Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Also even if it's on and you want the best results you can use the quick fix I demonstrate here:
https://youtu.be/_tk9xnY6YBI
Also make sure your TV "UHD color" or equivalent setting is turned on in your TV settings.
How much should I limit my FPS?
Doesn't Fast Sync enforce a limit by itself to your display refresh rate?
I have RTSS Ruth my MSI I can use that to limit FPS. I usually rather not add any limitations. However this game has several stability issues with 3rd party apps and overallys - causing extra crashes. Which is why I had to close MSI every time before playing.
(I rather not install any more 3rd party apps or mods).
So what's actually better? Vsync or Fast Sync? (It seems to be this game have Triple Buffering Vsync because FPS doesn't drop to 30 if you go below 60).
How much delay does Vsync adds there anyway - does it really matter ?
(I simply can't stand tearing and no one should - it's highly noticable by everyone, and super distracted, downright harming the picture quality massively).
I wish Nvida added FULL SUPPORT for Free Sync VRR displays over HDMI - instead we get fake support only over DP, which are not only shorter but no TV uses them. My next TV which I'm already ordering is going to have VRR, but I can't make use of it unless Nvidia finally decides to support VRR over HDMI like AMD ! Just great...
Anyone knows if they plan to release full support for HDMI VRR soon?
Thanks
The game uses NvAPI and is known to turn HDR off for the Windows desktop when it exits. It also doesn't store your resolution correctly, it stores the mode # instead of Width<x>Height. If HDR is turned on/off and you re-run the game, the number of resolution modes changes and the value in the config file is invalid.
I wrote a very lengthy bug report about this several months ago, but it'll probably never be fixed. Your best bet is to ensure your HDR screen is using at least 10-bpc and (I assume it's an HDTV?) YCbCr 4:2:2 or 4:2:0. More than likely if it's a TV, it's only going to work correctly @ YCbCr 4:2:2, 12-bit color (this is Dolby Vision's standard) or YCbCr 4:2:0, 10-bit color (HDR10).
Here are the settings necessary to enable HDR on my LG 4K OLED:
https://imgur.com/a/piAdqhH
Again, however, note that when you change the desktop HDR setting it changes the number of modes that DirectX lists and the game's resolution is going to be invalid and you're going to want to manually delete the game's graphics config file.
Last, do not Alt-Tab once you get this game into HDR mode. It will not re-engage HDR when restoring the game. This was also in the bug report that made its way nowhere
FastSync changes the equation so that finished frames can be displayed out-of-order or (this is key) never displayed at all. It looks at all the completed frames when the monitor refreshes and grabs the newest complete frame and skips everything else.
FastSync is VSync, just with the option to drop old frames.
Refer to the first paragraph ;)
This is an HDMI 2.1 feature, you will have to wait until NV ships an HDMI 2.1 GPU
It works fine for my LG OLED, but I've opted not to use it and instead to go with a fixed-refresh and use Black Frame Insertion for CRT quality motion.
If you want V-sync with the lowest input lag your best bet is Fast V-sync. If you can't stand the micro stutter because your frame rate is too low use traditional triple buffered V-sync.
Do not combine Fast V-sync with G-sync. G-sync is meant to be paired with double buffered V-sync if anything. When using G-sync cap your frame rate so that it does not exceed the refresh rate for best tear free results.
Read this: https://www.blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/
That would be double buffered V-sync. A third frame buffer is added to prevent those performance stalls, that is drops from 60 to 30 etc.
Note that AMD already have full support for Free Sync (and VRR TVS) over HDMI - without HDMI 2.1.
NVIDIA only does that on DP - and they CAN make it happen on HDMI - they just don't...
And there's no knowing WHEN it will be available over HDMI on Nvidia as well, if ever.
They use to not support VRR AT ALL - not even on Displayport - until quite recently. Then they added the support via patch. So it could be a matter of time.
Sucks either way.
So how did you got VRR to work with a TV like LG OLED if it's not supported yet?
It shouldn't have Display-Port. So I'm assuming you have an AMD GPU in your PC?
I was saying DMC5 must be using Triple Buffering - since I can have fps below 60 without dropping to 30. Although I can't remember the last game I played with Vsync that made my FPS drop straight from 60 to 30 when fluctuating below 60. So does that mean modern games have Triple Buffering "always-on" hidden ?
