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i guess in general, im more into the building/arranging of the game... well i say arranging cause they decided limiting build space and weird shaped zones was a good idea, it would have been better to have the build space as a whole zone and let us puzzle it in ourselves.
adding to that, i very much believe the left field across the road from the house and above the Crematorium, is wasted space that could have been used for maybe stock piles and such.
also would have liked more zombie porter stations instead of limiting them and have skull rating affect speed.
the basement (and kitchen) should include a "water" system, just like outside the house and not have to stock it into chests.
im not even sure why they added a kitchen and oven at the tavern, they are basically useless..
tons of storage issues..
player movement speed is poor and forces you to make and drink speed potions like an alcoholic, even worse when the ingredients dont come quick and buying it is limited... the slow time and people at specific days was a bad choice as well (effectively... just drag out time to make the game seem longer).
then we have the game performance, like constant lite stuttering late game and bad stuttering start-late game in specific areas (graveyard, your house and wheat field).
bugs? yep lots of them, some have been around for quite sometime.... (the list could be bigger).
then they "finish" the game, leaving all the bugs, performance issues and w/e else i mentioned above, to make another game and year or so later decided "hey lets bake an ad into our older games, so they can be nagged into buying their other game(s).
i like the game, its just frustrating when you buy games now a days and get sold poor quality games with high price tags and they ignore all the issues, push out dlc's or w/e to snag some more money, then drop the game and move on and we have all these people who praise this nonsense.
and.... end rant.
Its just a gigantic shame that a great and enjoyable games such as this is brought far down due to lack of care from developers and many oversights in gameplay
(like did they not get game testers at all? its a key reason that such great titles come out, especially valve ones due to the extensive game testing at all stages to polish their games as greatly as possible)
i mean, more than 2,000 bug report discussions itself is very concerning then the fact that some of those bugs reported have still not been patched since 2018
it just feels less like an actual game and more like pumping time and money into a game then its just dumped with no extra care afterwards other than a few DLC's that just pile up more issues onto the game and now an advertisement for a completely unrelated game
There's also doing stuff like mining, chopping wood, farming, fishing...you know, useful stuff. Early on, the only reason you should be sleeping is to recover energy after you run out of food/energy potions from the combat quest and at any point past where food stops being an issue you should have enough stuff to do that passing time is no issue at all.
You'll want to focus on the Inquisitor's quest, then; getting near the end of that gives you a tech that's almost essential for maximizing the quality of the graveyard.
The kitchen and oven at the tavern are for mass-crafting stuff like Bread, which comes in handy with the events the tavern holds so you can get the right food for each event faster than it would take at the Sweet Home.
Speed potions are useful, sure, but that's what a Teleport Stone is for; walking speed doesn't matter when you're three clicks away from jumping to the other side of the map.
It's less than $20 to buy the base game, all the DLC, plus the artbook and soundtrack right now...meanwhile a game that's infinitely buggier, Destiny 2, requires at least $90 (thanks to the current sale) to have all the active content still in the game, plus a massive microtransaction shop where a single cosmetic armor set costs just as much as GYK does.
It really seems like the whinier people here need more context for just how ass the industry gets to the point where a slightly-buggier-than-you'd-expect game that costs less than a couple of days worth of food gets constantly ♥♥♥♥ on for daring to add a tiny ad for their next game on a single screen that can be easily ignored except by the people who seem to have developed a bad case of diaper rash over it.
The developer whose last full game came out 3 years ago, and whose previous full game came out 10 years ago? The developer who manages to avoid being a joke on the level of 3D Realms' Duke Nukem Forever solely on the fact that they own the largest PC gaming platform?
You want a case study in how a game can have its QA issues completely ignored while the developer constantly pumps out DLC that just makes the issues worse?
https://store.steampowered.com/app/42910/Magicka/
By pass time I meant passing even a day's worth of time to do something on a specific NPC day, not spend 7 minutes per day doing tasks while waiting for the astrologer to come just so I can check the book results and give him another book and then come back next week.
The Teleport Stone is sure, very useful, but really sucks.
