not in the sensors radius when you hook up the detonator, bad times.
This is what happen i put the wire in the wrong place and c4 explode 1 shot .......
KnEe_GrOw Oct 3, 2020 @ 6:28pm 
Originally posted by Z.E.R.T.:
i try to make it blow when somone open the door.... but aint working

If your goal is to make it so that the door opening causes the detonator to trigger, you will need to set up: Door's State_Out > Signal Check > Signal_In > Signal_Out > Detonator Activate.

The Signal Check will need to have it's values set as follows:
Output: 1
False Outbput: (delete the value here and leave it blank)
Target Signal: 1

With that the door will set off the explosives as soon as it's opened.
Last edited by KnEe_GrOw; Oct 3, 2020 @ 6:29pm
Hexen Oct 3, 2020 @ 6:31pm 
The biggest thing to do something like this properly is to know how the wiring works in the game well enough not to reverse how something works.
I.E. if you just wire a c4 to a buttons state options, then it works like a simple detonator, however if you instead wire it to a doors outgoing state.. then you have to be careful if it is already open or closed. I cannot remember which is which, but one state is 1 (active) and 0 (inactive), this can be offset or reversed with several different options when wiring, so you could even rather easily have it only go off when a door closes if you so desired.
I would never recommend setting it up to a motion sensor, unless you bring them along with you for laying 'claymores' on a wrecked sub if you have low amounts of people for outgoing missions to make sure you are safer.. or for some traitor missions im sure.

Personal recommendation: go into the submarine editor, pick whatever sub you would like to roam around in for a minute, just find/add a box on the submarine and add the explosives, and other tools you want to test out, and just go into test mode, never hurts to learn a little more how the game works after all!
Z.E.R.T. Oct 4, 2020 @ 7:32am 
Originally posted by Zetsway:
The biggest thing to do something like this properly is to know how the wiring works in the game well enough not to reverse how something works.
I.E. if you just wire a c4 to a buttons state options, then it works like a simple detonator, however if you instead wire it to a doors outgoing state.. then you have to be careful if it is already open or closed. I cannot remember which is which, but one state is 1 (active) and 0 (inactive), this can be offset or reversed with several different options when wiring, so you could even rather easily have it only go off when a door closes if you so desired.
I would never recommend setting it up to a motion sensor, unless you bring them along with you for laying 'claymores' on a wrecked sub if you have low amounts of people for outgoing missions to make sure you are safer.. or for some traitor missions im sure.

Personal recommendation: go into the submarine editor, pick whatever sub you would like to roam around in for a minute, just find/add a box on the submarine and add the explosives, and other tools you want to test out, and just go into test mode, never hurts to learn a little more how the game works after all!
thanks alots
Z.E.R.T. Oct 5, 2020 @ 6:35am 
Originally posted by KnEe_GrOw:
Originally posted by Z.E.R.T.:
i try to make it blow when somone open the door.... but aint working

If your goal is to make it so that the door opening causes the detonator to trigger, you will need to set up: Door's State_Out > Signal Check > Signal_In > Signal_Out > Detonator Activate.

The Signal Check will need to have it's values set as follows:
Output: 1
False Outbput: (delete the value here and leave it blank)
Target Signal: 1

With that the door will set off the explosives as soon as it's opened.
any video i can see somewhere ?
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Date Posted: Oct 3, 2020 @ 2:09pm
Posts: 7