Graveyard Keeper

Graveyard Keeper

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GrungeBro Jul 21, 2021 @ 10:37am
best tech to unlock first
yeah im having a hard time figuring out what to unlock in what order to make game play more smooth
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Showing 1-6 of 6 comments
Fargel_Linellar Jul 21, 2021 @ 10:50am 
I've made this analysis of tech and ranked them with some priority.

It's not an exact order, but I have ranked the tech in Tier (0, 1, 2, 3, X and Y)

Unlocking them in order all 0, then all 1, etc.. Should provide the most smooth experience.

Tech with X are nice to have, but generally provide a boost and don't unlock anything.
Tech with Z are tech I consider to be useless

https://docs.google.com/spreadsheets/d/1Ry9KVN54mS86h-tn-GoAlCeAKdQIcdiB7kMIgpst0J4/edit#gid=0
Utildayael Jul 21, 2021 @ 4:04pm 
Just curious your rating system @fargel ... your tier 0 stuff is as follows below. I get a lot of those but like.. hardspares? Important parts? Beekeepering and transplanting? Just curious how those hit tier 0. Not criticizing [i'm semi-new] but curious if I missed something. I never even touched bees in my first playthrough...

Wood Sawing
Wood Firewood
Smithing Primitive Forging
Smithing Tools
Anatomy Hardspares
Anatomy Softspares
Wood Woodworking
Graves Simple Gravestones
Farming Decay
Smithing Advances forging
Mining Stoneworking
Mining Mining
Anatomy Important parts
Farming Improvement
Smithing Weapons
Writting Journalist
Nature Transplanting
Nature Beekeeping
Nature Bee Domestication
Last edited by Utildayael; Jul 21, 2021 @ 4:06pm
Air Bear Jul 21, 2021 @ 4:11pm 
those are how a person doing a 2nd run would look at the list. the reason the 3 anatomy ones are included is because they all allow you to make better corpses. making better corpses gives you a higher graveyard ranking, which in turn increases your money from the church sermons. Which is one of your best/easiest early game forms of money earning. Bee keepering gives you free honey, honey is a great food source for both energy and (I think) healing. That means you can go further in the dungeon faster and you have to take naps less.
Utildayael Jul 21, 2021 @ 4:15pm 
I must have missed out on some anatomy things as I thought only reliable methods to improve corpses were to remove blood and fat which is soft spares. Organs were random +/-. Bones did nothing. Skull was always - as is flesh and skin.

I may need to go consult a guide... :lunar2019deadpanpig:
di eshor ribly Jul 21, 2021 @ 7:13pm 
Originally posted by Utildayael:
I must have missed out on some anatomy things as I thought only reliable methods to improve corpses were to remove blood and fat which is soft spares. Organs were random +/-. Bones did nothing. Skull was always - as is flesh and skin.

I may need to go consult a guide... :lunar2019deadpanpig:

Quick guide: Give the corpse the alkali (+1 white, +1 red), glue (+1 white), silver (+1 white/-1 red) and gold (+2 white/-2 red) infusions, and then remove the blood/fat (-1 red each) for maximum value. Once you get the Cultist perk that lets you see organ values, select the ones with the highest White skull and lowest Red skull values (make sure you're not confusing a +3 red skull for a -3 red skull one too) for super maximum value.

Personally at the start of the game I rush the stone graveyard parts and then crafting/disassembling them for red/blue points, and then foraging/farming/digging up clay or sand for green points. Once you get your technology point farm set up the unlocking order doesn't matter quite as much.
Fargel_Linellar Jul 22, 2021 @ 1:53am 
Originally posted by Utildayael:
Just curious your rating system @fargel ... your tier 0 stuff is as follows below. I get a lot of those but like.. hardspares? Important parts? Beekeepering and transplanting? Just curious how those hit tier 0. Not criticizing [i'm semi-new] but curious if I missed something. I never even touched bees in my first playthrough...


When I made this list, I added every tech that cost no blue points in tier 0.

It is indeed not correct as some of those tech are useless until you can actually use them (which will be in tier 2 or 3)

The idea of the tier was to figure out which tech need to be grouped together as it's useless to unlock a tech for a workstation that you can't make the material to craft it.

Unfortunately I don't think I will ever make a more precise list, but this can be already a good starting point for anyone wanting to start over, but with some guidance.

I have made some guide on the most efficient early game possible (or the best I could find) if anyone is interested.
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Date Posted: Jul 21, 2021 @ 10:37am
Posts: 6