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The difference between "set_targetlevel" and "set_speed" is that when using the set_targetlevel connection, a value of -50 means the pump will attempt to drain the room fully, a value of 0 fills it up half-way and 50 fills it up completely. When you're using the "set_speed" connection, a value of -100 means pumping water out a full speed, and a value of 100 pumps it in at full speed.
It is setup using signals and water sensors. I found that the sensors were made too small. So when I increased the size of the sensors It pumped a little more out. It could have been that the sensors were offset wrong, but I couldn't move them in a small enough increment to find out.
Anyway even after making the sensors larger, the pumps were still only pumping until 4% water. Definitely much better, but still an issue for the size of the sub. I would just post you a steam workshop link, but the creator has removed his sub after the update. Guess it was turning into too much of a pain in the ass.
I ended up just taking the power loss and setting all the pumps to run full out all the time. I plan on doing more work on the sub soon and I will try a few more configurations to see what I come up with. I will probably upload it if i manage to fix it and just give credit to the original creator. Hopefuly it will inspire him to come back and finish up.
PS: Love the game. Haven't played a game which has held my attention for this long in years. What you guys have done is awesome.
Not really on topic either, but the amount of crashes when going to new places on the multiplayer campaign map is ludicrus. Always a desync issue which mass kicks the server except for maybe 1 or 2 people. Happened to me well over 10 times in this last run.
How in the hell is that problem solved in any way? So every time the ballast tanks fills the sub floods.
Also as a hint, you can nudge the items with arrow keys. The "placement grid" may not be accurate enough for this kind of precise sensor placement, but with the arrow keys you move them pixel-by-pixel to get them exactly where they're supposed to be. :)
Ballast tanks won't pump in water beyond their capacity, and you can further improve the system by having the ducts close when the room they drain into becomes full.
This just sounds like a classic case of water detectors being placed slightly above the bottom of the hull they are in, allowing water to pool beneath them.
Wow! Thank you, I feel retarded. :D I should be able to get this up and running in no time I am gonna start working on it now.
If you can upload the file somewhere, I could also take a look and see if I can diagnose the issue!
So the wiring goes like this
Water Detector - Signal Check Component (signal_in) - Signal Check component (signal_out) - Small Pump (set_speed)
Water Detector - Small Pump (set_state)
I have the sub file. I am not really sure what platform would be preferable for me to upload it to you.