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Checked your Windows logs lately for anything?
I'm not sure saying "my PC that's 10 times more powerful than the minimum requirements does fine at running the game" is really helpful, even if OP's gaming PC is in a similar situation.
The requirements don't even list a minimum GPU and the game seemingly only requires 4GB. So unless OP has programs eating enough memory to make their PC seem like it's below those very low requirements, there's an issue with the game.
A quick Google shows them very similar....
I'm generally very careful about what I'm running and when. I keep my anti-virus turned off when I'm gaming, and I run very little else on my PC when I'm gaming. I also tend to clear my RAM before I boot up a game.
But I went and booted up the game and ran some monitoring while I was playing. I still got the incredibly bad stutter/lag in front of my house, but nothing on my system was struggling.
My CPU was running at 6% capacity (it's running at 1% right now with no game booted), my GPU was running at 2% capacity (not surprising, it's not like Graveyard Keeper is going to need a lot of VRAM, and I also only run the game at 900p because of how the scaling of the UI works), and my RAM was sitting at 5.9 out of 15.9 GB (37%) used (it's at 4.1 GB being used right now, so Graveyard Keeper doesn't seem to need that much RAM either).
No resource spikes were occurring while the game was running. It just runs like garbage when I'm out in front of my house near all my crafting bays and zombie farms.
I have six zombie farms and a full zombie vinyard. God help me if I let all of them go at one time, the performance becomes nightmarish.
For what it's worth, I'm also not prone to leaving things all over the game world. I don't cut down trees and then leave the logs laying around. I've heard that can really mess up performance.
I also tried the developer's suggestion of forcing the game to run in OpenGL rather than DirectX, but that actually seems to make the game run even worse.
ya... its not the persons pc, its the game.
i run no antivirus... its not even installed and nothing i have running will be eating up my pc resources enough to make the pc.. let alone a game, cause lag/stutter issues.
my pc...
OS:
win 7 pro 64bit
CPU:
i7 6850k 6 core @4.0ghz (no overclock)
GPU:
asus rog strix 1080 8GB ddr5x vram (no overclock)
RAM:
64GB ram g-skill trident z ddr4 3000mhz (no overclock)
SSD/HDD:
1TB samsung 960 pro nvme m.2 ssd (OS)
250GB samsung 860 evo msata (paging file)
1TB samsung 850 pro 2.5 ssd (games)
western digital 4TB gold (storage)
so, its not my pc causing the lag/stutter.
this issue has been around since the game released.... the lag/stutter issues happen in the wheat field and in front of the keepers house when you build all your stuff, dont remember off hand and i restarted the game (new save) a week or so ago, but im betting it happens in front of the church (graveyard) as well after filling it up (cant be sure till i see it tho).
i also havent bothered running an fps/performance monitor to see fps or other stuff, tho im betting the fps hits below 40 during the lag/stutter, because when its that low or below it hurts my eyes (literally).
the op's pc probably runs better than mine ((assuming its optimized, cleaned and maintained) and as well shouldnt see issues in a little game like this that barely uses any performance.
i highly doubt it "runs flawlessly" on your pc, when others with better specs are having lag/stutter issues.
btw, games recommended specs...
i higly doubt those specs have changed since the dlc's, but...
you would have to be running a literal potato to see computer related performance issues in graveyard keeper, because of running other software... or maybe running dying hardware...
Well it does, but I do only have 1 zombie farm; have been stockpiling vegetables for so long and have so much money, I don't see the need... I often just leave vegetables sitting there ripe for days. Maybe on-screen zombie workers are the cause 'if it is the game'? I do have like 6 zombies at the quarry area, but I don't lag when I go there...
The wheat farm does run flawlessly (believe me or not). Ran through it many times and never a hitch. During wind, rain, etc.
I was only trying to help, but I understand how someone that can list their hardware and think this through seems to be an enthusiast as I am (PC master race card holder since 1994-ish).
When the Tomb Raider reboot came out, it blue-screen crashed me while other games ran fine. I did my Google research, checked my logs, and it ended up being a huge mat of hair inside my video card (570), which I took apart and cleaned and re-seated. Fixed. Would have been easy to blame the game.
Not saying you guys are, but wouldn't we see many more people complaining about these issues if it was prevalent? I had a buddy that played Everquest on a PC I built for him that could probably run 10 copies of it easily at the same time but could barely run one - BitDefender constantly scanned the unpacking of textures and made that game crawl. Seen similar things with virus-hit PCs.