First off, cooldowns absolutely suck and more so because cooldowns are shared between stones so you can't just get 2 of them.
Second, you can't use them in dungeons, making them really annoying, especially because of the time it takes to get to an actual exit which does not go well if you need to give something to an npc that'll leave soon.
Third, there's not enough places to actually teleport to. You HAVE to walk to the swamp every time you want to visit clotho, you HAVE to walk to walk to witch hill, you HAVE to walk to the farmer/miller. All the walking gets really annoying.
Yes, Valve. Why are you even bringing this up in the first place? Is it that my point to be entirely avoided that good games have good testing just because I mentioned how valve has extensive game testing so that they can polish their games greatly and valve just so happened to not have published a full game in years? Is it that you can't find a valid argument against my point even when you don't NEED to argue against everything (agreeing or ignoring something exists) so you just mentioned something unrelated to my point that's related to valve because I mentioned valve?
No I don't want a case study about that because I already have one, which is this game.
ahhh, you reminded me about the crappy teleport stone with the extremely long cooldown, that is somehow tied to all teleport stones.... the ones you can constantly buy, but only one ends up being useful..... was it intended and if so they should have only allowed 1 teleport stone to be purchased, if not intended then the cooldown shouldnt apply to all stones.
i could name off tons of the horrible design decisions, the list of bugs and the performance issues.... but according to you we should be happy and just dump our money at their feet... while our suggestions and bug reports go ignored in favor of trying to snag up more money.
as for gameplay, sorry but i dont need your help, been playing the game for a long time and know how it works.
as for the childish insults about "diaper rash" and "whining" BS, grow up.... how triggered must you be, over someone having an opinion, of a product they bought with their hard earned money, which btw gives them every right to complain about issues/ect..
the game was left with bugs and performance issues that should have been fixed, some of which were issues in the game before some of the dlc, then they quietly disappear to make another game and pop in a year or so later to shove an ad in our face (in the game), despite having a "whats new" shelf in our library....
anywho, how about you go harass people somewhere else, we dont care to see or hear it.
bye....
You two are starting to make me think those complaints about people wanting everything handed to them have some merit here; I can only imagine what reaction an ACTUAL cooldown on something would cause instead of what the Teleport Stone has.
Considering what you two complain about, I'm fairly certain what you think is a horrible design decision actually has a use besides causing ♥♥♥♥♥♥♥♥ to complain about them, but, you know, not being handed everything right away does the same thing, apparently.
comparing people wanting free stuff, to people complaining about a game left in a bad state, abandoned and then dev come back to shove ads in our face?
you are clueless, try going outside once in your life... oh... and btw, your childish insults dont work.
everything i and others have mentioned (long list of bugs and the performance issue) are a long list that has been said for years in this games development and as customers we have every right to complain.
you dont like other people complaints, suggestions and/or opinions (which devs ask for to help game development), then move along, we dont need you harassing people.
So are you? Or are you going to keep ♥♥♥♥♥♥♥♥ about entitlement and just throw jabs that don't even make sense and kite any points when you can't make up a ♥♥♥♥♥♥♥ argument that has no reasoning to it?
Please, tell me if you can think of uses for many bad things about the game:
-Why teleportstones have a cooldown
-Why teleportstones have shared cooldowns between stones
-Why teleportstones have so little areas you can actually teleport to
-Why you move so slow
-Why dungeons are such a slog
-Why time passes in dungeons
-Why prices inflate when you buy or deflate when you sell more and more bulk
-Why does sell deflation never/slowly fix itself
-Why can't you manually save
-Why can't you use teleportstones in dungeons
-Why death is so meaningless (You just teleport back to your home with some health)
-Why do effects last so little in time (Prayer effects and tired excluded, talking about stuff like circumspect which is only 2 minutes, or 2/7 of a day)
-Why is passing time through mediating so slow
-Why can't you control speed you sleep/meditate at
-Why is the only way to halt body deliveries by donkey through having a full morgue
-Why can't you save through meditating but can through sleeping
-Why can't you place all quest items needed to finish the game without initiating the ending, which means that you'll just have 3 or 6 useless items laying around
-Why can't certain items be destroyed or sold (aristocrat papers, tools, weapons, etc) (and after doing a quest that needs it).
