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So in a farm, a higher efficiency zombie will take less time per harvest.
The only exception are move speed of transporter zombie, no matter the efficiency, they perform their travel at exactly the same speed.
Seeds return on zombie farm are random, they can oscillate between a -4 deficit or a +4 surplus (with every number in between).
If you have a big enough seeds reserve, this should be ok, as the chance of having positive and negative seeds are the same, it just avoid the farm stopping when 2-3 harvest in a row have a deficit.