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Quote: https://graveyardkeeper.fandom.com/wiki/Church
The number of parishioners attending this sermon and the amount of
Faith they provide you with is largely dependent on your church rating Church Rating, the type of sermon you perform and the quality of it. Each 5 Church Rating provides 1 Faith, each Church Rating after that provides a 20% chance to gain one additional faith.
The amount of money you collect in the donation box is determined by the graveyard rating Graveyard Rating with a bonus from Church Rating, and also by the type and quality of the sermon performed.
The faith prayer only require a "chapter" to craft, while the combo require a "book".
Making a higher quality chapter is far easier than making a high quality book.
In term of faith both will provide the same amount. The only difference is the amount of money from donations.
Faith being largely more useful than the extra money you'll get, the prayer for faith will be more useful.
Also as other have said, increased quality prayer only multiply the amount of faith you get.
As long as you are below 50 church quality, investing faith into new technology will be better than investing faith into a new prayer.
Since the Better Save Soul DLC was added the best Faith Sermon in the early game is the "Pray for soul's repose".
The reason it is better is because it scales based on the amount of Souls you have and not a fixed amount based on Church Quality.
While the bronze Faith Sermon gives like 9-10 faith. The PFSR gives like 14-16 faith for the same Church Quality. It also cost almost the same amount of materials to make a bronze Faith sermon as it does to make a PFSR sermon. The only downside is that you need a maxed out Soul count when you hold the Sermon.
Cause I always went the opposite way. Upgrading the church first.
Generally speaking, the next sermon after opening the church = 27 passive + a few candle to reach 30.
Then upgrade it the next week to 49 passive with candle to boost it when I need more faith.
From a quick math I had done when BSS came out, you needed to built at least a few extra container and have soul gratitude full to beat such a basic church.
This is all just to save enough time so you can do other things to build out your infrastructure as food and energy sources are not that easy to come by in the early game. At least not without spending energy and time to make them.
I do not focus that much on rushing the church upgrade early but more on getting other issues that will cost time to get going. Like getting enough Gold Beer and Gold Wine. For that you need Gold Fertilizers which cost both time, money and research. Sure. Faith is a limit, but not that much of a limit.
Repairing the basic stuff in the soul room only provide 25 soul capacity. What else do you build?
I do rush the 1 gold, but this results in 0 soul capacity by itself. You do realize the 1 gold is only link to the room in the basement, you don't need to repair any of the stuff in the soul room above to get it?
2 words: Carrots cutlets.
This source of energy is available from day 1. Cost less than 2 silver to start it and take about 40s per in-game week (45min).
4 plots of carrots is enough energy to never have to sleep.
The only time you need to worry about energy is before the 1st harvest of carrots is done (3 days), for which the game provide with 2 energy potion and flour to make bread.
You can also buy some carrots from the farmer to compensate for time you spent doing others things before planting the carrots.
Faith can be transformed into tech points (blue, red and green).
This is how you can unlock all technologies to make gold fertilizer through alchemy before the 20th in game day.
How much faith you can get directly transform in how many technologies you can access. Which is the only limiting factor.
When trying to min-max this game, this is why I ended with the church as the sole focus for the first 3 weeks.
You invest ressources into improving the church, which yield more faith.
Faith is spent on research (mostly on stuff that yield red points) to unlock more wood and metal technologies to improve the church more.
Which yield more faith, which is again spent on studying stuff to get all the material technology.
Once you have all materials technology, you can build anything in the game.
I just wonder if you are correct and focusing on the soul room would yield more faith. Hence why I want to understand what you build in there and how much faith it provides.
The currently known highest souls' gratitude set up is 396 Souls' gratitude, with a fully upgraded Soul Extractor adding 30 Souls' gratitude, the Soul Healer adding 15 Souls' gratitude, two Wall Crematoriums adding 20 Souls' gratitude, a Workbench adding 5 Souls' gratitude, six Pallet adding 6 Souls' gratitude, 3 Soul Container III's filled with 80 sin shards stored, each adding 100 Souls' gratitude, and Soul Shards stored Smiler's container, adding 20 Souls' gratitude when it becomes open.
Some of that was new to me. I always had nothing inside the 3 Soul Containers.. and the room is at 131 gratitude.
Good to know, but I am not sure if I still need that much faith. Church is at 70, Combo prayer is golden..
Indeed the Prayer for Soul's Repose has a higher ceiling, but reaching the same amount of faith require more efforts.
Hence at the start of the game, recommending to a new player to make a Prayer for Soul's Repose seems ill advised.