-Why doesn't Snake give you your Damask Sword back after doing the quest which needs it, meaning that you need to craft a whole new one
-Why is it nearly impossible to get a gold story/gold notes
-Why do you lose seeds whenever you farm meaning you have to buy and spend more money on seeds
-Why can't you rotate most structures
-Why can't rotatable structures be rotated in all 4 directions
-Why can't you disable the UI so you can actually look at your graveyard without constant white skulls clogging your screen
-Why is the ending so anti-climatic and bad
-Why are cutscenes so boring, janky, and robotic
And the one that I find the worst out of all of them:
Why is there no markers on the day/night UI to signal stuff such as the daily NPC arriving, the daily NPC leaving, when a body will be delivered, when a distillation cube is finished, when a furnace has produced 1 item in a load/finished the whole load.
There's probably 10-20 more I could think of just in the base game and not including bugs or performance issues, but I don't feel like further humoring you.
btw, this was my suggestion thread (from years ago)... also my suggestions for the game at that current state and some not as refined as others, also missing some suggestions i would have added back then, now knowing what i do today and the state of the game.
https://steamcommunity.com/app/599140/discussions/4/4357790501747873421/
and here was my bug reports (again years ago), though it looks like i never bothered to add all the other bugs i found... though those can be found quite easily by skimming the forum.
https://steamcommunity.com/app/599140/discussions/3/1694969361106172934/
that all being said, i just dont understand people who sit around arguing about peoples legit complaints about a product they bought with hard earned money.... like we should be begging the dev(s) to take our money and thanking them for their poor quality product... and kissing their feet that they decided to shove an ad into the game to annoy us about their other products...
So your telling me that I'm playing the game wrong because I don't want to invest a bunch of time and/or money into food/alchemy to get 3 more full energy bars so that I can use a total of 3 full energy bars PER DAY when I can just sleep every 1 full energy bar I use up? It'd be pretty annoying to go through so many cakes just so I can continue mining stone from the quarry without having to sleep when sleeping wouldn't be such a negative.
Like oh sorry I don't play the game like you do and actually prefer to conserve my food/energy items rather than using ~300 energy worth of food items EVERY DAY just because I could be doing something for 7 minutes every day instead of meditating to pass time because I missed the astrologer so I have to wait like ~40 minutes doing menial tasks if I don't sleep or meditate just so I can visit the astrologer again so I can buy skill books because of how annoying it is to get blue and green points.
The game isn't timed and I'm not speedrunning it, so there is ALWAYS time to sleep, don't get why your bringing this up in the first place.
In a word, yes. On average, I'd guess I burn through roughly 20 full bars total between sleeps, depending on how much stuff I need to do with Iron/Stone/Marble, over a period of probably two-three ingame weeks, and usually that's mostly to save.
Also, for what it's worth, Cakes, outside of a single quest for the Merchant where they're REALLY useful, are inefficient as hell when it comes to actually using them, since as you've seen, you can only go through a couple of them before you start losing energy right away from the debuff; same goes with Pies and the REALLY high-end fish stuff. Since there's no way to increase how much energy you have in the bar, anything past roughly 60 energy is usually not worth it unless you're doing what I end up doing and buying Royal Fish from the Merchant in a futile attempt to get rid of the stupid amounts of money you end up with after a while.
Conservation is meaningless once things get rolling; get a decent number of crops (usually Wheat and Carrots since Beets are inefficient when cooked and quality-based crops require a huge amount of resources to get started with), run up to the Quarry for mining silver to smelt and sell to the Merchant to buy seeds for Apple Trees, use your Blue Points to rush Beefriend so you can efficiently get the Bees you need to build all the Hives north of the Sweet Home so you can farm Honey to combine with Flour to make Muffins to go along with your Carrot Cutlets and Baked Apples.
Farming/food prep will give you all the Green Points you need, and making Stone Grave Fence (which needs 2 Stone, something you can get right next to where the Beehives are) is the easiest way of farming Blue Points.