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Hint:
Get the last DLC
I mean seriously. at one point our character should come to the conclusion that building a new pyre every single time might not be the smartest way to go about it. especially when he has just smelted 100 bars of ore more or less automatically...
The soul healing isn't very grindy. Well, besides the farming to build the stuff in the room (it's not a lot) and then finding/upgrading the organs for the healing (not hard either).
Collect a corpse, throw it in a centrifuge, heal the soul, and sending the soul to the afterlife takes maybe 15 seconds once it's set up. It's the usual autopsy and embalming after the spin cycle and rinse.
The two cremation furnaces use 20 Fire Power per body (2 coal) and can be over fuelled like furnaces. I set it up early(ish) game and still haven't even gotten close to denting the coal reserves I fed to the cremators (still 12kish on one, 10k ish on the other). It beats cutting wood for pyres repeatedly.
After a few Playthroughs i can honestly say if you have the dlcs rush to get the zombies and the second room in the crematorium. Zombies make the grind less hellish sense they automate pretty much everything while the wall furnaces are amazing addition that should just be base game content.
Honestly can relate to people who don't have the dlc sense the dlc adds a lot of quality of life changes that suck to have to buy but i can give it a pass sense this is an indie game and there's no annoying lootboxes like most triple A games have now days.
I think people comparing this to games like stardev valley or terraria. They were giving important free updates for years. But SV sold something like 10 times more units than GK, and was made mostly by one guy, lazy bear is a bit bigger team. They probably could not afford to work on free content for too long.
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Honestly, the wall crematoria were nice in terms of "oh, I can just load them with the infinite coal I get from the zombie quarry and never have to think about fuel" but they only give 3 ash per body instead of 5, so I didn't use them. I built both, though, because they allow you to store 10 extra "gratitude" each.
as a side not, every time I read 'game is grindy' the first thing that comes to my head is 'what games ARENT grindy'? I can think of a few so I am not saying they dont exist but most games are
While I agree it's questionable to rebuild the pyres over and over, just fill the chest with billets and you'll have over 90 corpses worth of wood, just rebuild them while you're burning a corpse.
Wall crematoriums are nice, but by that point I didn't need ash or money(From certificates) so maybe they should've been base-game.
needless to say, but the game has questionable game design all through the game... and even worse with almost nothing to speak of for giving the user helpful info.
Each playthrough there was a point I was irritated I had to "clean" the morgue:)
Yep, gonna echo this; considering how useful Ash is as a general resource unless you've maxed the graveyard's quality and no longer need it (if so, WHY ARE YOU STILL PLAYING?) since by that point you've easily zombie'd both farms and don't need fertilizer anymore, the loss of 2 Ash isn't worth the ease of use. :P
In my opinion, the latest DLC reduces the grind a whole lot because in addition of the cremation ovens it becomes considerably easier to get 16 white-skull bodies (max grave rating with Game of Crone DLC) as well as being able to max out zombies with an even higher efficiency than before. On top of this you get cheaper alternative recipes to things like the fertilizers.
The Better Save Soul DLC might thus be a game changer for those who enjoy the game despite finding it fundamentally a bit too grindy.