Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I enjoyed the extra steps from purifying the souls in addition to the autopsy/embalming and I feel it ties the Graveyard Keeper closer in function to the Red Eyed God's purpose for him: ferrying souls to the afterlife.
However, it does kind of render some of the previous DLC's obsolete. Having souls work for you (automation) replaces zombies up to a point. Making the super grave decorations negates the Mortician from the refugee camp (you won't buy her goods when you can make better). Having 26-white skull bodies frees up a lot of graveyard space (I can finish the game with fewer than 6 corpses in the graveyard, and still unlock the cathedral). The extra early money rewards trivialize the early game difficulty/wait to afford things.
I dislike wanting to call Better Save Souls a "filler" dlc, but that's about what it is. If you want a little more from your game go for it, but if it seems like superfluous junk to you you can easily skip it.
Let's see how many new DLC will still be added to the game, if they keep the current pace of one DLC per Halloween I might as well wait until then.
I just wish they would also bother fixing some of the long existing bugs related to the main game instead of mostly just fixing new bugs that the DLC introduced.