Yeah when I played other games on my Gsync 144hz monitor I would just play with normal Gsync and Vsync on by default. If I ever crossed 144hz then Vsync kicks in - it's not a huge deal as it doesn't happen often in many games. (I also dislike messing with these tweaks and limiting my screen fps).
But I read lately that the best method is to:
Have Gsync activated in NVCP. Have Vsync enabled in NVCP.
Disable Vsync in the in-game settings(which isn't really necessary usually but advised). Use RivaTuner to cap framerate to 1-3 below your refresh rate. I've only done so with 1 game.
However, what I don't know:
Should I cap my FPS in the Global settings of RTSS or Per-Game?
What happens if I disabled MSI Afterburner+RTSS before playing the game? I always disable them before games like DMC5 - because it makes the game more prone to crashes - especially during loading (confirmed).
Oops, I read that as does not doesn't.
Yes most games use 3 frame buffers when you turn on their V-sync function even though they don't tell you they use 3 frame buffers. This became the case years ago when VRAM became much less scarce.
If you are always using G-sync then it would make sense to apply the frame rate cap globally but I always do everything on a per game basis just in case.
RTSS is what has the frame rate capper and thus needs to be running. MSI Afterburner you can close and is probably what causes the crashing. But I have not tried this myself.
I used to have them on together- for Overclock and monitoring (OSD of GPU/CPU temps, speeds, clocks, usage etc). But then someone told me you can close MSI after OC applied - and it will keep the GPU OC working. Can't really confirm it though ...
I don't know how to close one without the other.
I play less often on Gsync recently - because I prefer my 4K home theater setup and big screen.
Until it becomes a required feature you shouldn't expect support for it; you can be happily surprised when something that didn't exist when the standard your device conforms to was published is supported, but don't go demanding the impossible.
NVIDIA already supports variable refresh over HDMI even though they're not required to. AMD already had their own standard prior to HDMI 2.0 being ratified which is why they got a headstart here.
1st paragraph you claim you made it work but don't describe how and with what hardware exactly. Do elaborate how Vrr/Freesync work eith your LG, please.
2nd paragraph you say it's impossible and can't work on Nvidia.
3rd paragraph you claim it already works with Nvidia - that Nvidiaalready support HDMI over VRR.
But I can link you many sources and evidence that Nvidia DOESN'T support VRR/Free Sync over HDMI.
It's a known fact.
So show proof it's possible, and do tell how I can make it work.
Right now you are kind being partly informative and partly confusing and vague.
After researching this extremely thoroughly:
AMD is the only ones having full support for Free Sync on HDMI atm.
Also Xbox One X has support and can output VRR.
I don't particularly care about variable refresh rate, so I've opted to turn this feature back off and use Black Frame Insertion instead. That's completely display side and much more of a motion performance improvement than G-Sync.
The only benefit Variable Refresh brings is lower input latency, but at the expense of motion clarity and that's not a trade I'm willing to make.
As far as your complaint that only AMD supports FreeSync over HDMI, this is the reason I brought up HDMI 2.1. VESA is responsible for DisplayPort and FreeSync is AMD's implementation of the VESA Adaptive-Sync std. You can absolutely ham fist Adaptive Sync into an HDMI 2.0 signal provided the display knows how to interpret the non-standard modification.
That's the same way that NVIDIA sells HDMI 1.4 GPUs spitting out 4:2:0 chroma, when that format was not defined until HDMI 2.0 -- so long as the display supports HDMI 2.0 it knows how to interpret the format and happily decodes it.
Dropped frames makes the motion of a game look worse.
If your monitor's refresh rate is 144 Hz and you're drawing at 288 FPS, every other frame has to be dropped. This is not the same as, for example, drawing at 72 FPS and the monitor displaying each of those frames for 2 refreshes. However, I am quite certain the second scenario is what most people think of when the term "dropped" is introduced.
If you're drawing more frames than your display can handle and causing some of them to be dropped, the only effect you will observe is that the game is responding to your input faster because it's processing input events during dropped frames. You can't see them, but they're doing stuff.
Not necessarily. The issue is frame pacing not whether or not frames are discarded. This is why when using Fast V-sync the frame rate should be high, around double the refresh rate or more.
To clarify, this is when using Fast V-sync.