Wouldn't take but a few minutes to go over your Windows logs and see if there is anything weird in there with timestamps that occur while you are having issues... seen corrupted Nvidia driver issues that I wouldn't have known of without looking at those logs (well Direct 3d, but...).
https://steamcommunity.com/app/599140/discussions/search/?q=lag+and+stutter&gidforum=135509823665695378&include_deleted=1&p=1
and thats just on steam, i can find it being mentioned outside of steam as well...
not to mention the pinned thread from the devs in this steam forum...
https://steamcommunity.com/app/599140/discussions/0/1742226629878166822/
anywho, the lag/stutter isnt because of our computers, its the game itself.
btw, my pc isnt dirty, nor do i have any driver issues or anything else, i keep my pc cleaned, maintained and optimized.
also, this lag/stutter issue is prevalent and has been since the game came to steam.
and lets not forget, the OP mentioned 2 pc's and a switch, saying the game has performance issues, thats likely 2 pc's with different hardware/configurations and a switch.
My graveyard is completely full (all 12 skull bodies, with the highest non-DLC related grave markers and borders) and yeah, the game's performance tanks as soon as you walk through the front gate of the graveyard.
I have a full compliment of zombies working the quarry, no performance issues when I visit it. No issues with the zombies working on gathering lumber at the big tree, either. And I haven't noticed anything too bad at the refugee camp.
The only places I get serious performance issues is around the front of my house (around the crafting stations, the zombie farms, and the vineyard), and the graveyard in front of the church.
If I let all of the zombies farm at the same time it's a nightmare, and if I run a furnace it also becomes a nightmare. The little EXP pips that fall out of the furnace really seem to tank performance, even if only a couple of items have been crafted. But god help you if you run 3 or 4 furnaces at once and don't regularly swing by to pick up the crafted items.
I do notice some frame drops when passing through the wheat fields, but nothing nearly as bad as what happens around my house.
pretty much what i figured, but i havent played in quite awhile and also deleted my old saves, so i couldnt check.
i tried googling fixes to the issue, but havent found anything that actually works, also tried fiddling with settings in-game and in windows to see if i could figure something out, sadly.. nothing to note.
did do some testing by using asus gpu tweak osd to see gpu performance...
seems the game barely uses any gpu, i have seen up to 5% of gpu usage, and around 20% cpu usage, cant find a setting... even resolution to force more gpu usage...
surprising, around the wheat field is the main spot i see performance issues, i see the fps tank to 35-37 fps walking in and around the wheat field and around 40-45 fps in and around the yard in front of the keepers house.... anywhere else in the game sits around 50-60 fps, especially in doors or in the basement.. didnt check the dungeon.
cant check the graveyard (church) as i have zero bodies buried atm and almost nothing placed, except lanterns and a prayer station, stone fence upgrade and second upgrade to church.
graveyard keeper has a hard cap of 60fps apparently... using vsync in-game has no effect... using my gpu software (asus gpu tweak) or nvidia control panel, to lock the framerate works but doesnt change performance, nor does using vsync... tho to mention, the splash/intro screen for graveyard keeper seems to have no fps lock and i see the frames (fps) spike to almost 2000... (unless i manually lock the fps with my gpu software or control panel).
so im still searching for a performance fix, or waiting on the devs to do something about the issue.
My work PC won't run the game at anything over 40fps (it's running Windows 7, a GTX 1060 3GB, and a an AMD FX-8300), and on the Switch... man, it is completely unplyable on the Switch, in my opinion. I regret ever having purchased it there. The game is locked at 30fps but really struggles to even reach that, there's input lag, and the whole thing feels like it's moving in slow motion. Terrible, terrible port to the Switch.
ya atm i only have 1 pc, tho i do plan on building a second, but not till these prices drop... whenever that happens lol.
It could be situational, depending on the amount of things we build and run around our house (like I said, if I run 4 furnaces and my zombie farms at the same time the game becomes a frame pacing nightmare: we're talking multiple 0 fps spikes over and over again until I get out near the field between the church and the house. I don't think I've ever hit 0 fps in the wheat fields.)
It's also possible that I notice it less in the wheat fields because I don't spend a lot of time out there. After building up my farm and vineyard, I haven't had a lot of reason to go there, and I tend to use the passages underground to move between the house and the Village, which completely circumvents the wheat.
I've read horror stories about the quarry causing issues, but I've never experienced them (knock on wood). I saw one person post that their zombie's just kept mining rocks and ore even after reaching the limit of the pallets, and they were just dropping them all over the quarry field, which absolutely tanked their performance across the entire game.