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There's are some screenshots under either screenshots or artwork where people have filled out the various yards with end game maxed out builds, those may be helpful.
Passive vs Active is a distinction relating to the church quality value. Despite many restrictions, you're free to construct a variety of constructs in a variety of locations within the church. During the late-game, a general preference can exist between a more passive approach (a greater passive CQ, lower max potential CQ requiring fewer consumables) or a more active approach (a lower passive CQ, greater max potential CQ requiring more consumables). Either/or, it's only relevant for min-maxing enthusiasts.
In short (to actually answer OPs question), just put the confessionals in the 2 spots they can fit, put shrines (pref marble) in the 3 spots they can fit, put the stained glass window in the 1 spot it can go, with a preference for incense burners over candelabras (4 spots), and you have a fairly standard passive layout at that point. Meanwhile, for an active layout, just place as many tier 3 candelabras as possible, to the exclusion of all else ... which requires a *lot* of gold mats, and ideally 60x tier 3 candles a week.
I'd be scared as hell to see how much Honey would be lying around the storage space of the player who manages to crank out that many Candles on a weekly basis...
...Actually, would that even be possible? Beekeeper caps at 17, but that's probably only every other week, so unless you managed to get 2 Beeswax* from EVERY possible source something like 3 times a week, that production level wouldn't be reliable on a weekly basis...
... so far as the mat requisites go, if you've filled your apiary with hives (7?), and unlocked the Beefriend perk, that alone could yield ~150 honey per week; each hive would yield 4 honey, and I believe those hives regen every 7.5 minutes (1 day). I'd be more curious if one could realistically keep up with the white paint production; 30x a week - that's a lot of white powder...
Having actually mass-produced that exact item not too long ago, getting a decent chunk of Limestone isn't actually that hard, especially once Bags are added to the equation. The Sulfur's not useful outside of the occasional Lye Injection craft, which is only every once in a while for 26-skull bodies, but the Coal does come in handy even if you've got both mineshafts running.
The problem lies with the game not letting you break down multiple items, and doing even something like two stacks of Limestone in one sitting...tends to cause some hand cramps. D:
Since they can queue up multiple different items and quantities unlike our limited selves.