Graveyard Keeper

Graveyard Keeper

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BLT_G Jan 24, 2021 @ 6:20pm
Crate Factory Basement Zombie Porter Help (SOLVED)
Hello, I need some help figuring out what im doing wrong. I have opened up the whole questline with the merchant and now im working to build the infastructure around it so I can consistently produce crates. I've put a zombie in the basment in the porter station next to all of the pallets where the crates end up. However when there are crates ready to be trasported to the barn in town, the zombie just stands there. I waited for a week or so to see if the zombie would move them. Still nothing.
Last edited by BLT_G; Jan 25, 2021 @ 8:10am
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Showing 1-6 of 6 comments
EVIL Shenanigans Jan 24, 2021 @ 7:54pm 
When selecting an empty porter station, you should be able to choose which products to move or not move. The crate-factory porter should have every crate selected by default, but I'd check anyways. This would also be a good opportunity to make sure we're talking about the same porter - if you have Stranger Sins and have built the Talking Skull, there will be another station relatively close that will have a completely different list of selectable goods.
whoiii Jan 24, 2021 @ 8:29pm 
Also have you done the marketing campaigns and set up the pallets in the barn end?
EVIL Shenanigans Jan 24, 2021 @ 9:04pm 
Originally posted by whoiii:
Also have you done the marketing campaigns and set up the pallets in the barn end?
iirc, unlocking the recipe for the crate factory triggers the placement of a single pallet at the barn-end, so assuming OP has built the crate factory and crafted a couple crates, that porter should at *least* be hauling a crate to that pallet and trying to fill it, repeatedly

...assuming it's the right porter, and the respective 'goods' have been green-lit at it's station.
BLT_G Jan 25, 2021 @ 8:08am 
Originally posted by whoiii:
Also have you done the marketing campaigns and set up the pallets in the barn end?
yes ive done all of that, thank you
BLT_G Jan 25, 2021 @ 8:09am 
Originally posted by EVIL Shenanigans:
When selecting an empty porter station, you should be able to choose which products to move or not move. The crate-factory porter should have every crate selected by default, but I'd check anyways. This would also be a good opportunity to make sure we're talking about the same porter - if you have Stranger Sins and have built the Talking Skull, there will be another station relatively close that will have a completely different list of selectable goods.
i dont have the dlc, but ill check to see what goods are selected. thank you
BLT_G Jan 25, 2021 @ 8:10am 
Originally posted by BLT_G:
Originally posted by EVIL Shenanigans:
When selecting an empty porter station, you should be able to choose which products to move or not move. The crate-factory porter should have every crate selected by default, but I'd check anyways. This would also be a good opportunity to make sure we're talking about the same porter - if you have Stranger Sins and have built the Talking Skull, there will be another station relatively close that will have a completely different list of selectable goods.
i dont have the dlc, but ill check to see what goods are selected. thank you
That was exactly it!! thank you!!!
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Date Posted: Jan 24, 2021 @ 6:20pm
Posts: 6