Graveyard Keeper

Graveyard Keeper

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fipebm Oct 22, 2020 @ 1:09pm
Efficient automation
Hello!

I spent quite a few hours on this game, from the Alpha to the latest available version and there is something in common to all versions: the tasks are very repetitive. While the DLC Breaking Dead introduced zombies and the possibility of automating some tasks, this mechanics is not efficient, on the contrary, I think it demands more time because we have to review every certain period that the production chain is being carried out correctly.

One of the weaknesses of the automation mechanics present in the game is that the chests are sometimes filled and filled with resources overproduced, which are not so necessary and are of slow consumption. Would it not be great if there was the possibility that we could set the quantity and the type of resource we want to store in this or that chest?

To illustrate what I say, I will give the following example: the alcohol production chain.

We have a zombie in the vineyard producing indefinitely golden star grapes. Then we have a zombie that transports those grapes to the basement and leaves them there as long as they have chests available. Then we have a zombie that is making wine, using these grapes, and it is also stored as long as there are available chests. And finally we have the zombie in charge of bringing the wine to the tavern.

If we consider that grape production is faster than the production of wine and this in turn is faster than the speed of consumption of the wine, at some point the chain will break because either there are too many raw grapes or too much wine without transport, and that would be a disaster because it slows down the entire production chain.

However, if we could set quotas for storage space per item on each chest, and could always leave free space to store items produced instead of crampering them with raw material, I think everything would be much more stable.

What do you think?
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CloudSeeker Oct 22, 2020 @ 3:09pm 
I think you are kind of incorrect. Yes, it can overproduce. But that is because you want it to and not because it is inherently doing that. If you do not want the vineyard to overproduce do not make that many of them. If you find that you produce to much, you have to cut down. You do not need 4 vineyards producing grapes. Maybe you do not need 40% zombies doing the growing. If your zombies are to fast, just replace it with a slower zombie.
fipebm Oct 23, 2020 @ 10:41am 
Originally posted by CloudSeeker:
I think you are kind of incorrect. Yes, it can overproduce. But that is because you want it to and not because it is inherently doing that. If you do not want the vineyard to overproduce do not make that many of them. If you find that you produce to much, you have to cut down. You do not need 4 vineyards producing grapes. Maybe you do not need 40% zombies doing the growing. If your zombies are to fast, just replace it with a slower zombie.

I don't understand. Do you suggest that I have to play mediocrely to get better results? Wouldn't it be better if the game were improved to make a better profit for mechanics?
CloudSeeker Oct 24, 2020 @ 7:48am 
Originally posted by fipebm:
Originally posted by CloudSeeker:
I think you are kind of incorrect. Yes, it can overproduce. But that is because you want it to and not because it is inherently doing that. If you do not want the vineyard to overproduce do not make that many of them. If you find that you produce to much, you have to cut down. You do not need 4 vineyards producing grapes. Maybe you do not need 40% zombies doing the growing. If your zombies are to fast, just replace it with a slower zombie.

I don't understand. Do you suggest that I have to play mediocrely to get better results? Wouldn't it be better if the game were improved to make a better profit for mechanics?
If your problem is that you get to many resources then yes. You shouldn't try to get the maximum in everything as that cause the problem. A part of automization is to get the correct amount that you need to keep supplies constant.

What is the point in having the best zombies you can get in the first place if all it does is to fill your storage with goods you can't get rid off? The solution is not to to increase how fast stock is removed because that force players to play a min/max game. The solution is to not try and overproduce. You want to keep a constant flow going as even if storages are not filled, they still act as if they are in the end. A storage is a buffer to remove downtime. You shouldn't try to fill it.
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Date Posted: Oct 22, 2020 @ 1:09pm
Posts: 3