Graveyard Keeper

Graveyard Keeper

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Improving a Zombie
I have this guy on the table

https://steamcommunity.com/sharedfiles/filedetails/?id=2967511102


I need another zombie worker

By my calculations if I use: Lye, Glue, Silver, and Gold injections, then remove blood and fat, I should end up with 2 red and 11 white skulls, which would give me a zombie with 28% efficiency. My other zombies are around 20-22% so a slight improvement but still figuring out how to get them better with what corpses I am given.

Does this sound correct?
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Showing 1-4 of 4 comments
Lokiator Apr 26, 2023 @ 10:26am 
Originally posted by ✿⊱oLadyGamer⊰✿:
My other zombies are around 20-22% so a slight improvement but still figuring out how to get them better with what corpses I am given.

There are two ways to get better zombies:

1. Sacrifice certain corpses if they have a really good heart / brain / intestine (requires Cultist tech upgrade or access to the Soul Chamber). Save the good quality organs until you've got one of each and use them to replace crappy ones in your zombie candidates. This is key in the early game - not every body is worth zombifying or burying. Some are just a source of spare parts to improve other bodies and should be burnt afterwards to provide ash for alchemy or making columbariums.

2. If you have the Better Save Soul DLC, then use the Soul Chamber (the room to the right of your morgue) to modify body parts so they have 3 white skulls.

Your math is correct, btw. :P
I have the Better Save Soul DLC but am working on the other ones going back and forth. I haven't fixed their machine yet so smiler and that other guy are just hanging around for now. I'm in late game and no room in my graveyard, so I'm just getting corpses when I need zombies.
EVIL Shenanigans Apr 26, 2023 @ 11:25am 
... sooo, regarding that corpse, you're 5 white-skulls short of max white skulls (assuming you don't have the BSS DLC). A key factor to this is Important Parts (heart, brain, intestine), which is what gives a corpse it's skull quality. With each corpse, there's *generally* a 'good' one, a 'meh' one, and a 'bad' one, randomized between the three IPs - but you know, from the initial value, that they're together only providing 4, when they *could* provide 9 in total.

Now, no corpse rolls with 9 white skulls, so as Loki mentions, you would need to use the 'good' IPs from multiple corpses and combine them all into one. This is relatively easy to do with a late-game perk known as 'Cultist', but it isn't necessarily required. I would build multiple storage racks in the morgue (at least 3 just for IPs), and sort the IPs you extract there'in. Just keep track of the corpse quality prior to removing an IP and then after you remove the IP, and you can figure approximately what that IP's quality does.

Also, be very afraid of "Surgeon Mistakes" - these are permanent penalties to a corpse, which have a detrimental impact on the efficiency of a zombie. It won't make a zombie 'useless', just not ideal and will guarantee it's imperfection.
CloudSeeker Apr 26, 2023 @ 1:18pm 
The best you can get a zombie is to be 65%. What you are doing here is just the old way before the DLC's were released. It is rather outdated at this point.
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Date Posted: Apr 26, 2023 @ 9:29am
Posts: 4