Graveyard Keeper

Graveyard Keeper

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Optimal church layout
Greetings, I would like to gain the optimal passive church layout, but I can't see any useful pictures or accurate descriptions. I have seen 2 infos: 88 passive or 94 passive, Could someone link some useful picture or describe to me which item I would need to use how many times? Thanks in advance. ^^
Originally posted by EVIL Shenanigans:
linky[docs.google.com] - a google doc that was created by a reddit user many moons ago ... I forget the username, otherwise I'd give credit. There are tabs along the bottom regarding each area and their 'optimal' layout, with some obvious bias and preferences. The Church has a 'standard' layout - seen as it likely was intended, mostly passive.

Passive vs Active is a distinction relating to the church quality value. Despite many restrictions, you're free to construct a variety of constructs in a variety of locations within the church. During the late-game, a general preference can exist between a more passive approach (a greater passive CQ, lower max potential CQ requiring fewer consumables) or a more active approach (a lower passive CQ, greater max potential CQ requiring more consumables). Either/or, it's only relevant for min-maxing enthusiasts.

In short (to actually answer OPs question), just put the confessionals in the 2 spots they can fit, put shrines (pref marble) in the 3 spots they can fit, put the stained glass window in the 1 spot it can go, with a preference for incense burners over candelabras (4 spots), and you have a fairly standard passive layout at that point. Meanwhile, for an active layout, just place as many tier 3 candelabras as possible, to the exclusion of all else ... which requires a *lot* of gold mats, and ideally 60x tier 3 candles a week.
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Air Bear Mar 29, 2024 @ 3:51pm 
wdym by passive?
There's are some screenshots under either screenshots or artwork where people have filled out the various yards with end game maxed out builds, those may be helpful.
The author of this thread has indicated that this post answers the original topic.
EVIL Shenanigans Mar 29, 2024 @ 9:33pm 
linky[docs.google.com] - a google doc that was created by a reddit user many moons ago ... I forget the username, otherwise I'd give credit. There are tabs along the bottom regarding each area and their 'optimal' layout, with some obvious bias and preferences. The Church has a 'standard' layout - seen as it likely was intended, mostly passive.

Passive vs Active is a distinction relating to the church quality value. Despite many restrictions, you're free to construct a variety of constructs in a variety of locations within the church. During the late-game, a general preference can exist between a more passive approach (a greater passive CQ, lower max potential CQ requiring fewer consumables) or a more active approach (a lower passive CQ, greater max potential CQ requiring more consumables). Either/or, it's only relevant for min-maxing enthusiasts.

In short (to actually answer OPs question), just put the confessionals in the 2 spots they can fit, put shrines (pref marble) in the 3 spots they can fit, put the stained glass window in the 1 spot it can go, with a preference for incense burners over candelabras (4 spots), and you have a fairly standard passive layout at that point. Meanwhile, for an active layout, just place as many tier 3 candelabras as possible, to the exclusion of all else ... which requires a *lot* of gold mats, and ideally 60x tier 3 candles a week.
Last edited by EVIL Shenanigans; Mar 29, 2024 @ 10:01pm
black_Leviathan Mar 29, 2024 @ 10:07pm 
Originally posted by EVIL Shenanigans:
linky[docs.google.com] - a google doc that was created by a reddit user many moons ago ... I forget the username, otherwise I'd give credit. There are tabs along the bottom regarding each area and their 'optimal' layout, with some obvious bias and preferences. The Church has a 'standard' layout - seen as it likely was intended, mostly passive.

Passive vs Active is a distinction relating to the church quality value; you can set up the church to have a relatively low 'passive' CQ with constructs that can be 'activated' with consumables to boost the CQ significantly for a temporary amount of time ... or you can set it up with a greater variety and more passive constructs, requiring less consumables but with a lower potential maximum CQ. Either/or, it's only relevant for late-game min-maxing.

In short (to actually answer OPs question), just put the confessionals in the 2 spots they can fit, put shrines (pref marble) in the 3 spots they can fit, put the stained glass window in the 1 spot it can go, with a preference for incense burners over candelabras (4 spots), and you have a fairly standard passive layout at that point. Meanwhile, for an active layout, just place as many tier 3 candelabras as possible, to the exclusion of all else ... which requires a *lot* of gold mats, and ideally 60x tier 3 candles a week.
Thank you. I just wanna do sermons every week and have zero preparations to do. Imo minmaxing is only worth it if it does not need further work after building everything. ^^
Originally posted by EVIL Shenanigans:
...and ideally 60x tier 3 candles a week.

I'd be scared as hell to see how much Honey would be lying around the storage space of the player who manages to crank out that many Candles on a weekly basis...

...Actually, would that even be possible? Beekeeper caps at 17, but that's probably only every other week, so unless you managed to get 2 Beeswax* from EVERY possible source something like 3 times a week, that production level wouldn't be reliable on a weekly basis...
Last edited by Dosbilliam, Boring but Practical; Mar 31, 2024 @ 5:29pm
EVIL Shenanigans Mar 31, 2024 @ 2:11pm 
To be fair, you'd only want to go full-tilt when performing a sermon with a high Faith percentage bonus (gold-quality Faith / Combo) - otherwise, it would be kinda wasteful of the consumables. But, if you have no use of the other sermons, you might as well go full-tilt.

... so far as the mat requisites go, if you've filled your apiary with hives (7?), and unlocked the Beefriend perk, that alone could yield ~150 honey per week; each hive would yield 4 honey, and I believe those hives regen every 7.5 minutes (1 day). I'd be more curious if one could realistically keep up with the white paint production; 30x a week - that's a lot of white powder...
Originally posted by EVIL Shenanigans:
... so far as the mat requisites go, if you've filled your apiary with hives (7?), and unlocked the Beefriend perk, that alone could yield ~150 honey per week; each hive would yield 4 honey, and I believe those hives regen every 7.5 minutes (1 day). I'd be more curious if one could realistically keep up with the white paint production; 30x a week - that's a lot of white powder...

Having actually mass-produced that exact item not too long ago, getting a decent chunk of Limestone isn't actually that hard, especially once Bags are added to the equation. The Sulfur's not useful outside of the occasional Lye Injection craft, which is only every once in a while for 26-skull bodies, but the Coal does come in handy even if you've got both mineshafts running.

The problem lies with the game not letting you break down multiple items, and doing even something like two stacks of Limestone in one sitting...tends to cause some hand cramps. D:
Ani Blade Apr 5, 2024 @ 6:23pm 
Originally posted by Dosbilliam, Boring but Practical:
Originally posted by EVIL Shenanigans:
... so far as the mat requisites go, if you've filled your apiary with hives (7?), and unlocked the Beefriend perk, that alone could yield ~150 honey per week; each hive would yield 4 honey, and I believe those hives regen every 7.5 minutes (1 day). I'd be more curious if one could realistically keep up with the white paint production; 30x a week - that's a lot of white powder...

Having actually mass-produced that exact item not too long ago, getting a decent chunk of Limestone isn't actually that hard, especially once Bags are added to the equation. The Sulfur's not useful outside of the occasional Lye Injection craft, which is only every once in a while for 26-skull bodies, but the Coal does come in handy even if you've got both mineshafts running.

The problem lies with the game not letting you break down multiple items, and doing even something like two stacks of Limestone in one sitting...tends to cause some hand cramps. D:
...And this is why my zombies do everything now ^^
Since they can queue up multiple different items and quantities unlike our limited selves.
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Date Posted: Mar 29, 2024 @ 12:35pm
Posts: 7