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The more wealthy the NPC is, the fuller the bar will be.
Now buying and selling stuff will generate more wealth only if the NPC make a profit.
When you buy 1 item, you pay money and the NPC lose 1 item.
During the next night, the NPC will restock his missing items (or "sell" extra items)*
It cost them money to replenish their stock.
If you only buy 1 item, then the NPC is making no profits, as price increase/decrease based on supply. When buying 1 item only, the price you pay is exactly the price the NPC will pay to restock it.
In short if you want the bar to progress faster, you can either buy multiple of the same items, the higher the price you pay for an item, the more profits the NPC will do.
Or sell them a lot of items, the cheaper they pay you for an item, the more profits they will do on it.
You can also sell them a "blessing of commerce" obtained from a sermon of prosperity.
That blessing will raise the money of the NPC by around 30 silver
*NPC can only restock/sell a maximum number of items. If you buy all of their stock they won't be able to replenish all of it in 1 night.
The same apply when selling stuff, if you sell a lot, it will take time for the NPC to "sell" all of them.
P.S: Also if you added a mod that remove the inflation mechanic from the game, then NPC will not gain any progress, as they will never make any profit from buying/selling
I was buying one powder of a type (so no increase) and three apple trees are overpaid only by 51 copper.