Graveyard Keeper

Graveyard Keeper

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GlassDeviant Nov 10, 2019 @ 8:55pm
My latest maps with DLC updates
Nothing special but I did a lot of editing, added container contents graphics, etc.

Crematorium and Tavern left out as there isn't much you can make unique. Probably didn't need the Vineyard. Much credit goes to /u/Dalairen on Reddit for her excellent layouts, some of which influenced my new ones a lot (the Quarry is almost identical to hers).

https://www.dropbox.com/s/o9ba5h3m8omlwed/GK%20layouts.rar?dl=0

There are two options for the pre-zombie garden depending on whether you like to do minimal farming or a lot. Only one for zombie farms.

There are some writeups explaining a few details which I had posted on /r/GraveyardKeeper so I'll repost a portion of them here in cases where it might matter to more than she and I.
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GlassDeviant Nov 10, 2019 @ 9:10pm 
Work Yard

Most of the stockpiles have been moved to the right and work stations to the left for workflow and convenience. Some of the locations for item storage are a bit weird with the latest layout as they are from before I moved the Vine Press to its current location from where the rightmost Timber Stockpile is now.

Cellar

I specifically left out Fermentation Barrels and a Vine Press to fit in a third Alcohol Distiller. Obviously you can drop an AD for a couple FBs but since there is a VP in the Work Yard one down here isn't necessary. The Tavern likes the amount of Booze I can supply with three ADs.

Alchemy Lab & the little hall between it and the Morgue

There is a Paper Press in the Work Yard so one isn't needed down here which saves some space. Likewise there is no Printing Press. They are huge and waste space. If you really feel the need to not make Flyers at the Desk, you can stick one where the Zombie Alchemy Decomposer is on my layout for a while and print up several hundred, store them somewhere and demolish it to build the Decomposer when it becomes available.

This lab is all about workflow. Specific items are stored for convenience near the stations where they're made. Hard and soft spare body parts are adjacent to the morgue, with the three types of ingredient conversion machines in a row along the lower wing of the lab to make processing body parts from the morgue and other items from the lab both short-trip tasks. Notably the 4 Distillation Cubes are all in close proximity so I don't have to run around to start them all working on a batch job. The three containers for the primary alchemy ingredient types are together and the miscellaneous solid/liquid items racks are nearby, under the zombie decomposer.

The workstations are more or less arranged in a staggered line in order of how often they are used, with the Desk and Church Workbench right in the middle of the lab and thus relatively close to everything. Both Alchemy Workbenches are together and not far from the first two, though up and out of the way as they don't get used quite as often, especially after the zombie workstations are added. The study desk has been moved fairly out of the way but its location is convenient for the task of putting away items I've just studied, as I can run from left to right and put each thing in its place, finishing close to the church entrance or the tunnel to the dungeon/cellar/house/village.

As there is only one spot (with a bit of flexibility within that area) where the zombie alchemy decomposer could be built, it works to put the zombie alchemy workbench above it and next to the study desk so that I can queue potions and mixtures on the zombie workbench, then quickly check my powder/solution/extract shelves to see what needs replenishment and queue them up on the zombie decomposer, then determine what needs replenishing in the solids/liquids racks under the decomposer (like water, oil, peat, conical flasks and so on).
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